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easings.h
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1
82#ifndef EASINGS_H
83#define EASINGS_H
84
85#define EASINGS_STATIC_INLINE // NOTE: By default, compile functions as static inline
86
87#if defined(EASINGS_STATIC_INLINE)
88 #define EASEDEF static inline
89#else
90 #define EASEDEF extern
91#endif
92
93#include <math.h> // Required for: sinf(), cosf(), sqrtf(), powf()
94
95#ifndef PI
96 #define PI 3.14159265358979323846f //Required as PI is not always defined in math.h
97#endif
98
99#ifdef __cplusplus
100extern "C" { // Prevents name mangling of functions
101#endif
102
103// Linear Easing functions
104EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); }
105EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); }
106EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); }
107EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); }
108
109// Sine Easing functions
110EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cosf(t/d*(PI/2.0f)) + c + b); }
111EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sinf(t/d*(PI/2.0f)) + b); }
112EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2.0f*(cosf(PI*t/d) - 1.0f) + b); }
113
114// Circular Easing functions
115EASEDEF float EaseCircIn(float t, float b, float c, float d) { t /= d; return (-c*(sqrtf(1.0f - t*t) - 1.0f) + b); }
116EASEDEF float EaseCircOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*sqrtf(1.0f - t*t) + b); }
117EASEDEF float EaseCircInOut(float t, float b, float c, float d)
118{
119 if ((t/=d/2.0f) < 1.0f) return (-c/2.0f*(sqrtf(1.0f - t*t) - 1.0f) + b);
120 t -= 2.0f; return (c/2.0f*(sqrtf(1.0f - t*t) + 1.0f) + b);
121}
122
123// Cubic Easing functions
124EASEDEF float EaseCubicIn(float t, float b, float c, float d) { t /= d; return (c*t*t*t + b); }
125EASEDEF float EaseCubicOut(float t, float b, float c, float d) { t = t/d - 1.0f; return (c*(t*t*t + 1.0f) + b); }
126EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
127{
128 if ((t/=d/2.0f) < 1.0f) return (c/2.0f*t*t*t + b);
129 t -= 2.0f; return (c/2.0f*(t*t*t + 2.0f) + b);
130}
131
132// Quadratic Easing functions
133EASEDEF float EaseQuadIn(float t, float b, float c, float d) { t /= d; return (c*t*t + b); }
134EASEDEF float EaseQuadOut(float t, float b, float c, float d) { t /= d; return (-c*t*(t - 2.0f) + b); }
135EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
136{
137 if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b);
138 return (-c/2.0f*(((t - 1.0f)*(t - 3.0f)) - 1.0f) + b);
139}
140
141// Exponential Easing functions
142EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0.0f) ? b : (c*powf(2.0f, 10.0f*(t/d - 1.0f)) + b); }
143EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-powf(2.0f, -10.0f*t/d) + 1.0f) + b); }
144EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
145{
146 if (t == 0.0f) return b;
147 if (t == d) return (b + c);
148 if ((t/=d/2.0f) < 1.0f) return (c/2.0f*powf(2.0f, 10.0f*(t - 1.0f)) + b);
149
150 return (c/2.0f*(-powf(2.0f, -10.0f*(t - 1.0f)) + 2.0f) + b);
151}
152
153// Back Easing functions
154EASEDEF float EaseBackIn(float t, float b, float c, float d)
155{
156 float s = 1.70158f;
157 float postFix = t/=d;
158 return (c*(postFix)*t*((s + 1.0f)*t - s) + b);
159}
160
161EASEDEF float EaseBackOut(float t, float b, float c, float d)
162{
163 float s = 1.70158f;
164 t = t/d - 1.0f;
165 return (c*(t*t*((s + 1.0f)*t + s) + 1.0f) + b);
166}
167
168EASEDEF float EaseBackInOut(float t, float b, float c, float d)
169{
170 float s = 1.70158f;
171 if ((t/=d/2.0f) < 1.0f)
172 {
173 s *= 1.525f;
174 return (c/2.0f*(t*t*((s + 1.0f)*t - s)) + b);
175 }
176
177 float postFix = t-=2.0f;
178 s *= 1.525f;
179 return (c/2.0f*((postFix)*t*((s + 1.0f)*t + s) + 2.0f) + b);
180}
181
182// Bounce Easing functions
183EASEDEF float EaseBounceOut(float t, float b, float c, float d)
184{
185 if ((t/=d) < (1.0f/2.75f))
186 {
187 return (c*(7.5625f*t*t) + b);
188 }
189 else if (t < (2.0f/2.75f))
190 {
191 float postFix = t-=(1.5f/2.75f);
192 return (c*(7.5625f*(postFix)*t + 0.75f) + b);
193 }
194 else if (t < (2.5/2.75))
195 {
196 float postFix = t-=(2.25f/2.75f);
197 return (c*(7.5625f*(postFix)*t + 0.9375f) + b);
198 }
199 else
200 {
201 float postFix = t-=(2.625f/2.75f);
202 return (c*(7.5625f*(postFix)*t + 0.984375f) + b);
203 }
204}
205
206EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d - t, 0.0f, c, d) + b); }
207EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
208{
209 if (t < d/2.0f) return (EaseBounceIn(t*2.0f, 0.0f, c, d)*0.5f + b);
210 else return (EaseBounceOut(t*2.0f - d, 0.0f, c, d)*0.5f + c*0.5f + b);
211}
212
213// Elastic Easing functions
214EASEDEF float EaseElasticIn(float t, float b, float c, float d)
215{
216 if (t == 0.0f) return b;
217 if ((t/=d) == 1.0f) return (b + c);
218
219 float p = d*0.3f;
220 float a = c;
221 float s = p/4.0f;
222 float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
223
224 return (-(postFix*sinf((t*d-s)*(2.0f*PI)/p )) + b);
225}
226
227EASEDEF float EaseElasticOut(float t, float b, float c, float d)
228{
229 if (t == 0.0f) return b;
230 if ((t/=d) == 1.0f) return (b + c);
231
232 float p = d*0.3f;
233 float a = c;
234 float s = p/4.0f;
235
236 return (a*powf(2.0f,-10.0f*t)*sinf((t*d-s)*(2.0f*PI)/p) + c + b);
237}
238
239EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
240{
241 if (t == 0.0f) return b;
242 if ((t/=d/2.0f) == 2.0f) return (b + c);
243
244 float p = d*(0.3f*1.5f);
245 float a = c;
246 float s = p/4.0f;
247
248 if (t < 1.0f)
249 {
250 float postFix = a*powf(2.0f, 10.0f*(t-=1.0f));
251 return -0.5f*(postFix*sinf((t*d-s)*(2.0f*PI)/p)) + b;
252 }
253
254 float postFix = a*powf(2.0f, -10.0f*(t-=1.0f));
255
256 return (postFix*sinf((t*d-s)*(2.0f*PI)/p)*0.5f + c + b);
257}
258
259#ifdef __cplusplus
260}
261#endif
262
263#endif // EASINGS_H
EASEDEF float EaseElasticInOut(float t, float b, float c, float d)
Definition: easings.h:239
EASEDEF float EaseCubicInOut(float t, float b, float c, float d)
Definition: easings.h:126
EASEDEF float EaseCubicIn(float t, float b, float c, float d)
Definition: easings.h:124
EASEDEF float EaseBackInOut(float t, float b, float c, float d)
Definition: easings.h:168
EASEDEF float EaseElasticOut(float t, float b, float c, float d)
Definition: easings.h:227
#define EASEDEF
Definition: easings.h:88
EASEDEF float EaseBackOut(float t, float b, float c, float d)
Definition: easings.h:161
EASEDEF float EaseExpoIn(float t, float b, float c, float d)
Definition: easings.h:142
EASEDEF float EaseLinearIn(float t, float b, float c, float d)
Definition: easings.h:105
#define PI
Definition: easings.h:96
EASEDEF float EaseQuadOut(float t, float b, float c, float d)
Definition: easings.h:134
EASEDEF float EaseSineInOut(float t, float b, float c, float d)
Definition: easings.h:112
EASEDEF float EaseQuadInOut(float t, float b, float c, float d)
Definition: easings.h:135
EASEDEF float EaseSineOut(float t, float b, float c, float d)
Definition: easings.h:111
EASEDEF float EaseCircIn(float t, float b, float c, float d)
Definition: easings.h:115
EASEDEF float EaseBounceIn(float t, float b, float c, float d)
Definition: easings.h:206
EASEDEF float EaseCubicOut(float t, float b, float c, float d)
Definition: easings.h:125
EASEDEF float EaseLinearOut(float t, float b, float c, float d)
Definition: easings.h:106
EASEDEF float EaseSineIn(float t, float b, float c, float d)
Definition: easings.h:110
EASEDEF float EaseQuadIn(float t, float b, float c, float d)
Definition: easings.h:133
EASEDEF float EaseExpoOut(float t, float b, float c, float d)
Definition: easings.h:143
EASEDEF float EaseBounceInOut(float t, float b, float c, float d)
Definition: easings.h:207
EASEDEF float EaseLinearNone(float t, float b, float c, float d)
Definition: easings.h:104
EASEDEF float EaseCircOut(float t, float b, float c, float d)
Definition: easings.h:116
EASEDEF float EaseLinearInOut(float t, float b, float c, float d)
Definition: easings.h:107
EASEDEF float EaseExpoInOut(float t, float b, float c, float d)
Definition: easings.h:144
EASEDEF float EaseBounceOut(float t, float b, float c, float d)
Definition: easings.h:183
EASEDEF float EaseCircInOut(float t, float b, float c, float d)
Definition: easings.h:117
EASEDEF float EaseBackIn(float t, float b, float c, float d)
Definition: easings.h:154
EASEDEF float EaseElasticIn(float t, float b, float c, float d)
Definition: easings.h:214