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nsgl_context.h
Go to the documentation of this file.
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//========================================================================
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// GLFW 3.4 macOS - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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// NOTE: Many Cocoa enum values have been renamed and we need to build across
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// SDK versions where one is unavailable or the other deprecated
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// We use the newer names in code and these macros to handle compatibility
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 101400
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#define NSOpenGLContextParameterSwapInterval NSOpenGLCPSwapInterval
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#define NSOpenGLContextParameterSurfaceOpacity NSOpenGLCPSurfaceOpacity
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#endif
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl
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#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl
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#include <stdatomic.h>
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// NSGL-specific per-context data
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//
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typedef
struct
_GLFWcontextNSGL
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{
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id
pixelFormat
;
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id
object
;
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}
_GLFWcontextNSGL
;
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// NSGL-specific global data
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//
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typedef
struct
_GLFWlibraryNSGL
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{
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// dlopen handle for OpenGL.framework (for glfwGetProcAddress)
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CFBundleRef
framework
;
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}
_GLFWlibraryNSGL
;
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GLFWbool
_glfwInitNSGL
(
void
);
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void
_glfwTerminateNSGL
(
void
);
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GLFWbool
_glfwCreateContextNSGL
(
_GLFWwindow
* window,
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const
_GLFWctxconfig
* ctxconfig,
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const
_GLFWfbconfig
* fbconfig);
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void
_glfwDestroyContextNSGL
(
_GLFWwindow
* window);
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GLFWbool
int GLFWbool
Definition:
internal.h:61
_glfwCreateContextNSGL
GLFWbool _glfwCreateContextNSGL(_GLFWwindow *window, const _GLFWctxconfig *ctxconfig, const _GLFWfbconfig *fbconfig)
Definition:
nsgl_context.m:158
_glfwInitNSGL
GLFWbool _glfwInitNSGL(void)
Definition:
nsgl_context.m:133
_glfwDestroyContextNSGL
void _glfwDestroyContextNSGL(_GLFWwindow *window)
_glfwTerminateNSGL
void _glfwTerminateNSGL(void)
Definition:
nsgl_context.m:152
_GLFWcontextNSGL
Definition:
nsgl_context.h:44
_GLFWcontextNSGL::pixelFormat
id pixelFormat
Definition:
nsgl_context.h:45
_GLFWcontextNSGL::object
id object
Definition:
nsgl_context.h:46
_GLFWctxconfig
Definition:
internal.h:298
_GLFWfbconfig
Definition:
internal.h:324
_GLFWlibraryNSGL
Definition:
nsgl_context.h:53
_GLFWlibraryNSGL::framework
CFBundleRef framework
Definition:
nsgl_context.h:55
_GLFWwindow
Definition:
internal.h:378
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raylib-master
src
external
glfw
src
nsgl_context.h
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