Wise&mystical  1.0
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raylib.h
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1
78#ifndef RAYLIB_H
79#define RAYLIB_H
80
81#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
82
83#define RAYLIB_VERSION "4.1-dev"
84
85// Function specifiers in case library is build/used as a shared library (Windows)
86// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
87#if defined(_WIN32)
88 #if defined(BUILD_LIBTYPE_SHARED)
89 #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
90 #elif defined(USE_LIBTYPE_SHARED)
91 #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
92 #endif
93#endif
94
95#ifndef RLAPI
96 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
97#endif
98
99//----------------------------------------------------------------------------------
100// Some basic Defines
101//----------------------------------------------------------------------------------
102#ifndef PI
103 #define PI 3.14159265358979323846f
104#endif
105#ifndef DEG2RAD
106 #define DEG2RAD (PI/180.0f)
107#endif
108#ifndef RAD2DEG
109 #define RAD2DEG (180.0f/PI)
110#endif
111
112// Allow custom memory allocators
113#ifndef RL_MALLOC
114 #define RL_MALLOC(sz) malloc(sz)
115#endif
116#ifndef RL_CALLOC
117 #define RL_CALLOC(n,sz) calloc(n,sz)
118#endif
119#ifndef RL_REALLOC
120 #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
121#endif
122#ifndef RL_FREE
123 #define RL_FREE(ptr) free(ptr)
124#endif
125
126// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
127// Plain structures in C++ (without constructors) can be initialized with { }
128#if defined(__cplusplus)
129 #define CLITERAL(type) type
130#else
131 #define CLITERAL(type) (type)
132#endif
133
134// NOTE: We set some defines with some data types declared by raylib
135// Other modules (raymath, rlgl) also require some of those types, so,
136// to be able to use those other modules as standalone (not depending on raylib)
137// this defines are very useful for internal check and avoid type (re)definitions
138#define RL_COLOR_TYPE
139#define RL_RECTANGLE_TYPE
140#define RL_VECTOR2_TYPE
141#define RL_VECTOR3_TYPE
142#define RL_VECTOR4_TYPE
143#define RL_QUATERNION_TYPE
144#define RL_MATRIX_TYPE
145
146// Some Basic Colors
147// NOTE: Custom raylib color palette for amazing visuals on WHITE background
148#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
149#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
150#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
151#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
152#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
153#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
154#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
155#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
156#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
157#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
158#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
159#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
160#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
161#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
162#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
163#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
164#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
165#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
166#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
167#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
168#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
169
170#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
171#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
172#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
173#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
174#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
175
176//----------------------------------------------------------------------------------
177// Structures Definition
178//----------------------------------------------------------------------------------
179// Boolean type
180#if defined(__STDC__) && __STDC_VERSION__ >= 199901L
181 #include <stdbool.h>
182#elif !defined(__cplusplus) && !defined(bool)
183 typedef enum bool { false, true } bool;
184 #define RL_BOOL_TYPE
185#endif
186
187// Vector2, 2 components
188typedef struct Vector2 {
189 float x; // Vector x component
190 float y; // Vector y component
192
193// Vector3, 3 components
194typedef struct Vector3 {
195 float x; // Vector x component
196 float y; // Vector y component
197 float z; // Vector z component
199
200// Vector4, 4 components
201typedef struct Vector4 {
202 float x; // Vector x component
203 float y; // Vector y component
204 float z; // Vector z component
205 float w; // Vector w component
207
208// Quaternion, 4 components (Vector4 alias)
210
211// Matrix, 4x4 components, column major, OpenGL style, right handed
212typedef struct Matrix {
213 float m0, m4, m8, m12; // Matrix first row (4 components)
214 float m1, m5, m9, m13; // Matrix second row (4 components)
215 float m2, m6, m10, m14; // Matrix third row (4 components)
216 float m3, m7, m11, m15; // Matrix fourth row (4 components)
218
219// Color, 4 components, R8G8B8A8 (32bit)
220typedef struct Color {
221 unsigned char r; // Color red value
222 unsigned char g; // Color green value
223 unsigned char b; // Color blue value
224 unsigned char a; // Color alpha value
226
227// Rectangle, 4 components
228typedef struct Rectangle {
229 float x; // Rectangle top-left corner position x
230 float y; // Rectangle top-left corner position y
231 float width; // Rectangle width
232 float height; // Rectangle height
234
235// Image, pixel data stored in CPU memory (RAM)
236typedef struct Image {
237 void *data; // Image raw data
238 int width; // Image base width
239 int height; // Image base height
240 int mipmaps; // Mipmap levels, 1 by default
241 int format; // Data format (PixelFormat type)
243
244// Texture, tex data stored in GPU memory (VRAM)
245typedef struct Texture {
246 unsigned int id; // OpenGL texture id
247 int width; // Texture base width
248 int height; // Texture base height
249 int mipmaps; // Mipmap levels, 1 by default
250 int format; // Data format (PixelFormat type)
252
253// Texture2D, same as Texture
255
256// TextureCubemap, same as Texture
258
259// RenderTexture, fbo for texture rendering
260typedef struct RenderTexture {
261 unsigned int id; // OpenGL framebuffer object id
262 Texture texture; // Color buffer attachment texture
263 Texture depth; // Depth buffer attachment texture
265
266// RenderTexture2D, same as RenderTexture
268
269// NPatchInfo, n-patch layout info
270typedef struct NPatchInfo {
271 Rectangle source; // Texture source rectangle
272 int left; // Left border offset
273 int top; // Top border offset
274 int right; // Right border offset
275 int bottom; // Bottom border offset
276 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
278
279// GlyphInfo, font characters glyphs info
280typedef struct GlyphInfo {
281 int value; // Character value (Unicode)
282 int offsetX; // Character offset X when drawing
283 int offsetY; // Character offset Y when drawing
284 int advanceX; // Character advance position X
285 Image image; // Character image data
287
288// Font, font texture and GlyphInfo array data
289typedef struct Font {
290 int baseSize; // Base size (default chars height)
291 int glyphCount; // Number of glyph characters
292 int glyphPadding; // Padding around the glyph characters
293 Texture2D texture; // Texture atlas containing the glyphs
294 Rectangle *recs; // Rectangles in texture for the glyphs
295 GlyphInfo *glyphs; // Glyphs info data
297
298// Camera, defines position/orientation in 3d space
299typedef struct Camera3D {
300 Vector3 position; // Camera position
301 Vector3 target; // Camera target it looks-at
302 Vector3 up; // Camera up vector (rotation over its axis)
303 float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
304 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
306
307typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
308
309// Camera2D, defines position/orientation in 2d space
310typedef struct Camera2D {
311 Vector2 offset; // Camera offset (displacement from target)
312 Vector2 target; // Camera target (rotation and zoom origin)
313 float rotation; // Camera rotation in degrees
314 float zoom; // Camera zoom (scaling), should be 1.0f by default
316
317// Mesh, vertex data and vao/vbo
318typedef struct Mesh {
319 int vertexCount; // Number of vertices stored in arrays
320 int triangleCount; // Number of triangles stored (indexed or not)
321
322 // Vertex attributes data
323 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
324 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
325 float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
326 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
327 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
328 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
329 unsigned short *indices; // Vertex indices (in case vertex data comes indexed)
330
331 // Animation vertex data
332 float *animVertices; // Animated vertex positions (after bones transformations)
333 float *animNormals; // Animated normals (after bones transformations)
334 unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
335 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)
336
337 // OpenGL identifiers
338 unsigned int vaoId; // OpenGL Vertex Array Object id
339 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
341
342// Shader
343typedef struct Shader {
344 unsigned int id; // Shader program id
345 int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
347
348// MaterialMap
349typedef struct MaterialMap {
350 Texture2D texture; // Material map texture
351 Color color; // Material map color
352 float value; // Material map value
354
355// Material, includes shader and maps
356typedef struct Material {
357 Shader shader; // Material shader
358 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
359 float params[4]; // Material generic parameters (if required)
361
362// Transform, vectex transformation data
363typedef struct Transform {
364 Vector3 translation; // Translation
365 Quaternion rotation; // Rotation
366 Vector3 scale; // Scale
368
369// Bone, skeletal animation bone
370typedef struct BoneInfo {
371 char name[32]; // Bone name
372 int parent; // Bone parent
374
375// Model, meshes, materials and animation data
376typedef struct Model {
377 Matrix transform; // Local transform matrix
378
379 int meshCount; // Number of meshes
380 int materialCount; // Number of materials
381 Mesh *meshes; // Meshes array
382 Material *materials; // Materials array
383 int *meshMaterial; // Mesh material number
384
385 // Animation data
386 int boneCount; // Number of bones
387 BoneInfo *bones; // Bones information (skeleton)
388 Transform *bindPose; // Bones base transformation (pose)
390
391// ModelAnimation
392typedef struct ModelAnimation {
393 int boneCount; // Number of bones
394 int frameCount; // Number of animation frames
395 BoneInfo *bones; // Bones information (skeleton)
396 Transform **framePoses; // Poses array by frame
398
399// Ray, ray for raycasting
400typedef struct Ray {
401 Vector3 position; // Ray position (origin)
402 Vector3 direction; // Ray direction
404
405// RayCollision, ray hit information
406typedef struct RayCollision {
407 bool hit; // Did the ray hit something?
408 float distance; // Distance to nearest hit
409 Vector3 point; // Point of nearest hit
410 Vector3 normal; // Surface normal of hit
412
413// BoundingBox
414typedef struct BoundingBox {
415 Vector3 min; // Minimum vertex box-corner
416 Vector3 max; // Maximum vertex box-corner
418
419// Wave, audio wave data
420typedef struct Wave {
421 unsigned int frameCount; // Total number of frames (considering channels)
422 unsigned int sampleRate; // Frequency (samples per second)
423 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
424 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
425 void *data; // Buffer data pointer
427
428// Opaque structs declaration
429// NOTE: Actual structs are defined internally in raudio module
432
433// AudioStream, custom audio stream
434typedef struct AudioStream {
435 rAudioBuffer *buffer; // Pointer to internal data used by the audio system
436 rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
437
438 unsigned int sampleRate; // Frequency (samples per second)
439 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
440 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
442
443// Sound
444typedef struct Sound {
445 AudioStream stream; // Audio stream
446 unsigned int frameCount; // Total number of frames (considering channels)
448
449// Music, audio stream, anything longer than ~10 seconds should be streamed
450typedef struct Music {
451 AudioStream stream; // Audio stream
452 unsigned int frameCount; // Total number of frames (considering channels)
453 bool looping; // Music looping enable
454
455 int ctxType; // Type of music context (audio filetype)
456 void *ctxData; // Audio context data, depends on type
458
459// VrDeviceInfo, Head-Mounted-Display device parameters
460typedef struct VrDeviceInfo {
461 int hResolution; // Horizontal resolution in pixels
462 int vResolution; // Vertical resolution in pixels
463 float hScreenSize; // Horizontal size in meters
464 float vScreenSize; // Vertical size in meters
465 float vScreenCenter; // Screen center in meters
466 float eyeToScreenDistance; // Distance between eye and display in meters
467 float lensSeparationDistance; // Lens separation distance in meters
468 float interpupillaryDistance; // IPD (distance between pupils) in meters
469 float lensDistortionValues[4]; // Lens distortion constant parameters
470 float chromaAbCorrection[4]; // Chromatic aberration correction parameters
472
473// VrStereoConfig, VR stereo rendering configuration for simulator
474typedef struct VrStereoConfig {
475 Matrix projection[2]; // VR projection matrices (per eye)
476 Matrix viewOffset[2]; // VR view offset matrices (per eye)
477 float leftLensCenter[2]; // VR left lens center
478 float rightLensCenter[2]; // VR right lens center
479 float leftScreenCenter[2]; // VR left screen center
480 float rightScreenCenter[2]; // VR right screen center
481 float scale[2]; // VR distortion scale
482 float scaleIn[2]; // VR distortion scale in
484
485//----------------------------------------------------------------------------------
486// Enumerators Definition
487//----------------------------------------------------------------------------------
488// System/Window config flags
489// NOTE: Every bit registers one state (use it with bit masks)
490// By default all flags are set to 0
491typedef enum {
492 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
493 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
494 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
495 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
496 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
497 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
498 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
499 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
500 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
501 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
502 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
503 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
504 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
505 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
507
508// Trace log level
509// NOTE: Organized by priority level
510typedef enum {
511 LOG_ALL = 0, // Display all logs
512 LOG_TRACE, // Trace logging, intended for internal use only
513 LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds
514 LOG_INFO, // Info logging, used for program execution info
515 LOG_WARNING, // Warning logging, used on recoverable failures
516 LOG_ERROR, // Error logging, used on unrecoverable failures
517 LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
518 LOG_NONE // Disable logging
520
521// Keyboard keys (US keyboard layout)
522// NOTE: Use GetKeyPressed() to allow redefining
523// required keys for alternative layouts
524typedef enum {
525 KEY_NULL = 0, // Key: NULL, used for no key pressed
526 // Alphanumeric keys
527 KEY_APOSTROPHE = 39, // Key: '
528 KEY_COMMA = 44, // Key: ,
529 KEY_MINUS = 45, // Key: -
530 KEY_PERIOD = 46, // Key: .
531 KEY_SLASH = 47, // Key: /
532 KEY_ZERO = 48, // Key: 0
533 KEY_ONE = 49, // Key: 1
534 KEY_TWO = 50, // Key: 2
535 KEY_THREE = 51, // Key: 3
536 KEY_FOUR = 52, // Key: 4
537 KEY_FIVE = 53, // Key: 5
538 KEY_SIX = 54, // Key: 6
539 KEY_SEVEN = 55, // Key: 7
540 KEY_EIGHT = 56, // Key: 8
541 KEY_NINE = 57, // Key: 9
542 KEY_SEMICOLON = 59, // Key: ;
543 KEY_EQUAL = 61, // Key: =
544 KEY_A = 65, // Key: A | a
545 KEY_B = 66, // Key: B | b
546 KEY_C = 67, // Key: C | c
547 KEY_D = 68, // Key: D | d
548 KEY_E = 69, // Key: E | e
549 KEY_F = 70, // Key: F | f
550 KEY_G = 71, // Key: G | g
551 KEY_H = 72, // Key: H | h
552 KEY_I = 73, // Key: I | i
553 KEY_J = 74, // Key: J | j
554 KEY_K = 75, // Key: K | k
555 KEY_L = 76, // Key: L | l
556 KEY_M = 77, // Key: M | m
557 KEY_N = 78, // Key: N | n
558 KEY_O = 79, // Key: O | o
559 KEY_P = 80, // Key: P | p
560 KEY_Q = 81, // Key: Q | q
561 KEY_R = 82, // Key: R | r
562 KEY_S = 83, // Key: S | s
563 KEY_T = 84, // Key: T | t
564 KEY_U = 85, // Key: U | u
565 KEY_V = 86, // Key: V | v
566 KEY_W = 87, // Key: W | w
567 KEY_X = 88, // Key: X | x
568 KEY_Y = 89, // Key: Y | y
569 KEY_Z = 90, // Key: Z | z
570 KEY_LEFT_BRACKET = 91, // Key: [
571 KEY_BACKSLASH = 92, // Key: '\'
572 KEY_RIGHT_BRACKET = 93, // Key: ]
573 KEY_GRAVE = 96, // Key: `
574 // Function keys
575 KEY_SPACE = 32, // Key: Space
576 KEY_ESCAPE = 256, // Key: Esc
577 KEY_ENTER = 257, // Key: Enter
578 KEY_TAB = 258, // Key: Tab
579 KEY_BACKSPACE = 259, // Key: Backspace
580 KEY_INSERT = 260, // Key: Ins
581 KEY_DELETE = 261, // Key: Del
582 KEY_RIGHT = 262, // Key: Cursor right
583 KEY_LEFT = 263, // Key: Cursor left
584 KEY_DOWN = 264, // Key: Cursor down
585 KEY_UP = 265, // Key: Cursor up
586 KEY_PAGE_UP = 266, // Key: Page up
587 KEY_PAGE_DOWN = 267, // Key: Page down
588 KEY_HOME = 268, // Key: Home
589 KEY_END = 269, // Key: End
590 KEY_CAPS_LOCK = 280, // Key: Caps lock
591 KEY_SCROLL_LOCK = 281, // Key: Scroll down
592 KEY_NUM_LOCK = 282, // Key: Num lock
593 KEY_PRINT_SCREEN = 283, // Key: Print screen
594 KEY_PAUSE = 284, // Key: Pause
595 KEY_F1 = 290, // Key: F1
596 KEY_F2 = 291, // Key: F2
597 KEY_F3 = 292, // Key: F3
598 KEY_F4 = 293, // Key: F4
599 KEY_F5 = 294, // Key: F5
600 KEY_F6 = 295, // Key: F6
601 KEY_F7 = 296, // Key: F7
602 KEY_F8 = 297, // Key: F8
603 KEY_F9 = 298, // Key: F9
604 KEY_F10 = 299, // Key: F10
605 KEY_F11 = 300, // Key: F11
606 KEY_F12 = 301, // Key: F12
607 KEY_LEFT_SHIFT = 340, // Key: Shift left
608 KEY_LEFT_CONTROL = 341, // Key: Control left
609 KEY_LEFT_ALT = 342, // Key: Alt left
610 KEY_LEFT_SUPER = 343, // Key: Super left
611 KEY_RIGHT_SHIFT = 344, // Key: Shift right
612 KEY_RIGHT_CONTROL = 345, // Key: Control right
613 KEY_RIGHT_ALT = 346, // Key: Alt right
614 KEY_RIGHT_SUPER = 347, // Key: Super right
615 KEY_KB_MENU = 348, // Key: KB menu
616 // Keypad keys
617 KEY_KP_0 = 320, // Key: Keypad 0
618 KEY_KP_1 = 321, // Key: Keypad 1
619 KEY_KP_2 = 322, // Key: Keypad 2
620 KEY_KP_3 = 323, // Key: Keypad 3
621 KEY_KP_4 = 324, // Key: Keypad 4
622 KEY_KP_5 = 325, // Key: Keypad 5
623 KEY_KP_6 = 326, // Key: Keypad 6
624 KEY_KP_7 = 327, // Key: Keypad 7
625 KEY_KP_8 = 328, // Key: Keypad 8
626 KEY_KP_9 = 329, // Key: Keypad 9
627 KEY_KP_DECIMAL = 330, // Key: Keypad .
628 KEY_KP_DIVIDE = 331, // Key: Keypad /
629 KEY_KP_MULTIPLY = 332, // Key: Keypad *
630 KEY_KP_SUBTRACT = 333, // Key: Keypad -
631 KEY_KP_ADD = 334, // Key: Keypad +
632 KEY_KP_ENTER = 335, // Key: Keypad Enter
633 KEY_KP_EQUAL = 336, // Key: Keypad =
634 // Android key buttons
635 KEY_BACK = 4, // Key: Android back button
636 KEY_MENU = 82, // Key: Android menu button
637 KEY_VOLUME_UP = 24, // Key: Android volume up button
638 KEY_VOLUME_DOWN = 25 // Key: Android volume down button
640
641// Add backwards compatibility support for deprecated names
642#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
643#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT
644#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
645
646// Mouse buttons
647typedef enum {
648 MOUSE_BUTTON_LEFT = 0, // Mouse button left
649 MOUSE_BUTTON_RIGHT = 1, // Mouse button right
650 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
651 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
652 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
653 MOUSE_BUTTON_FORWARD = 5, // Mouse button fordward (advanced mouse device)
654 MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
656
657// Mouse cursor
658typedef enum {
659 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape
660 MOUSE_CURSOR_ARROW = 1, // Arrow shape
661 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape
662 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape
663 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor
664 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape
665 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
666 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
667 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
668 MOUSE_CURSOR_RESIZE_ALL = 9, // The omni-directional resize/move cursor shape
669 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
671
672// Gamepad buttons
673typedef enum {
674 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking
675 GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button
676 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button
677 GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button
678 GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button
679 GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
680 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Square, Xbox: X)
681 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
682 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Circle, Xbox: B)
683 GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
684 GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
685 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button
686 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
687 GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
688 GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
689 GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start)
690 GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left
691 GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right
693
694// Gamepad axis
695typedef enum {
696 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
697 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
698 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis
699 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
700 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
701 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
703
704// Material map index
705typedef enum {
706 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
707 MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
708 MATERIAL_MAP_NORMAL, // Normal material
709 MATERIAL_MAP_ROUGHNESS, // Roughness material
710 MATERIAL_MAP_OCCLUSION, // Ambient occlusion material
711 MATERIAL_MAP_EMISSION, // Emission material
712 MATERIAL_MAP_HEIGHT, // Heightmap material
713 MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
714 MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
715 MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
716 MATERIAL_MAP_BRDF // Brdf material
718
719#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
720#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
721
722// Shader location index
723typedef enum {
724 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
725 SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01
726 SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02
727 SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal
728 SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent
729 SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color
730 SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection
731 SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform)
732 SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection
733 SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform)
734 SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal
735 SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view
736 SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color
737 SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color
738 SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color
739 SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
740 SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
741 SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal
742 SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness
743 SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion
744 SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission
745 SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height
746 SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap
747 SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
748 SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
749 SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf
751
752#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
753#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
754
755// Shader uniform data type
756typedef enum {
757 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float
758 SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float)
759 SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float)
760 SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float)
761 SHADER_UNIFORM_INT, // Shader uniform type: int
762 SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
763 SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
764 SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
765 SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
767
768// Shader attribute data types
769typedef enum {
770 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float
771 SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float)
772 SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float)
773 SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
775
776// Pixel formats
777// NOTE: Support depends on OpenGL version and platform
778typedef enum {
779 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
780 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
783 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
784 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
786 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
787 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
788 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
790 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
801
802// Texture parameters: filter mode
803// NOTE 1: Filtering considers mipmaps if available in the texture
804// NOTE 2: Filter is accordingly set for minification and magnification
805typedef enum {
806 TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation
807 TEXTURE_FILTER_BILINEAR, // Linear filtering
808 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
809 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
810 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
811 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
813
814// Texture parameters: wrap mode
815typedef enum {
816 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
817 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
818 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
819 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
821
822// Cubemap layouts
823typedef enum {
824 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
825 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
826 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by an horizontal line with faces
827 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
828 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces
829 CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirectangular map)
831
832// Font type, defines generation method
833typedef enum {
834 FONT_DEFAULT = 0, // Default font generation, anti-aliased
835 FONT_BITMAP, // Bitmap font generation, no anti-aliasing
836 FONT_SDF // SDF font generation, requires external shader
838
839// Color blending modes (pre-defined)
840typedef enum {
841 BLEND_ALPHA = 0, // Blend textures considering alpha (default)
842 BLEND_ADDITIVE, // Blend textures adding colors
843 BLEND_MULTIPLIED, // Blend textures multiplying colors
844 BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
845 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
846 BLEND_ALPHA_PREMUL, // Blend premultiplied textures considering alpha
847 BLEND_CUSTOM // Blend textures using custom src/dst factors (use rlSetBlendMode())
849
850// Gesture
851// NOTE: It could be used as flags to enable only some gestures
852typedef enum {
853 GESTURE_NONE = 0, // No gesture
854 GESTURE_TAP = 1, // Tap gesture
855 GESTURE_DOUBLETAP = 2, // Double tap gesture
856 GESTURE_HOLD = 4, // Hold gesture
857 GESTURE_DRAG = 8, // Drag gesture
858 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture
859 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture
860 GESTURE_SWIPE_UP = 64, // Swipe up gesture
861 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture
862 GESTURE_PINCH_IN = 256, // Pinch in gesture
863 GESTURE_PINCH_OUT = 512 // Pinch out gesture
865
866// Camera system modes
867typedef enum {
868 CAMERA_CUSTOM = 0, // Custom camera
869 CAMERA_FREE, // Free camera
870 CAMERA_ORBITAL, // Orbital camera
871 CAMERA_FIRST_PERSON, // First person camera
872 CAMERA_THIRD_PERSON // Third person camera
874
875// Camera projection
876typedef enum {
877 CAMERA_PERSPECTIVE = 0, // Perspective projection
878 CAMERA_ORTHOGRAPHIC // Orthographic projection
880
881// N-patch layout
882typedef enum {
883 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
884 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles
885 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
887
888// Callbacks to hook some internal functions
889// WARNING: This callbacks are intended for advance users
890typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
891typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead); // FileIO: Load binary data
892typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite); // FileIO: Save binary data
893typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
894typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
895
896//------------------------------------------------------------------------------------
897// Global Variables Definition
898//------------------------------------------------------------------------------------
899// It's lonely here...
900
901//------------------------------------------------------------------------------------
902// Window and Graphics Device Functions (Module: core)
903//------------------------------------------------------------------------------------
904
905#if defined(__cplusplus)
906extern "C" { // Prevents name mangling of functions
907#endif
908
909// Window-related functions
910RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
911RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
912RLAPI void CloseWindow(void); // Close window and unload OpenGL context
913RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
914RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
915RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)
916RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)
917RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)
918RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
919RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
920RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
921RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)
922RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
923RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
924RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
925RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
926RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
927RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
928RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
929RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
930RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
931RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
932RLAPI void SetWindowSize(int width, int height); // Set window dimensions
933RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
934RLAPI void *GetWindowHandle(void); // Get native window handle
935RLAPI int GetScreenWidth(void); // Get current screen width
936RLAPI int GetScreenHeight(void); // Get current screen height
937RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
938RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
939RLAPI int GetMonitorCount(void); // Get number of connected monitors
940RLAPI int GetCurrentMonitor(void); // Get current connected monitor
941RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
942RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (max available by monitor)
943RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (max available by monitor)
944RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
945RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
946RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
947RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
948RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
949RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the primary monitor
950RLAPI void SetClipboardText(const char *text); // Set clipboard text content
951RLAPI const char *GetClipboardText(void); // Get clipboard text content
952
953// Custom frame control functions
954// NOTE: Those functions are intended for advance users that want full control over the frame processing
955// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
956// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
957RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
958RLAPI void PollInputEvents(void); // Register all input events
959RLAPI void WaitTime(float ms); // Wait for some milliseconds (halt program execution)
960
961// Cursor-related functions
962RLAPI void ShowCursor(void); // Shows cursor
963RLAPI void HideCursor(void); // Hides cursor
964RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
965RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
966RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
967RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
968
969// Drawing-related functions
970RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
971RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
972RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
973RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
974RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
975RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
976RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
977RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
978RLAPI void EndTextureMode(void); // Ends drawing to render texture
979RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
980RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
981RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
982RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
983RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
984RLAPI void EndScissorMode(void); // End scissor mode
985RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
986RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
987
988// VR stereo config functions for VR simulator
989RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
990RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
991
992// Shader management functions
993// NOTE: Shader functionality is not available on OpenGL 1.1
994RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
995RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
996RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
997RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
998RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
999RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
1000RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
1001RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
1002RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
1003
1004// Screen-space-related functions
1005RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
1006RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
1007RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
1008RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
1009RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
1010RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
1011RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
1012
1013// Timing-related functions
1014RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
1015RLAPI int GetFPS(void); // Get current FPS
1016RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
1017RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
1018
1019// Misc. functions
1020RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
1021RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
1022RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
1023RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
1024
1025RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
1026RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
1027RLAPI void *MemAlloc(int size); // Internal memory allocator
1028RLAPI void *MemRealloc(void *ptr, int size); // Internal memory reallocator
1029RLAPI void MemFree(void *ptr); // Internal memory free
1030
1031// Set custom callbacks
1032// WARNING: Callbacks setup is intended for advance users
1033RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
1034RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
1035RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
1036RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
1037RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
1038
1039// Files management functions
1040RLAPI unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
1041RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
1042RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write), returns true on success
1043RLAPI bool ExportDataAsCode(const char *data, unsigned int size, const char *fileName); // Export data to code (.h), returns true on success
1044RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
1045RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
1046RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
1047RLAPI bool FileExists(const char *fileName); // Check if file exists
1048RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
1049RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
1050RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
1051RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
1052RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
1053RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
1054RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
1055RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
1056RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
1057RLAPI const char *GetApplicationDirectory(void); // Get the directory if the running application (uses static string)
1058RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory must be freed)
1059RLAPI void ClearDirectoryFiles(void); // Clear directory files paths buffers (free memory)
1060RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
1061RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
1062RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory must be freed)
1063RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
1064RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
1065
1066// Compression/Encoding functionality
1067RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
1068RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
1069RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
1070RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
1071
1072// Persistent storage management
1073RLAPI bool SaveStorageValue(unsigned int position, int value); // Save integer value to storage file (to defined position), returns true on success
1074RLAPI int LoadStorageValue(unsigned int position); // Load integer value from storage file (from defined position)
1075
1076RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
1077
1078//------------------------------------------------------------------------------------
1079// Input Handling Functions (Module: core)
1080//------------------------------------------------------------------------------------
1081
1082// Input-related functions: keyboard
1083RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
1084RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
1085RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
1086RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
1087RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
1088RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
1089RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
1090
1091// Input-related functions: gamepads
1092RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
1093RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
1094RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
1095RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
1096RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
1097RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
1098RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
1099RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
1100RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
1101RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
1102
1103// Input-related functions: mouse
1104RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
1105RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
1106RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
1107RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
1108RLAPI int GetMouseX(void); // Get mouse position X
1109RLAPI int GetMouseY(void); // Get mouse position Y
1110RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
1111RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
1112RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
1113RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
1114RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
1115RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement Y
1116RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
1117
1118// Input-related functions: touch
1119RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
1120RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
1121RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
1122RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
1123RLAPI int GetTouchPointCount(void); // Get number of touch points
1124
1125//------------------------------------------------------------------------------------
1126// Gestures and Touch Handling Functions (Module: rgestures)
1127//------------------------------------------------------------------------------------
1128RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
1129RLAPI bool IsGestureDetected(int gesture); // Check if a gesture have been detected
1130RLAPI int GetGestureDetected(void); // Get latest detected gesture
1131RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds
1132RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
1133RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
1134RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
1135RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
1136
1137//------------------------------------------------------------------------------------
1138// Camera System Functions (Module: rcamera)
1139//------------------------------------------------------------------------------------
1140RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available)
1141RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode
1142
1143RLAPI void SetCameraPanControl(int keyPan); // Set camera pan key to combine with mouse movement (free camera)
1144RLAPI void SetCameraAltControl(int keyAlt); // Set camera alt key to combine with mouse movement (free camera)
1145RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom); // Set camera smooth zoom key to combine with mouse (free camera)
1146RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown); // Set camera move controls (1st person and 3rd person cameras)
1147
1148//------------------------------------------------------------------------------------
1149// Basic Shapes Drawing Functions (Module: shapes)
1150//------------------------------------------------------------------------------------
1151// Set texture and rectangle to be used on shapes drawing
1152// NOTE: It can be useful when using basic shapes and one single font,
1153// defining a font char white rectangle would allow drawing everything in a single draw call
1154RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
1155
1156// Basic shapes drawing functions
1157RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel
1158RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
1159RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
1160RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
1161RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
1162RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
1163RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color); // Draw line using quadratic bezier curves with a control point
1164RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color); // Draw line using cubic bezier curves with 2 control points
1165RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence
1166RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
1167RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
1168RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
1169RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
1170RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
1171RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
1172RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
1173RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
1174RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
1175RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
1176RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
1177RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
1178RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
1179RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
1180RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
1181RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
1182RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
1183RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
1184RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
1185RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
1186RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
1187RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1188RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
1189RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
1190RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
1191RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
1192RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
1193RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
1194
1195// Basic shapes collision detection functions
1196RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
1197RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
1198RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
1199RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
1200RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
1201RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
1202RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
1203RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
1204RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
1205
1206//------------------------------------------------------------------------------------
1207// Texture Loading and Drawing Functions (Module: textures)
1208//------------------------------------------------------------------------------------
1209
1210// Image loading functions
1211// NOTE: This functions do not require GPU access
1212RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
1213RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
1214RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
1215RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
1216RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
1217RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
1218RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
1219RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
1220RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
1221
1222// Image generation functions
1223RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
1224RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom); // Generate image: vertical gradient
1225RLAPI Image GenImageGradientH(int width, int height, Color left, Color right); // Generate image: horizontal gradient
1226RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
1227RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
1228RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
1229RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
1230
1231// Image manipulation functions
1232RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
1233RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
1234RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
1235RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
1236RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
1237RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
1238RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
1239RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
1240RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
1241RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
1242RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
1243RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
1244RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
1245RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
1246RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
1247RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
1248RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
1249RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
1250RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
1251RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
1252RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
1253RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
1254RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
1255RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
1256RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
1257RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
1258RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
1259RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
1260RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
1261RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
1262RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
1263RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position
1264
1265// Image drawing functions
1266// NOTE: Image software-rendering functions (CPU)
1267RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
1268RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
1269RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
1270RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
1271RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
1272RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle within an image
1273RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw circle within an image (Vector version)
1274RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
1275RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
1276RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
1277RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
1278RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
1279RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
1280RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
1281
1282// Texture loading functions
1283// NOTE: These functions require GPU access
1284RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
1285RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
1286RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
1287RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
1288RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
1289RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
1290RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
1291RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
1292
1293// Texture configuration functions
1294RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
1295RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
1296RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
1297
1298// Texture drawing functions
1299RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
1300RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
1301RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
1302RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
1303RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint); // Draw texture quad with tiling and offset parameters
1304RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint); // Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
1305RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
1306RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
1307RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint); // Draw a textured polygon
1308
1309// Color/pixel related functions
1310RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1311RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color
1312RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
1313RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
1314RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
1315RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
1316RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
1317RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
1318RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
1319RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
1320RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
1321RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
1322
1323//------------------------------------------------------------------------------------
1324// Font Loading and Text Drawing Functions (Module: text)
1325//------------------------------------------------------------------------------------
1326
1327// Font loading/unloading functions
1328RLAPI Font GetFontDefault(void); // Get the default Font
1329RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
1330RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
1331RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
1332RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
1333RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type); // Load font data for further use
1334RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
1335RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount); // Unload font chars info data (RAM)
1336RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
1337RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
1338
1339// Text drawing functions
1340RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
1341RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
1342RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
1343RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
1344RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
1345RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
1346
1347// Text font info functions
1348RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
1349RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
1350RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
1351RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
1352RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
1353
1354// Text codepoints management functions (unicode characters)
1355RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
1356RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
1357RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
1358RLAPI int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
1359RLAPI const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
1360RLAPI char *TextCodepointsToUTF8(const int *codepoints, int length); // Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
1361
1362// Text strings management functions (no UTF-8 strings, only byte chars)
1363// NOTE: Some strings allocate memory internally for returned strings, just be careful!
1364RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
1365RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
1366RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
1367RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
1368RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
1369RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)
1370RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
1371RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
1372RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
1373RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
1374RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
1375RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
1376RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
1377RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
1378RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
1379
1380//------------------------------------------------------------------------------------
1381// Basic 3d Shapes Drawing Functions (Module: models)
1382//------------------------------------------------------------------------------------
1383
1384// Basic geometric 3D shapes drawing functions
1385RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
1386RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
1387RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
1388RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
1389RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
1390RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
1391RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
1392RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
1393RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
1394RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
1395RLAPI void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
1396RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
1397RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
1398RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
1399RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
1400RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
1401RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
1402RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
1403RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
1404RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
1405RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
1406
1407//------------------------------------------------------------------------------------
1408// Model 3d Loading and Drawing Functions (Module: models)
1409//------------------------------------------------------------------------------------
1410
1411// Model management functions
1412RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
1413RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
1414RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
1415RLAPI void UnloadModelKeepMeshes(Model model); // Unload model (but not meshes) from memory (RAM and/or VRAM)
1416RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
1417
1418// Model drawing functions
1419RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
1420RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
1421RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
1422RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
1423RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
1424RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture
1425RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
1426RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
1427
1428// Mesh management functions
1429RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
1430RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
1431RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
1432RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
1433RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
1434RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
1435RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
1436RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
1437RLAPI void GenMeshBinormals(Mesh *mesh); // Compute mesh binormals
1438
1439// Mesh generation functions
1440RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
1441RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
1442RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
1443RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
1444RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
1445RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
1446RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh
1447RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
1448RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
1449RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
1450RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
1451
1452// Material loading/unloading functions
1453RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
1454RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
1455RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
1456RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
1457RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
1458
1459// Model animations loading/unloading functions
1460RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, unsigned int *animCount); // Load model animations from file
1461RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose
1462RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
1463RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data
1464RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
1465
1466// Collision detection functions
1467RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
1468RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
1469RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
1470RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
1471RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
1472RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
1473RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
1474RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
1475
1476//------------------------------------------------------------------------------------
1477// Audio Loading and Playing Functions (Module: audio)
1478//------------------------------------------------------------------------------------
1479typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
1480
1481// Audio device management functions
1482RLAPI void InitAudioDevice(void); // Initialize audio device and context
1483RLAPI void CloseAudioDevice(void); // Close the audio device and context
1484RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
1485RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
1486
1487// Wave/Sound loading/unloading functions
1488RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
1489RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
1490RLAPI Sound LoadSound(const char *fileName); // Load sound from file
1491RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
1492RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
1493RLAPI void UnloadWave(Wave wave); // Unload wave data
1494RLAPI void UnloadSound(Sound sound); // Unload sound
1495RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
1496RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
1497
1498// Wave/Sound management functions
1499RLAPI void PlaySound(Sound sound); // Play a sound
1500RLAPI void StopSound(Sound sound); // Stop playing a sound
1501RLAPI void PauseSound(Sound sound); // Pause a sound
1502RLAPI void ResumeSound(Sound sound); // Resume a paused sound
1503RLAPI void PlaySoundMulti(Sound sound); // Play a sound (using multichannel buffer pool)
1504RLAPI void StopSoundMulti(void); // Stop any sound playing (using multichannel buffer pool)
1505RLAPI int GetSoundsPlaying(void); // Get number of sounds playing in the multichannel
1506RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
1507RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
1508RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
1509RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
1510RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
1511RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range
1512RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
1513RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
1514RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
1515
1516// Music management functions
1517RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
1518RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
1519RLAPI void UnloadMusicStream(Music music); // Unload music stream
1520RLAPI void PlayMusicStream(Music music); // Start music playing
1521RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
1522RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
1523RLAPI void StopMusicStream(Music music); // Stop music playing
1524RLAPI void PauseMusicStream(Music music); // Pause music playing
1525RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
1526RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
1527RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
1528RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
1529RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
1530RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
1531RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
1532
1533// AudioStream management functions
1534RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
1535RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
1536RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
1537RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
1538RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
1539RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
1540RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
1541RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
1542RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
1543RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
1544RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
1545RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
1546RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
1547RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
1548
1551
1552#if defined(__cplusplus)
1553}
1554#endif
1555
1556#endif // RAYLIB_H
RLAPI void MemFree(void *ptr)
Definition: utils.c:176
RLAPI int GetSoundsPlaying(void)
Definition: raudio.c:1098
RLAPI void ResumeAudioStream(AudioStream stream)
Definition: raudio.c:2005
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
Definition: raudio.c:744
ShaderLocationIndex
Definition: raylib.h:723
@ SHADER_LOC_MAP_CUBEMAP
Definition: raylib.h:746
@ SHADER_LOC_MAP_PREFILTER
Definition: raylib.h:748
@ SHADER_LOC_MATRIX_MODEL
Definition: raylib.h:733
@ SHADER_LOC_COLOR_DIFFUSE
Definition: raylib.h:736
@ SHADER_LOC_MAP_ALBEDO
Definition: raylib.h:739
@ SHADER_LOC_MAP_IRRADIANCE
Definition: raylib.h:747
@ SHADER_LOC_MAP_ROUGHNESS
Definition: raylib.h:742
@ SHADER_LOC_MAP_HEIGHT
Definition: raylib.h:745
@ SHADER_LOC_MAP_BRDF
Definition: raylib.h:749
@ SHADER_LOC_MATRIX_MVP
Definition: raylib.h:730
@ SHADER_LOC_VERTEX_COLOR
Definition: raylib.h:729
@ SHADER_LOC_COLOR_SPECULAR
Definition: raylib.h:737
@ SHADER_LOC_COLOR_AMBIENT
Definition: raylib.h:738
@ SHADER_LOC_VERTEX_TANGENT
Definition: raylib.h:728
@ SHADER_LOC_MATRIX_PROJECTION
Definition: raylib.h:732
@ SHADER_LOC_VERTEX_TEXCOORD01
Definition: raylib.h:725
@ SHADER_LOC_MATRIX_VIEW
Definition: raylib.h:731
@ SHADER_LOC_MAP_NORMAL
Definition: raylib.h:741
@ SHADER_LOC_VECTOR_VIEW
Definition: raylib.h:735
@ SHADER_LOC_VERTEX_POSITION
Definition: raylib.h:724
@ SHADER_LOC_VERTEX_TEXCOORD02
Definition: raylib.h:726
@ SHADER_LOC_MATRIX_NORMAL
Definition: raylib.h:734
@ SHADER_LOC_MAP_METALNESS
Definition: raylib.h:740
@ SHADER_LOC_MAP_OCCLUSION
Definition: raylib.h:743
@ SHADER_LOC_MAP_EMISSION
Definition: raylib.h:744
@ SHADER_LOC_VERTEX_NORMAL
Definition: raylib.h:727
RLAPI void ImageColorReplace(Image *image, Color color, Color replace)
Definition: rtextures.c:2044
RLAPI const char * TextFormat(const char *text,...)
Definition: rtext.c:1278
RLAPI bool IsGamepadButtonReleased(int gamepad, int button)
Definition: rcore.c:3656
RLAPI void ImageAlphaCrop(Image *image, float threshold)
Definition: rtextures.c:1220
RLAPI void UnloadSound(Sound sound)
Definition: raudio.c:897
RLAPI void PauseMusicStream(Music music)
Definition: raudio.c:1658
RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform)
Definition: rmodels.c:1183
ShaderUniformDataType
Definition: raylib.h:756
@ SHADER_UNIFORM_IVEC2
Definition: raylib.h:762
@ SHADER_UNIFORM_VEC2
Definition: raylib.h:758
@ SHADER_UNIFORM_SAMPLER2D
Definition: raylib.h:765
@ SHADER_UNIFORM_INT
Definition: raylib.h:761
@ SHADER_UNIFORM_FLOAT
Definition: raylib.h:757
@ SHADER_UNIFORM_IVEC4
Definition: raylib.h:764
@ SHADER_UNIFORM_VEC4
Definition: raylib.h:760
@ SHADER_UNIFORM_IVEC3
Definition: raylib.h:763
@ SHADER_UNIFORM_VEC3
Definition: raylib.h:759
RLAPI void SetPixelColor(void *dstPtr, Color color, int format)
Definition: rtextures.c:3943
RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset)
Definition: rmodels.c:1177
RLAPI Vector2 GetWindowPosition(void)
Definition: rcore.c:1842
RLAPI void ImageAlphaMask(Image *image, Image alphaMask)
Definition: rtextures.c:1325
RLAPI Color * LoadImageColors(Image image)
Definition: rtextures.c:2080
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color)
Definition: rmodels.c:762
RLAPI void SetWindowPosition(int x, int y)
Definition: rcore.c:1564
bool(* SaveFileDataCallback)(const char *fileName, void *data, unsigned int bytesToWrite)
Definition: raylib.h:892
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize)
Definition: raudio.c:1425
RLAPI void ClearDirectoryFiles(void)
Definition: rcore.c:3128
RLAPI void ImageColorGrayscale(Image *image)
Definition: rtextures.c:1936
RLAPI void InitWindow(int width, int height, const char *title)
Definition: rcore.c:723
RLAPI const char * GetWorkingDirectory(void)
Definition: rcore.c:3006
RLAPI void BeginMode2D(Camera2D camera)
Definition: rcore.c:2120
RLAPI char ** GetDroppedFiles(int *count)
Definition: rcore.c:3158
RLAPI Image GenImageCellular(int width, int height, int tileSize)
Definition: rtextures.c:764
RLAPI bool IsKeyPressed(int key)
Definition: rcore.c:3495
RLAPI int GetGestureDetected(void)
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color)
Definition: rmodels.c:599
Texture Texture2D
Definition: raylib.h:254
RLAPI const char * GetMonitorName(int monitor)
Definition: rcore.c:1887
RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box)
Definition: rmodels.c:3538
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
Definition: rmodels.c:3309
RLAPI bool DirectoryExists(const char *dirPath)
Definition: rcore.c:2849
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
Definition: rshapes.c:490
RLAPI float GetGamepadAxisMovement(int gamepad, int axis)
Definition: rcore.c:3623
RLAPI int SetGamepadMappings(const char *mappings)
Definition: rcore.c:3684
RLAPI void CloseWindow(void)
Definition: rcore.c:926
RLAPI void SetMouseOffset(int offsetX, int offsetY)
Definition: rcore.c:3798
RLAPI int GetShaderLocation(Shader shader, const char *uniformName)
Definition: rcore.c:2474
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold)
Definition: rtextures.c:2266
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color)
Definition: rmodels.c:550
RLAPI int GetMouseY(void)
Definition: rcore.c:3751
RLAPI bool WindowShouldClose(void)
Definition: rcore.c:1074
RLAPI int GetGamepadAxisCount(int gamepad)
Definition: rcore.c:3611
RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint)
Definition: rtext.c:1240
RLAPI void ImageClearBackground(Image *dst, Color color)
Definition: rtextures.c:2412
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint)
Definition: rshapes.c:1689
RLAPI void DrawRectangleRec(Rectangle rec, Color color)
Definition: rshapes.c:677
RLAPI void BeginShaderMode(Shader shader)
Definition: rcore.c:2243
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
Definition: rtextures.c:2858
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim)
Definition: rmodels.c:1950
RLAPI void DrawLineBezierCubic(Vector2 startPos, Vector2 endPos, Vector2 startControlPos, Vector2 endControlPos, float thick, Color color)
Definition: rshapes.c:211
RLAPI void ImageRotateCW(Image *image)
Definition: rtextures.c:1806
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback)
Definition: utils.c:77
RLAPI const char * TextToPascal(const char *text)
Definition: rtext.c:1593
RLAPI ModelAnimation * LoadModelAnimations(const char *fileName, unsigned int *animCount)
Definition: rmodels.c:1817
MouseCursor
Definition: raylib.h:658
@ MOUSE_CURSOR_DEFAULT
Definition: raylib.h:659
@ MOUSE_CURSOR_CROSSHAIR
Definition: raylib.h:662
@ MOUSE_CURSOR_ARROW
Definition: raylib.h:660
@ MOUSE_CURSOR_RESIZE_NS
Definition: raylib.h:665
@ MOUSE_CURSOR_RESIZE_NESW
Definition: raylib.h:667
@ MOUSE_CURSOR_POINTING_HAND
Definition: raylib.h:663
@ MOUSE_CURSOR_RESIZE_ALL
Definition: raylib.h:668
@ MOUSE_CURSOR_NOT_ALLOWED
Definition: raylib.h:669
@ MOUSE_CURSOR_RESIZE_EW
Definition: raylib.h:664
@ MOUSE_CURSOR_IBEAM
Definition: raylib.h:661
@ MOUSE_CURSOR_RESIZE_NWSE
Definition: raylib.h:666
RLAPI bool IsKeyReleased(int key)
Definition: rcore.c:3512
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
Definition: rshapes.c:1609
RLAPI void UnloadModel(Model model)
Definition: rmodels.c:992
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint)
Definition: rtextures.c:3313
RLAPI void SetMouseScale(float scaleX, float scaleY)
Definition: rcore.c:3805
RLAPI void SetTargetFPS(int fps)
Definition: rcore.c:2675
unsigned char *(* LoadFileDataCallback)(const char *fileName, unsigned int *bytesRead)
Definition: raylib.h:891
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
Definition: rtext.c:1157
RLAPI void SetTextureWrap(Texture2D texture, int wrap)
Definition: rtextures.c:3150
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
Definition: rtextures.c:236
RLAPI int TextFindIndex(const char *text, const char *find)
Definition: rtext.c:1537
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume)
Definition: raudio.c:2023
RLAPI void StopAudioStream(AudioStream stream)
Definition: raudio.c:2017
RLAPI void DrawLineBezierQuad(Vector2 startPos, Vector2 endPos, Vector2 controlPos, float thick, Color color)
Definition: rshapes.c:185
RLAPI Mesh GenMeshPoly(int sides, float radius)
Definition: rmodels.c:1968
RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius)
Definition: rmodels.c:3501
RLAPI void SetAudioStreamBufferSizeDefault(int size)
Definition: raudio.c:2041
RLAPI const char * TextToUpper(const char *text)
Definition: rtext.c:1550
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout)
Definition: rtextures.c:2910
RLAPI void ClearBackground(Color color)
Definition: rcore.c:1985
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color)
Definition: rmodels.c:244
RLAPI unsigned char * CompressData(const unsigned char *data, int dataSize, int *compDataSize)
Definition: rcore.c:3193
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
Definition: rtextures.c:3189
RLAPI void DrawPixel(int posX, int posY, Color color)
Definition: rshapes.c:105
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
Definition: rtext.c:345
RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count)
Definition: rmodels.c:1933
RLAPI Texture2D LoadTexture(const char *fileName)
Definition: rtextures.c:2874
RLAPI bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
Definition: utils.c:237
CameraProjection
Definition: raylib.h:876
@ CAMERA_PERSPECTIVE
Definition: raylib.h:877
@ CAMERA_ORTHOGRAPHIC
Definition: raylib.h:878
RLAPI void UnloadFileData(unsigned char *data)
Definition: utils.c:231
RLAPI unsigned char * DecodeDataBase64(const unsigned char *data, int *outputSize)
Definition: rcore.c:3271
GamepadAxis
Definition: raylib.h:695
@ GAMEPAD_AXIS_LEFT_X
Definition: raylib.h:696
@ GAMEPAD_AXIS_RIGHT_X
Definition: raylib.h:698
@ GAMEPAD_AXIS_RIGHT_TRIGGER
Definition: raylib.h:701
@ GAMEPAD_AXIS_RIGHT_Y
Definition: raylib.h:699
@ GAMEPAD_AXIS_LEFT_TRIGGER
Definition: raylib.h:700
@ GAMEPAD_AXIS_LEFT_Y
Definition: raylib.h:697
RLAPI Color ColorFromHSV(float hue, float saturation, float value)
Definition: rtextures.c:3766
RLAPI void ClearDroppedFiles(void)
Definition: rcore.c:3165
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color)
Definition: rshapes.c:442
BlendMode
Definition: raylib.h:840
@ BLEND_ADDITIVE
Definition: raylib.h:842
@ BLEND_MULTIPLIED
Definition: raylib.h:843
@ BLEND_SUBTRACT_COLORS
Definition: raylib.h:845
@ BLEND_ALPHA
Definition: raylib.h:841
@ BLEND_ADD_COLORS
Definition: raylib.h:844
@ BLEND_ALPHA_PREMUL
Definition: raylib.h:846
@ BLEND_CUSTOM
Definition: raylib.h:847
RLAPI Image GenImageGradientV(int width, int height, Color top, Color bottom)
Definition: rtextures.c:624
RLAPI void ImageColorTint(Image *image, Color color)
Definition: rtextures.c:1870
RLAPI const char * GetApplicationDirectory(void)
Definition: rcore.c:3016
RLAPI bool IsWindowMaximized(void)
Definition: rcore.c:1140
RLAPI float GetMusicTimeLength(Music music)
Definition: raudio.c:1855
RLAPI void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
Definition: rtextures.c:3228
RLAPI void ImageRotateCCW(Image *image)
Definition: rtextures.c:1838
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
Definition: rcore.c:2508
RLAPI void SetMouseCursor(int cursor)
Definition: rcore.c:3825
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint)
Definition: rtext.c:1069
RLAPI bool FileExists(const char *fileName)
Definition: rcore.c:2798
RLAPI int GetCurrentMonitor(void)
Definition: rcore.c:1675
RLAPI void EndTextureMode(void)
Definition: rcore.c:2228
RLAPI void CloseAudioDevice(void)
Definition: raudio.c:494
RLAPI void DrawFPS(int posX, int posY)
Definition: rtext.c:993
CubemapLayout
Definition: raylib.h:823
@ CUBEMAP_LAYOUT_LINE_VERTICAL
Definition: raylib.h:825
@ CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR
Definition: raylib.h:827
@ CUBEMAP_LAYOUT_AUTO_DETECT
Definition: raylib.h:824
@ CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE
Definition: raylib.h:828
@ CUBEMAP_LAYOUT_PANORAMA
Definition: raylib.h:829
@ CUBEMAP_LAYOUT_LINE_HORIZONTAL
Definition: raylib.h:826
RLAPI bool IsWindowReady(void)
Definition: rcore.c:1109
RLAPI int GetMouseX(void)
Definition: rcore.c:3741
RLAPI bool IsAudioStreamPlaying(AudioStream stream)
Definition: raudio.c:2011
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample)
Definition: raudio.c:1207
RLAPI int * LoadCodepoints(const char *text, int *count)
Definition: rtext.c:1683
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint)
Definition: rtextures.c:3807
RLAPI Color GetPixelColor(void *srcPtr, int format)
Definition: rtextures.c:3875
struct Vector3 Vector3
RLAPI Mesh GenMeshCube(float width, float height, float length)
Definition: rmodels.c:2170
Camera3D Camera
Definition: raylib.h:307
RLAPI void BeginScissorMode(int x, int y, int width, int height)
Definition: rcore.c:2269
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
Definition: rshapes.c:354
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color)
Definition: rmodels.c:319
RLAPI Vector2 GetWindowScaleDPI(void)
Definition: rcore.c:1853
RLAPI bool ExportMesh(Mesh mesh, const char *fileName)
Definition: rmodels.c:1645
RLAPI void RestoreWindow(void)
Definition: rcore.c:1316
RLAPI bool IsWindowResized(void)
Definition: rcore.c:1160
MaterialMapIndex
Definition: raylib.h:705
@ MATERIAL_MAP_NORMAL
Definition: raylib.h:708
@ MATERIAL_MAP_IRRADIANCE
Definition: raylib.h:714
@ MATERIAL_MAP_HEIGHT
Definition: raylib.h:712
@ MATERIAL_MAP_ROUGHNESS
Definition: raylib.h:709
@ MATERIAL_MAP_ALBEDO
Definition: raylib.h:706
@ MATERIAL_MAP_BRDF
Definition: raylib.h:716
@ MATERIAL_MAP_CUBEMAP
Definition: raylib.h:713
@ MATERIAL_MAP_PREFILTER
Definition: raylib.h:715
@ MATERIAL_MAP_METALNESS
Definition: raylib.h:707
@ MATERIAL_MAP_OCCLUSION
Definition: raylib.h:710
@ MATERIAL_MAP_EMISSION
Definition: raylib.h:711
RLAPI void EndBlendMode(void)
Definition: rcore.c:2262
RLAPI void UploadMesh(Mesh *mesh, bool dynamic)
Definition: rmodels.c:1066
RLAPI Material LoadMaterialDefault(void)
Definition: rmodels.c:1763
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint)
Definition: rtextures.c:2731
RLAPI void SetTraceLogLevel(int logLevel)
Definition: utils.c:104
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame)
Definition: rmodels.c:1833
RLAPI void SetConfigFlags(unsigned int flags)
Definition: rcore.c:2744
RLAPI void ClearWindowState(unsigned int flags)
Definition: rcore.c:1433
RLAPI void PlaySoundMulti(Sound sound)
Definition: raudio.c:1029
RLAPI int GetMonitorCount(void)
Definition: rcore.c:1663
RLAPI BoundingBox GetModelBoundingBox(Model model)
Definition: rmodels.c:1037
RLAPI void UnloadModelKeepMeshes(Model model)
Definition: rmodels.c:1016
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source)
Definition: rshapes.c:98
RLAPI Color Fade(Color color, float alpha)
Definition: rtextures.c:3669
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp)
Definition: rtextures.c:1627
RLAPI int GetCharPressed(void)
Definition: rcore.c:3551
RLAPI void UpdateMusicStream(Music music)
Definition: raudio.c:1727
RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
Definition: rmodels.c:2631
RLAPI int GetTouchX(void)
Definition: rcore.c:3839
RLAPI void UnloadCodepoints(int *codepoints)
Definition: rtext.c:1709
Gesture
Definition: raylib.h:852
@ GESTURE_DRAG
Definition: raylib.h:857
@ GESTURE_SWIPE_RIGHT
Definition: raylib.h:858
@ GESTURE_HOLD
Definition: raylib.h:856
@ GESTURE_PINCH_IN
Definition: raylib.h:862
@ GESTURE_SWIPE_UP
Definition: raylib.h:860
@ GESTURE_SWIPE_LEFT
Definition: raylib.h:859
@ GESTURE_DOUBLETAP
Definition: raylib.h:855
@ GESTURE_TAP
Definition: raylib.h:854
@ GESTURE_NONE
Definition: raylib.h:853
@ GESTURE_SWIPE_DOWN
Definition: raylib.h:861
@ GESTURE_PINCH_OUT
Definition: raylib.h:863
RLAPI bool IsAudioDeviceReady(void)
Definition: raudio.c:524
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
Definition: rshapes.c:1372
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint)
Definition: rtextures.c:1152
RLAPI void GenTextureMipmaps(Texture2D *texture)
Definition: rtextures.c:3076
RLAPI void UnloadMaterial(Material material)
Definition: rmodels.c:1784
RLAPI int GetTouchY(void)
Definition: rcore.c:3849
RLAPI void ImageAlphaPremultiply(Image *image)
Definition: rtextures.c:1374
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color)
Definition: rmodels.c:703
RLAPI void BeginTextureMode(RenderTexture2D target)
Definition: rcore.c:2198
RLAPI bool IsMouseButtonReleased(int button)
Definition: rcore.c:3722
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor)
Definition: raudio.c:2078
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
Definition: rshapes.c:135
TraceLogLevel
Definition: raylib.h:510
@ LOG_ERROR
Definition: raylib.h:516
@ LOG_TRACE
Definition: raylib.h:512
@ LOG_INFO
Definition: raylib.h:514
@ LOG_NONE
Definition: raylib.h:518
@ LOG_ALL
Definition: raylib.h:511
@ LOG_WARNING
Definition: raylib.h:515
@ LOG_DEBUG
Definition: raylib.h:513
@ LOG_FATAL
Definition: raylib.h:517
RLAPI bool ChangeDirectory(const char *dir)
Definition: rcore.c:3141
RLAPI void StopSoundMulti(void)
Definition: raudio.c:1092
RLAPI void SetWindowMinSize(int width, int height)
Definition: rcore.c:1590
RLAPI int GetTouchPointCount(void)
Definition: rcore.c:3904
RLAPI void UpdateTexture(Texture2D texture, const void *pixels)
Definition: rtextures.c:3060
RLAPI void SetSoundPitch(Sound sound, float pitch)
Definition: raudio.c:1141
RLAPI void UnloadMusicStream(Music music)
Definition: raudio.c:1614
RLAPI void InitAudioDevice(void)
Definition: raudio.c:421
RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4)
Definition: rmodels.c:3705
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius)
Definition: rmodels.c:3480
RLAPI void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color)
Definition: rmodels.c:402
RLAPI bool IsWindowMinimized(void)
Definition: rcore.c:1130
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera)
Definition: rcore.c:2605
RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform)
Definition: rmodels.c:3598
RLAPI void SetSoundPan(Sound sound, float pan)
Definition: raudio.c:1147
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar)
Definition: rtext.c:366
RLAPI void * MemAlloc(int size)
Definition: utils.c:162
RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color)
Definition: rmodels.c:201
RLAPI Matrix GetCameraMatrix(Camera camera)
Definition: rcore.c:2571
RLAPI void EndVrStereoMode(void)
Definition: rcore.c:2309
RLAPI void TakeScreenshot(const char *fileName)
Definition: rcore.c:2754
RLAPI void DrawTextureQuad(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint)
Definition: rtextures.c:3216
RLAPI void PlaySound(Sound sound)
Definition: raudio.c:1023
RLAPI void ImageFlipVertical(Image *image)
Definition: rtextures.c:1737
RLAPI float GetFrameTime(void)
Definition: rcore.c:2717
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount)
Definition: raudio.c:1933
PixelFormat
Definition: raylib.h:778
@ PIXELFORMAT_COMPRESSED_ETC1_RGB
Definition: raylib.h:793
@ PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA
Definition: raylib.h:798
@ PIXELFORMAT_UNCOMPRESSED_R32
Definition: raylib.h:786
@ PIXELFORMAT_COMPRESSED_DXT1_RGB
Definition: raylib.h:789
@ PIXELFORMAT_UNCOMPRESSED_R8G8B8
Definition: raylib.h:782
@ PIXELFORMAT_UNCOMPRESSED_R32G32B32A32
Definition: raylib.h:788
@ PIXELFORMAT_UNCOMPRESSED_R32G32B32
Definition: raylib.h:787
@ PIXELFORMAT_COMPRESSED_DXT3_RGBA
Definition: raylib.h:791
@ PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
Definition: raylib.h:779
@ PIXELFORMAT_COMPRESSED_DXT5_RGBA
Definition: raylib.h:792
@ PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA
Definition: raylib.h:795
@ PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA
Definition: raylib.h:799
@ PIXELFORMAT_UNCOMPRESSED_R5G6B5
Definition: raylib.h:781
@ PIXELFORMAT_COMPRESSED_DXT1_RGBA
Definition: raylib.h:790
@ PIXELFORMAT_COMPRESSED_PVRT_RGB
Definition: raylib.h:796
@ PIXELFORMAT_COMPRESSED_ETC2_RGB
Definition: raylib.h:794
@ PIXELFORMAT_UNCOMPRESSED_R8G8B8A8
Definition: raylib.h:785
@ PIXELFORMAT_UNCOMPRESSED_R5G5B5A1
Definition: raylib.h:783
@ PIXELFORMAT_UNCOMPRESSED_R4G4B4A4
Definition: raylib.h:784
@ PIXELFORMAT_COMPRESSED_PVRT_RGBA
Definition: raylib.h:797
@ PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA
Definition: raylib.h:780
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color)
Definition: rtextures.c:2680
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2)
Definition: rshapes.c:775
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2)
Definition: rshapes.c:1637
RLAPI unsigned char * LoadFileData(const char *fileName, unsigned int *bytesRead)
Definition: utils.c:182
RLAPI void SetCameraPanControl(int keyPan)
RLAPI void UnloadFontData(GlyphInfo *chars, int glyphCount)
Definition: rtext.c:815
RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices)
Definition: rmodels.c:2377
void(* AudioCallback)(void *bufferData, unsigned int frames)
Definition: raylib.h:1479
RLAPI void SetWindowOpacity(float opacity)
Definition: rcore.c:1607
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color)
Definition: rmodels.c:556
RLAPI Model LoadModelFromMesh(Mesh mesh)
Definition: rmodels.c:969
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback)
Definition: raudio.c:2047
RLAPI int GetCodepointCount(const char *text)
Definition: rtext.c:1716
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color)
Definition: rshapes.c:842
RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color)
Definition: rmodels.c:395
RLAPI void SetClipboardText(const char *text)
Definition: rcore.c:1916
struct Vector2 Vector2
RLAPI int GetMonitorHeight(int monitor)
Definition: rcore.c:1763
RLAPI const char * GetPrevDirectoryPath(const char *dirPath)
Definition: rcore.c:2982
RLAPI int TextToInteger(const char *text)
Definition: rtext.c:1304
RLAPI void BeginDrawing(void)
Definition: rcore.c:1992
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color)
Definition: rmodels.c:180
RLAPI bool TextIsEqual(const char *text1, const char *text2)
Definition: rtext.c:1345
RLAPI float GetGestureHoldDuration(void)
RLAPI Color ColorFromNormalized(Vector4 normalized)
Definition: rtextures.c:3697
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels)
Definition: rtextures.c:3067
RLAPI void ImageFlipHorizontal(Image *image)
Definition: rtextures.c:1761
RLAPI Image ImageFromImage(Image image, Rectangle rec)
Definition: rtextures.c:870
Vector4 Quaternion
Definition: raylib.h:209
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint)
Definition: rtext.c:1083
RLAPI bool IsCursorHidden(void)
Definition: rcore.c:1947
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName)
Definition: raudio.c:958
RLAPI void UnloadTexture(Texture2D texture)
Definition: rtextures.c:3034
RLAPI Vector3 ColorToHSV(Color color)
Definition: rtextures.c:3711
RLAPI Matrix GetCameraMatrix2D(Camera2D camera)
Definition: rcore.c:2577
RLAPI Image GenImageGradientH(int width, int height, Color left, Color right)
Definition: rtextures.c:652
RLAPI void ImageFormat(Image *image, int newFormat)
Definition: rtextures.c:943
RLAPI void BeginVrStereoMode(VrStereoConfig config)
Definition: rcore.c:2299
RLAPI void UnloadShader(Shader shader)
Definition: rcore.c:2464
RLAPI char ** GetDirectoryFiles(const char *dirPath, int *count)
Definition: rcore.c:3094
FontType
Definition: raylib.h:833
@ FONT_DEFAULT
Definition: raylib.h:834
@ FONT_SDF
Definition: raylib.h:836
@ FONT_BITMAP
Definition: raylib.h:835
RLAPI Mesh GenMeshCylinder(float radius, float height, int slices)
Definition: rmodels.c:2421
RLAPI float GetMouseWheelMove(void)
Definition: rcore.c:3811
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount)
Definition: raudio.c:904
RLAPI bool IsMusicStreamPlaying(Music music)
Definition: raudio.c:1831
char *(* LoadFileTextCallback)(const char *fileName)
Definition: raylib.h:893
RLAPI const char * TextJoin(const char **textList, int count, const char *delimiter)
Definition: rtext.c:1454
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback)
Definition: utils.c:78
RLAPI void DrawTexturePoly(Texture2D texture, Vector2 center, Vector2 *points, Vector2 *texcoords, int pointCount, Color tint)
Definition: rtextures.c:3638
RLAPI void EndDrawing(void)
Definition: rcore.c:2009
RLAPI Color * LoadImagePalette(Image image, int maxPaletteSize, int *colorCount)
Definition: rtextures.c:2198
RLAPI void OpenURL(const char *url)
Definition: rcore.c:3437
RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3)
Definition: rmodels.c:3646
RLAPI const char * TextToLower(const char *text)
Definition: rtext.c:1573
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2)
Definition: rshapes.c:1648
RLAPI Wave WaveCopy(Wave wave)
Definition: raudio.c:1185
RLAPI void ImageMipmaps(Image *image)
Definition: rtextures.c:1558
RLAPI void BeginMode3D(Camera3D camera)
Definition: rcore.c:2143
GamepadButton
Definition: raylib.h:673
@ GAMEPAD_BUTTON_LEFT_FACE_DOWN
Definition: raylib.h:677
@ GAMEPAD_BUTTON_LEFT_FACE_UP
Definition: raylib.h:675
@ GAMEPAD_BUTTON_RIGHT_THUMB
Definition: raylib.h:691
@ GAMEPAD_BUTTON_LEFT_TRIGGER_1
Definition: raylib.h:683
@ GAMEPAD_BUTTON_LEFT_FACE_LEFT
Definition: raylib.h:678
@ GAMEPAD_BUTTON_MIDDLE_LEFT
Definition: raylib.h:687
@ GAMEPAD_BUTTON_LEFT_TRIGGER_2
Definition: raylib.h:684
@ GAMEPAD_BUTTON_RIGHT_FACE_DOWN
Definition: raylib.h:681
@ GAMEPAD_BUTTON_RIGHT_FACE_LEFT
Definition: raylib.h:682
@ GAMEPAD_BUTTON_LEFT_FACE_RIGHT
Definition: raylib.h:676
@ GAMEPAD_BUTTON_RIGHT_FACE_RIGHT
Definition: raylib.h:680
@ GAMEPAD_BUTTON_LEFT_THUMB
Definition: raylib.h:690
@ GAMEPAD_BUTTON_MIDDLE_RIGHT
Definition: raylib.h:689
@ GAMEPAD_BUTTON_RIGHT_FACE_UP
Definition: raylib.h:679
@ GAMEPAD_BUTTON_UNKNOWN
Definition: raylib.h:674
@ GAMEPAD_BUTTON_RIGHT_TRIGGER_2
Definition: raylib.h:686
@ GAMEPAD_BUTTON_MIDDLE
Definition: raylib.h:688
@ GAMEPAD_BUTTON_RIGHT_TRIGGER_1
Definition: raylib.h:685
RLAPI char * TextReplace(char *text, const char *replace, const char *by)
Definition: rtext.c:1387
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
Definition: rcore.c:2415
RLAPI bool IsMouseButtonUp(int button)
Definition: rcore.c:3735
RLAPI void TraceLog(int logLevel, const char *text,...)
Definition: utils.c:107
RLAPI void DrawGrid(int slices, float spacing)
Definition: rmodels.c:880
RLAPI Music LoadMusicStream(const char *fileName)
Definition: raudio.c:1254
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
Definition: rtextures.c:2692
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint)
Definition: rmodels.c:3327
RLAPI Font GetFontDefault(void)
Definition: rtext.c:289
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
Definition: rtextures.c:2721
RLAPI Model LoadModel(const char *fileName)
Definition: rmodels.c:914
RLAPI void PollInputEvents(void)
Definition: rcore.c:4890
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
Definition: rtext.c:1007
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName)
Definition: rcore.c:2396
RLAPI void UnloadImageColors(Color *colors)
Definition: rtextures.c:2253
RLAPI float GetGesturePinchAngle(void)
RLAPI int ColorToInt(Color color)
Definition: rtextures.c:3678
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color)
Definition: rmodels.c:796
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color)
Definition: rtextures.c:2641
RLAPI long GetFileModTime(const char *fileName)
Definition: rcore.c:3178
RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback)
Definition: utils.c:75
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height)
Definition: rcore.c:2613
RLAPI void UnloadWave(Wave wave)
Definition: raudio.c:890
RLAPI Image LoadImageFromScreen(void)
Definition: rtextures.c:443
RLAPI Vector2 GetGesturePinchVector(void)
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color)
Definition: rtextures.c:2544
RLAPI void SetCameraSmoothZoomControl(int keySmoothZoom)
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color)
Definition: rshapes.c:664
RLAPI Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **recs, int glyphCount, int fontSize, int padding, int packMethod)
Definition: rtext.c:662
RLAPI bool IsWindowFocused(void)
Definition: rcore.c:1150
RLAPI void PauseSound(Sound sound)
Definition: raudio.c:1111
RLAPI const char * CodepointToUTF8(int codepoint, int *byteSize)
Definition: rtext.c:1645
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color)
Definition: rshapes.c:671
RLAPI Vector2 GetGestureDragVector(void)
RLAPI bool IsSoundPlaying(Sound sound)
Definition: raudio.c:1129
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color)
Definition: rshapes.c:1508
RLAPI void StopSound(Sound sound)
Definition: raudio.c:1123
RLAPI bool IsMouseButtonDown(int button)
Definition: rcore.c:3709
RLAPI bool ExportDataAsCode(const char *data, unsigned int size, const char *fileName)
Definition: utils.c:272
RLAPI void SetMusicPan(Music music, float pan)
Definition: raudio.c:1849
RLAPI bool IsWindowState(unsigned int flag)
Definition: rcore.c:1170
RLAPI void UnloadModelAnimation(ModelAnimation anim)
Definition: rmodels.c:1940
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color)
Definition: rmodels.c:150
RLAPI void UnloadAudioStream(AudioStream stream)
Definition: raudio.c:1923
RLAPI void SetTraceLogCallback(TraceLogCallback callback)
Definition: utils.c:74
RLAPI void SwapScreenBuffer(void)
Definition: rcore.c:4850
RLAPI void ToggleFullscreen(void)
Definition: rcore.c:1176
RLAPI bool IsFileDropped(void)
Definition: rcore.c:3151
KeyboardKey
Definition: raylib.h:524
@ KEY_KP_0
Definition: raylib.h:617
@ KEY_F4
Definition: raylib.h:598
@ KEY_SPACE
Definition: raylib.h:575
@ KEY_TWO
Definition: raylib.h:534
@ KEY_LEFT_BRACKET
Definition: raylib.h:570
@ KEY_MENU
Definition: raylib.h:636
@ KEY_UP
Definition: raylib.h:585
@ KEY_P
Definition: raylib.h:559
@ KEY_M
Definition: raylib.h:556
@ KEY_B
Definition: raylib.h:545
@ KEY_RIGHT_SHIFT
Definition: raylib.h:611
@ KEY_F9
Definition: raylib.h:603
@ KEY_VOLUME_DOWN
Definition: raylib.h:638
@ KEY_F6
Definition: raylib.h:600
@ KEY_INSERT
Definition: raylib.h:580
@ KEY_KP_5
Definition: raylib.h:622
@ KEY_KP_DIVIDE
Definition: raylib.h:628
@ KEY_SEMICOLON
Definition: raylib.h:542
@ KEY_ENTER
Definition: raylib.h:577
@ KEY_E
Definition: raylib.h:548
@ KEY_KP_7
Definition: raylib.h:624
@ KEY_I
Definition: raylib.h:552
@ KEY_W
Definition: raylib.h:566
@ KEY_RIGHT_BRACKET
Definition: raylib.h:572
@ KEY_D
Definition: raylib.h:547
@ KEY_FIVE
Definition: raylib.h:537
@ KEY_F7
Definition: raylib.h:601
@ KEY_SCROLL_LOCK
Definition: raylib.h:591
@ KEY_BACK
Definition: raylib.h:635
@ KEY_GRAVE
Definition: raylib.h:573
@ KEY_ESCAPE
Definition: raylib.h:576
@ KEY_F10
Definition: raylib.h:604
@ KEY_F
Definition: raylib.h:549
@ KEY_PRINT_SCREEN
Definition: raylib.h:593
@ KEY_H
Definition: raylib.h:551
@ KEY_LEFT_ALT
Definition: raylib.h:609
@ KEY_X
Definition: raylib.h:567
@ KEY_KP_4
Definition: raylib.h:621
@ KEY_G
Definition: raylib.h:550
@ KEY_RIGHT_ALT
Definition: raylib.h:613
@ KEY_THREE
Definition: raylib.h:535
@ KEY_SLASH
Definition: raylib.h:531
@ KEY_KP_1
Definition: raylib.h:618
@ KEY_Y
Definition: raylib.h:568
@ KEY_LEFT_SHIFT
Definition: raylib.h:607
@ KEY_MINUS
Definition: raylib.h:529
@ KEY_TAB
Definition: raylib.h:578
@ KEY_LEFT
Definition: raylib.h:583
@ KEY_T
Definition: raylib.h:563
@ KEY_RIGHT
Definition: raylib.h:582
@ KEY_F5
Definition: raylib.h:599
@ KEY_K
Definition: raylib.h:554
@ KEY_PERIOD
Definition: raylib.h:530
@ KEY_KP_DECIMAL
Definition: raylib.h:627
@ KEY_SIX
Definition: raylib.h:538
@ KEY_RIGHT_CONTROL
Definition: raylib.h:612
@ KEY_KP_ENTER
Definition: raylib.h:632
@ KEY_LEFT_CONTROL
Definition: raylib.h:608
@ KEY_EIGHT
Definition: raylib.h:540
@ KEY_LEFT_SUPER
Definition: raylib.h:610
@ KEY_F12
Definition: raylib.h:606
@ KEY_KP_9
Definition: raylib.h:626
@ KEY_F2
Definition: raylib.h:596
@ KEY_SEVEN
Definition: raylib.h:539
@ KEY_KP_3
Definition: raylib.h:620
@ KEY_F3
Definition: raylib.h:597
@ KEY_ONE
Definition: raylib.h:533
@ KEY_C
Definition: raylib.h:546
@ KEY_F8
Definition: raylib.h:602
@ KEY_BACKSPACE
Definition: raylib.h:579
@ KEY_R
Definition: raylib.h:561
@ KEY_KB_MENU
Definition: raylib.h:615
@ KEY_N
Definition: raylib.h:557
@ KEY_A
Definition: raylib.h:544
@ KEY_END
Definition: raylib.h:589
@ KEY_DOWN
Definition: raylib.h:584
@ KEY_KP_EQUAL
Definition: raylib.h:633
@ KEY_Z
Definition: raylib.h:569
@ KEY_NULL
Definition: raylib.h:525
@ KEY_S
Definition: raylib.h:562
@ KEY_J
Definition: raylib.h:553
@ KEY_CAPS_LOCK
Definition: raylib.h:590
@ KEY_NINE
Definition: raylib.h:541
@ KEY_Q
Definition: raylib.h:560
@ KEY_ZERO
Definition: raylib.h:532
@ KEY_KP_MULTIPLY
Definition: raylib.h:629
@ KEY_EQUAL
Definition: raylib.h:543
@ KEY_PAUSE
Definition: raylib.h:594
@ KEY_RIGHT_SUPER
Definition: raylib.h:614
@ KEY_KP_ADD
Definition: raylib.h:631
@ KEY_PAGE_UP
Definition: raylib.h:586
@ KEY_U
Definition: raylib.h:564
@ KEY_F11
Definition: raylib.h:605
@ KEY_HOME
Definition: raylib.h:588
@ KEY_KP_SUBTRACT
Definition: raylib.h:630
@ KEY_KP_6
Definition: raylib.h:623
@ KEY_NUM_LOCK
Definition: raylib.h:592
@ KEY_PAGE_DOWN
Definition: raylib.h:587
@ KEY_KP_8
Definition: raylib.h:625
@ KEY_DELETE
Definition: raylib.h:581
@ KEY_O
Definition: raylib.h:558
@ KEY_APOSTROPHE
Definition: raylib.h:527
@ KEY_L
Definition: raylib.h:555
@ KEY_VOLUME_UP
Definition: raylib.h:637
@ KEY_FOUR
Definition: raylib.h:536
@ KEY_BACKSLASH
Definition: raylib.h:571
@ KEY_COMMA
Definition: raylib.h:528
@ KEY_V
Definition: raylib.h:565
@ KEY_KP_2
Definition: raylib.h:619
@ KEY_F1
Definition: raylib.h:595
RLAPI void SetRandomSeed(unsigned int seed)
Definition: rcore.c:2792
struct Matrix Matrix
RLAPI void SetExitKey(int key)
Definition: rcore.c:3574
RLAPI void SetWindowState(unsigned int flags)
Definition: rcore.c:1330
RLAPI void ResumeSound(Sound sound)
Definition: raudio.c:1117
RLAPI void UnloadImagePalette(Color *colors)
Definition: rtextures.c:2259
RLAPI Image LoadImage(const char *fileName)
Definition: rtextures.c:207
RLAPI Image ImageCopy(Image image)
Definition: rtextures.c:833
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color)
Definition: rshapes.c:475
RLAPI bool IsKeyUp(int key)
Definition: rcore.c:3522
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId)
Definition: rmodels.c:1809
RLAPI void DrawBoundingBox(BoundingBox box, Color color)
Definition: rmodels.c:3427
#define RLAPI
Definition: raylib.h:96
ShaderAttributeDataType
Definition: raylib.h:769
@ SHADER_ATTRIB_FLOAT
Definition: raylib.h:770
@ SHADER_ATTRIB_VEC2
Definition: raylib.h:771
@ SHADER_ATTRIB_VEC3
Definition: raylib.h:772
@ SHADER_ATTRIB_VEC4
Definition: raylib.h:773
RLAPI int GetScreenWidth(void)
Definition: rcore.c:1617
RLAPI bool ExportWave(Wave wave, const char *fileName)
Definition: raudio.c:916
RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
Definition: rcore.c:2315
RLAPI const char * GetFileName(const char *filePath)
Definition: rcore.c:2900
RLAPI void EndScissorMode(void)
Definition: rcore.c:2292
RLAPI void UpdateCamera(Camera *camera)
RLAPI void UnloadRenderTexture(RenderTexture2D target)
Definition: rtextures.c:3045
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2)
Definition: rtextures.c:717
RLAPI float * LoadWaveSamples(Wave wave)
Definition: raudio.c:1227
RLAPI int GetMonitorPhysicalWidth(int monitor)
Definition: rcore.c:1784
RLAPI bool IsKeyDown(int key)
Definition: rcore.c:3505
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4)
Definition: rshapes.c:782
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint)
Definition: rmodels.c:3260
RLAPI void SetWindowTitle(const char *title)
Definition: rcore.c:1555
RLAPI bool SaveStorageValue(unsigned int position, int value)
Definition: rcore.c:3330
RLAPI float GetGestureDragAngle(void)
RLAPI const char * TextSubtext(const char *text, int position, int length)
Definition: rtext.c:1358
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count)
Definition: rcore.c:2492
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
Definition: rshapes.c:145
RLAPI bool ExportImageAsCode(Image image, const char *fileName)
Definition: rtextures.c:545
RLAPI void WaitTime(float ms)
Definition: rcore.c:4807
RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ)
Definition: rmodels.c:2037
RLAPI void SetGesturesEnabled(unsigned int flags)
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
Definition: rtextures.c:3437
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat)
Definition: rcore.c:2500
bool(* SaveFileTextCallback)(const char *fileName, char *text)
Definition: raylib.h:894
RLAPI bool ExportImage(Image image, const char *fileName)
Definition: rtextures.c:464
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
Definition: rshapes.c:1334
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color)
Definition: rtextures.c:2674
RLAPI void UnloadVrStereoConfig(VrStereoConfig config)
Definition: rcore.c:2389
RLAPI void SetCameraAltControl(int keyAlt)
RLAPI void EndMode3D(void)
Definition: rcore.c:2182
RLAPI double GetTime(void)
Definition: rcore.c:2725
RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
Definition: rcore.c:2666
Texture TextureCubemap
Definition: raylib.h:257
RLAPI void * MemRealloc(void *ptr, int size)
Definition: utils.c:169
RLAPI void DrawRay(Ray ray, Color color)
Definition: rmodels.c:866
RLAPI bool SaveFileText(const char *fileName, char *text)
Definition: utils.c:376
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint)
Definition: rmodels.c:3299
RLAPI void SeekMusicStream(Music music, float position)
Definition: raudio.c:1699
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint)
Definition: rmodels.c:3335
RLAPI void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color)
Definition: rmodels.c:463
RLAPI int GetFPS(void)
Definition: rcore.c:2685
RLAPI void SetMasterVolume(float volume)
Definition: raudio.c:530
RLAPI Color GetImageColor(Image image, int x, int y)
Definition: rtextures.c:2306
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
Definition: raudio.c:1153
RLAPI int GetMonitorWidth(int monitor)
Definition: rcore.c:1742
RLAPI void DrawPoint3D(Vector3 position, Color color)
Definition: rmodels.c:165
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
Definition: rshapes.c:1599
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color)
Definition: rmodels.c:844
RLAPI bool IsWindowFullscreen(void)
Definition: rcore.c:1115
RLAPI Wave LoadWave(const char *fileName)
Definition: raudio.c:726
RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color)
Definition: rshapes.c:1423
RLAPI int MeasureText(const char *text, int fontSize)
Definition: rtext.c:1139
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint)
Definition: rtextures.c:3205
RLAPI Vector2 GetMousePosition(void)
Definition: rcore.c:3761
RLAPI void GenMeshBinormals(Mesh *mesh)
Definition: rmodels.c:3247
RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color)
Definition: rshapes.c:1392
RLAPI void SetWindowMonitor(int monitor)
Definition: rcore.c:1572
RLAPI Material * LoadMaterials(const char *fileName, int *materialCount)
Definition: rmodels.c:1725
RLAPI void SetWindowIcon(Image image)
Definition: rcore.c:1535
RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
Definition: rmodels.c:2586
RLAPI const char * GetFileNameWithoutExt(const char *filePath)
Definition: rcore.c:2911
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill)
Definition: rtextures.c:1503
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
Definition: rshapes.c:768
RLAPI void StopMusicStream(Music music)
Definition: raudio.c:1670
NPatchLayout
Definition: raylib.h:882
@ NPATCH_NINE_PATCH
Definition: raylib.h:883
@ NPATCH_THREE_PATCH_HORIZONTAL
Definition: raylib.h:885
@ NPATCH_THREE_PATCH_VERTICAL
Definition: raylib.h:884
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture)
Definition: rmodels.c:1803
RLAPI int GetRenderHeight(void)
Definition: rcore.c:1635
RLAPI Font LoadFont(const char *fileName)
Definition: rtext.c:300
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color)
Definition: rshapes.c:873
MouseButton
Definition: raylib.h:647
@ MOUSE_BUTTON_FORWARD
Definition: raylib.h:653
@ MOUSE_BUTTON_SIDE
Definition: raylib.h:651
@ MOUSE_BUTTON_LEFT
Definition: raylib.h:648
@ MOUSE_BUTTON_RIGHT
Definition: raylib.h:649
@ MOUSE_BUTTON_MIDDLE
Definition: raylib.h:650
@ MOUSE_BUTTON_EXTRA
Definition: raylib.h:652
@ MOUSE_BUTTON_BACK
Definition: raylib.h:654
RLAPI void BeginBlendMode(int mode)
Definition: rcore.c:2256
RLAPI int TextCopy(char *dst, const char *src)
Definition: rtext.c:1322
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor)
Definition: raudio.c:2055
RLAPI void ResumeMusicStream(Music music)
Definition: raudio.c:1664
RLAPI void SetSoundVolume(Sound sound, float volume)
Definition: raudio.c:1135
ConfigFlags
Definition: raylib.h:491
@ FLAG_WINDOW_TOPMOST
Definition: raylib.h:500
@ FLAG_INTERLACED_HINT
Definition: raylib.h:505
@ FLAG_VSYNC_HINT
Definition: raylib.h:492
@ FLAG_WINDOW_HIGHDPI
Definition: raylib.h:503
@ FLAG_WINDOW_UNFOCUSED
Definition: raylib.h:499
@ FLAG_WINDOW_HIDDEN
Definition: raylib.h:496
@ FLAG_WINDOW_ALWAYS_RUN
Definition: raylib.h:501
@ FLAG_WINDOW_MAXIMIZED
Definition: raylib.h:498
@ FLAG_MSAA_4X_HINT
Definition: raylib.h:504
@ FLAG_WINDOW_MINIMIZED
Definition: raylib.h:497
@ FLAG_WINDOW_UNDECORATED
Definition: raylib.h:495
@ FLAG_WINDOW_RESIZABLE
Definition: raylib.h:494
@ FLAG_FULLSCREEN_MODE
Definition: raylib.h:493
@ FLAG_WINDOW_TRANSPARENT
Definition: raylib.h:502
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color)
Definition: rtextures.c:2647
TextureFilter
Definition: raylib.h:805
@ TEXTURE_FILTER_ANISOTROPIC_8X
Definition: raylib.h:810
@ TEXTURE_FILTER_ANISOTROPIC_4X
Definition: raylib.h:809
@ TEXTURE_FILTER_POINT
Definition: raylib.h:806
@ TEXTURE_FILTER_BILINEAR
Definition: raylib.h:807
@ TEXTURE_FILTER_ANISOTROPIC_16X
Definition: raylib.h:811
@ TEXTURE_FILTER_TRILINEAR
Definition: raylib.h:808
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
Definition: raudio.c:1891
RLAPI void UnloadImage(Image image)
Definition: rtextures.c:457
RLAPI int GetScreenHeight(void)
Definition: rcore.c:1623
RLAPI const char * GetDirectoryPath(const char *filePath)
Definition: rcore.c:2936
RLAPI char * TextInsert(const char *text, const char *insert, int position)
Definition: rtext.c:1436
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
Definition: rcore.c:2657
void(* TraceLogCallback)(int logLevel, const char *text, va_list args)
Definition: raylib.h:890
RLAPI bool IsGestureDetected(int gesture)
CameraMode
Definition: raylib.h:867
@ CAMERA_ORBITAL
Definition: raylib.h:870
@ CAMERA_THIRD_PERSON
Definition: raylib.h:872
@ CAMERA_FIRST_PERSON
Definition: raylib.h:871
@ CAMERA_FREE
Definition: raylib.h:869
@ CAMERA_CUSTOM
Definition: raylib.h:868
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera)
Definition: rcore.c:2516
RLAPI void ImageToPOT(Image *image, Color fill)
Definition: rtextures.c:1120
RLAPI int GetPixelDataSize(int width, int height, int format)
Definition: rtextures.c:4025
RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances)
Definition: rmodels.c:1407
RLAPI void SetMusicPitch(Music music, float pitch)
Definition: raudio.c:1843
RLAPI void DisableCursor(void)
Definition: rcore.c:1966
RLAPI bool IsGamepadButtonDown(int gamepad, int button)
Definition: rcore.c:3645
RLAPI void ImageResize(Image *image, int newWidth, int newHeight)
Definition: rtextures.c:1412
RLAPI int LoadStorageValue(unsigned int position)
Definition: rcore.c:3404
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer)
Definition: rtextures.c:680
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color)
Definition: rshapes.c:256
RLAPI int GetRenderWidth(void)
Definition: rcore.c:1629
RLAPI void UnloadFileText(char *text)
Definition: utils.c:370
RLAPI void * GetWindowHandle(void)
Definition: rcore.c:1641
RLAPI char * TextCodepointsToUTF8(const int *codepoints, int length)
Definition: rtext.c:1620
RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color)
Definition: rtextures.c:2432
RLAPI int GetCodepoint(const char *text, int *bytesProcessed)
Definition: rtext.c:1741
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color)
Definition: rshapes.c:816
RLAPI void UnloadFont(Font font)
Definition: rtext.c:823
RLAPI void UnloadMesh(Mesh mesh)
Definition: rmodels.c:1622
RLAPI void SetWindowSize(int width, int height)
Definition: rcore.c:1599
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
Definition: rmodels.c:3269
RLAPI void SetMusicVolume(Music music, float volume)
Definition: raudio.c:1837
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color)
Definition: rshapes.c:1532
RLAPI void ShowCursor(void)
Definition: rcore.c:1927
RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color)
Definition: rmodels.c:214
RLAPI Mesh GenMeshCone(float radius, float height, int slices)
Definition: rmodels.c:2485
RLAPI const char * GetClipboardText(void)
Definition: rcore.c:1904
RLAPI void ImageColorInvert(Image *image)
Definition: rtextures.c:1909
RLAPI bool IsMouseButtonPressed(int button)
Definition: rcore.c:3696
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName)
Definition: rcore.c:2480
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 position, float fontSize, float spacing, Color tint)
Definition: rtext.c:1107
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color)
Definition: rshapes.c:459
RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2)
Definition: rmodels.c:3441
RLAPI Color ColorAlpha(Color color, float alpha)
Definition: rtextures.c:3798
RLAPI int GetFileLength(const char *fileName)
Definition: rcore.c:2865
RLAPI int GetMonitorRefreshRate(int monitor)
Definition: rcore.c:1819
RLAPI Image GenImageColor(int width, int height, Color color)
Definition: rtextures.c:605
RLAPI void SetTextureFilter(Texture2D texture, int filter)
Definition: rtextures.c:3084
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
Definition: rshapes.c:1619
RLAPI bool IsWindowHidden(void)
Definition: rcore.c:1121
RLAPI int GetRandomValue(int min, int max)
Definition: rcore.c:2779
RLAPI const char * GetGamepadName(int gamepad)
Definition: rcore.c:3594
RLAPI void SetAudioStreamPan(AudioStream stream, float pan)
Definition: raudio.c:2035
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
Definition: rtextures.c:305
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color)
Definition: rshapes.c:1095
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold)
Definition: rshapes.c:1718
RLAPI void DrawPixelV(Vector2 position, Color color)
Definition: rshapes.c:115
RLAPI int GetGlyphIndex(Font font, int codepoint)
Definition: rtext.c:1212
RLAPI bool IsGamepadAvailable(int gamepad)
Definition: rcore.c:3584
RLAPI Vector2 GetMonitorPosition(int monitor)
Definition: rcore.c:1723
RLAPI bool IsAudioStreamProcessed(AudioStream stream)
Definition: raudio.c:1985
RLAPI const char ** TextSplit(const char *text, char delimiter, int *count)
Definition: rtext.c:1488
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh)
Definition: rmodels.c:3118
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color)
Definition: rshapes.c:125
RLAPI void HideCursor(void)
Definition: rcore.c:1937
RLAPI void EndShaderMode(void)
Definition: rcore.c:2249
RLAPI void MinimizeWindow(void)
Definition: rcore.c:1307
RLAPI void EndMode2D(void)
Definition: rcore.c:2134
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint)
Definition: rtext.c:1024
RLAPI void UnloadWaveSamples(float *samples)
Definition: raudio.c:1244
RLAPI Sound LoadSoundFromWave(Wave wave)
Definition: raudio.c:848
RLAPI Sound LoadSound(const char *fileName)
Definition: raudio.c:835
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color)
Definition: rmodels.c:325
RLAPI RenderTexture2D LoadRenderTexture(int width, int height)
Definition: rtextures.c:2995
RLAPI unsigned char * DecompressData(const unsigned char *compData, int compDataSize, int *dataSize)
Definition: rcore.c:3213
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2)
Definition: rshapes.c:417
RLAPI void GenMeshTangents(Mesh *mesh)
Definition: rmodels.c:3147
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
Definition: rtextures.c:3183
RLAPI Image LoadImageAnim(const char *fileName, int *frames)
Definition: rtextures.c:268
RLAPI Mesh GenMeshSphere(float radius, int rings, int slices)
Definition: rmodels.c:2335
RLAPI Vector2 GetMouseDelta(void)
Definition: rcore.c:3776
RLAPI void SetCameraMoveControls(int keyFront, int keyBack, int keyRight, int keyLeft, int keyUp, int keyDown)
RLAPI const char * GetFileExtension(const char *fileName)
Definition: rcore.c:2882
RLAPI char * EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize)
Definition: rcore.c:3235
RLAPI Image ImageText(const char *text, int fontSize, Color color)
Definition: rtextures.c:1136
RLAPI Texture2D LoadTextureFromImage(Image image)
Definition: rtextures.c:2891
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount)
Definition: rtext.c:491
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color)
Definition: rtextures.c:2686
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
Definition: rshapes.c:1738
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
Definition: rshapes.c:262
RLAPI void PlayMusicStream(Music music)
Definition: raudio.c:1643
RLAPI int GetGamepadButtonPressed(void)
Definition: rcore.c:3678
TextureWrap
Definition: raylib.h:815
@ TEXTURE_WRAP_CLAMP
Definition: raylib.h:817
@ TEXTURE_WRAP_MIRROR_REPEAT
Definition: raylib.h:818
@ TEXTURE_WRAP_REPEAT
Definition: raylib.h:816
@ TEXTURE_WRAP_MIRROR_CLAMP
Definition: raylib.h:819
RLAPI void PauseAudioStream(AudioStream stream)
Definition: raudio.c:1999
RLAPI void PlayAudioStream(AudioStream stream)
Definition: raudio.c:1993
RLAPI GlyphInfo * LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int glyphCount, int type)
Definition: rtext.c:536
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color)
Definition: rtextures.c:2846
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color)
Definition: rmodels.c:644
RLAPI int GetTouchPointId(int index)
Definition: rcore.c:3894
RLAPI void ImageCrop(Image *image, Rectangle crop)
Definition: rtextures.c:892
RLAPI void DrawCircleV(Vector2 center, float radius, Color color)
Definition: rshapes.c:436
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color)
Definition: rtextures.c:2550
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color)
Definition: rshapes.c:237
RLAPI bool IsGamepadButtonPressed(int gamepad, int button)
Definition: rcore.c:3634
RLAPI bool IsGamepadButtonUp(int gamepad, int button)
Definition: rcore.c:3667
RLAPI void ImageColorBrightness(Image *image, int brightness)
Definition: rtextures.c:2001
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint)
Definition: rmodels.c:3319
RLAPI void MaximizeWindow(void)
Definition: rcore.c:1295
RLAPI bool IsFileExtension(const char *fileName, const char *ext)
Definition: rcore.c:2818
RLAPI char * LoadFileText(const char *fileName)
Definition: utils.c:318
RLAPI float GetMusicTimePlayed(Music music)
Definition: raudio.c:1865
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
Definition: rtextures.c:3195
RLAPI Image LoadImageFromTexture(Texture2D texture)
Definition: rtextures.c:412
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
Definition: rshapes.c:1452
RLAPI int GetMonitorPhysicalHeight(int monitor)
Definition: rcore.c:1802
RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides)
Definition: rmodels.c:2540
RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize)
Definition: rmodels.c:2766
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
Definition: rshapes.c:584
RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback)
Definition: utils.c:76
RLAPI void TextAppend(char *text, const char *append, int *position)
Definition: rtext.c:1529
bool
Definition: raylib.h:183
RLAPI bool IsCursorOnScreen(void)
Definition: rcore.c:1979
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
Definition: rshapes.c:1664
RLAPI bool ExportFontAsCode(Font font, const char *fileName)
Definition: rtext.c:837
RLAPI Vector4 ColorNormalize(Color color)
Definition: rtextures.c:3684
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch)
Definition: raudio.c:2029
RLAPI void ImageColorContrast(Image *image, float contrast)
Definition: rtextures.c:1943
RLAPI Color GetColor(unsigned int hexValue)
Definition: rtextures.c:3862
RLAPI void SetCameraMode(Camera camera, int mode)
RenderTexture RenderTexture2D
Definition: raylib.h:267
RLAPI void ImageResizeNN(Image *image, int newWidth, int newHeight)
Definition: rtextures.c:1463
RLAPI void EnableCursor(void)
Definition: rcore.c:1953
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
Definition: rshapes.c:683
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color)
Definition: rshapes.c:166
RLAPI Vector2 GetTouchPosition(int index)
Definition: rcore.c:3860
RLAPI Image GenImageWhiteNoise(int width, int height, float factor)
Definition: rtextures.c:742
RLAPI unsigned int TextLength(const char *text)
Definition: rtext.c:1264
RLAPI void SetMousePosition(int x, int y)
Definition: rcore.c:3787
RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint)
Definition: rtext.c:1251
RLAPI int GetKeyPressed(void)
Definition: rcore.c:3529
struct Vector4 Vector4
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2)
Definition: rmodels.c:3465
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType)
Definition: rcore.c:2486
RLAPI void ImageAlphaClear(Image *image, Color color, float threshold)
Definition: rtextures.c:1233
rAudioBuffer * buffer
Definition: raudio.h:94
unsigned int sampleSize
Definition: raudio.h:97
unsigned int sampleRate
Definition: raudio.h:96
rAudioProcessor * processor
Definition: raylib.h:436
unsigned int channels
Definition: raudio.h:98
int parent
Definition: raylib.h:372
char name[32]
Definition: raylib.h:371
Vector3 max
Definition: raylib.h:416
Vector3 min
Definition: raylib.h:415
float rotation
Definition: raylib.h:313
Vector2 offset
Definition: raylib.h:311
Vector2 target
Definition: raylib.h:312
float zoom
Definition: raylib.h:314
Vector3 up
Definition: raylib.h:302
int projection
Definition: raylib.h:304
Vector3 position
Definition: raylib.h:300
float fovy
Definition: raylib.h:303
Vector3 target
Definition: raylib.h:301
Definition: raylib.h:220
unsigned char a
Definition: raylib.h:224
unsigned char b
Definition: raylib.h:223
unsigned char r
Definition: raylib.h:221
unsigned char g
Definition: raylib.h:222
Definition: raylib.h:289
int glyphPadding
Definition: raylib.h:292
Rectangle * recs
Definition: raylib.h:294
Texture2D texture
Definition: raylib.h:293
int glyphCount
Definition: raylib.h:291
int baseSize
Definition: raylib.h:290
GlyphInfo * glyphs
Definition: raylib.h:295
Image image
Definition: raylib.h:285
int offsetY
Definition: raylib.h:283
int offsetX
Definition: raylib.h:282
int value
Definition: raylib.h:281
int advanceX
Definition: raylib.h:284
Definition: raylib.h:236
void * data
Definition: raylib.h:237
int format
Definition: raylib.h:241
int height
Definition: raylib.h:239
int width
Definition: raylib.h:238
int mipmaps
Definition: raylib.h:240
Shader shader
Definition: raylib.h:357
float params[4]
Definition: raylib.h:359
MaterialMap * maps
Definition: raylib.h:358
Color color
Definition: raylib.h:351
float value
Definition: raylib.h:352
Texture2D texture
Definition: raylib.h:350
Definition: raylib.h:212
float m14
Definition: raylib.h:215
float m11
Definition: raylib.h:216
float m5
Definition: raylib.h:214
float m15
Definition: raylib.h:216
float m3
Definition: raylib.h:216
float m1
Definition: raylib.h:214
float m9
Definition: raylib.h:214
float m0
Definition: raylib.h:213
float m2
Definition: raylib.h:215
float m6
Definition: raylib.h:215
float m4
Definition: raylib.h:213
float m13
Definition: raylib.h:214
float m8
Definition: raylib.h:213
float m12
Definition: raylib.h:213
float m7
Definition: raylib.h:216
float m10
Definition: raylib.h:215
Definition: raylib.h:318
unsigned char * boneIds
Definition: raylib.h:334
unsigned int * vboId
Definition: raylib.h:339
int vertexCount
Definition: raylib.h:319
float * boneWeights
Definition: raylib.h:335
float * texcoords2
Definition: raylib.h:325
float * tangents
Definition: raylib.h:327
unsigned int vaoId
Definition: raylib.h:338
float * vertices
Definition: raylib.h:323
unsigned short * indices
Definition: raylib.h:329
float * animVertices
Definition: raylib.h:332
float * animNormals
Definition: raylib.h:333
float * normals
Definition: raylib.h:326
int triangleCount
Definition: raylib.h:320
float * texcoords
Definition: raylib.h:324
unsigned char * colors
Definition: raylib.h:328
int frameCount
Definition: raylib.h:394
Transform ** framePoses
Definition: raylib.h:396
int boneCount
Definition: raylib.h:393
BoneInfo * bones
Definition: raylib.h:395
Definition: raylib.h:376
Material * materials
Definition: raylib.h:382
int * meshMaterial
Definition: raylib.h:383
int meshCount
Definition: raylib.h:379
Mesh * meshes
Definition: raylib.h:381
int materialCount
Definition: raylib.h:380
Matrix transform
Definition: raylib.h:377
int boneCount
Definition: raylib.h:386
BoneInfo * bones
Definition: raylib.h:387
Transform * bindPose
Definition: raylib.h:388
Definition: raudio.h:108
AudioStream stream
Definition: raudio.h:109
void * ctxData
Definition: raudio.h:114
int ctxType
Definition: raudio.h:113
bool looping
Definition: raudio.h:111
unsigned int frameCount
Definition: raudio.h:110
int right
Definition: raylib.h:274
int top
Definition: raylib.h:273
int layout
Definition: raylib.h:276
Rectangle source
Definition: raylib.h:271
int left
Definition: raylib.h:272
int bottom
Definition: raylib.h:275
float distance
Definition: raylib.h:408
Vector3 normal
Definition: raylib.h:410
Vector3 point
Definition: raylib.h:409
bool hit
Definition: raylib.h:407
Definition: raylib.h:400
Vector3 position
Definition: raylib.h:401
Vector3 direction
Definition: raylib.h:402
float height
Definition: raylib.h:232
float x
Definition: raylib.h:229
float y
Definition: raylib.h:230
float width
Definition: raylib.h:231
Texture depth
Definition: raylib.h:263
Texture texture
Definition: raylib.h:262
unsigned int id
Definition: raylib.h:261
Definition: raylib.h:343
int * locs
Definition: raylib.h:345
unsigned int id
Definition: raylib.h:344
Definition: raudio.h:102
unsigned int frameCount
Definition: raudio.h:104
AudioStream stream
Definition: raudio.h:103
int width
Definition: raylib.h:247
int mipmaps
Definition: raylib.h:249
int height
Definition: raylib.h:248
int format
Definition: raylib.h:250
unsigned int id
Definition: raylib.h:246
Quaternion rotation
Definition: raylib.h:365
Vector3 scale
Definition: raylib.h:366
Vector3 translation
Definition: raylib.h:364
float x
Definition: physac.h:130
float y
Definition: physac.h:131
float x
Definition: raylib.h:195
float y
Definition: raylib.h:196
float z
Definition: raylib.h:197
float x
Definition: raylib.h:202
float y
Definition: raylib.h:203
float w
Definition: raylib.h:205
float z
Definition: raylib.h:204
float lensDistortionValues[4]
Definition: raylib.h:469
float lensSeparationDistance
Definition: raylib.h:467
float interpupillaryDistance
Definition: raylib.h:468
float chromaAbCorrection[4]
Definition: raylib.h:470
float hScreenSize
Definition: raylib.h:463
float vScreenSize
Definition: raylib.h:464
int vResolution
Definition: raylib.h:462
float vScreenCenter
Definition: raylib.h:465
float eyeToScreenDistance
Definition: raylib.h:466
int hResolution
Definition: raylib.h:461
float leftScreenCenter[2]
Definition: raylib.h:479
float scale[2]
Definition: raylib.h:481
float scaleIn[2]
Definition: raylib.h:482
float leftLensCenter[2]
Definition: raylib.h:477
float rightLensCenter[2]
Definition: raylib.h:478
Matrix viewOffset[2]
Definition: raylib.h:476
Matrix projection[2]
Definition: raylib.h:475
float rightScreenCenter[2]
Definition: raylib.h:480
Definition: raudio.h:82
unsigned int sampleSize
Definition: raudio.h:85
unsigned int channels
Definition: raudio.h:86
void * data
Definition: raudio.h:87
unsigned int sampleRate
Definition: raudio.h:84
unsigned int frameCount
Definition: raudio.h:83