#include <vulkan.h>
Definition at line 2339 of file vulkan.h.
◆ alphaToOne
| VkBool32 VkPhysicalDeviceFeatures::alphaToOne |
◆ depthBiasClamp
| VkBool32 VkPhysicalDeviceFeatures::depthBiasClamp |
◆ depthBounds
| VkBool32 VkPhysicalDeviceFeatures::depthBounds |
◆ depthClamp
| VkBool32 VkPhysicalDeviceFeatures::depthClamp |
◆ drawIndirectFirstInstance
| VkBool32 VkPhysicalDeviceFeatures::drawIndirectFirstInstance |
◆ dualSrcBlend
| VkBool32 VkPhysicalDeviceFeatures::dualSrcBlend |
◆ fillModeNonSolid
| VkBool32 VkPhysicalDeviceFeatures::fillModeNonSolid |
◆ fragmentStoresAndAtomics
| VkBool32 VkPhysicalDeviceFeatures::fragmentStoresAndAtomics |
◆ fullDrawIndexUint32
| VkBool32 VkPhysicalDeviceFeatures::fullDrawIndexUint32 |
◆ geometryShader
| VkBool32 VkPhysicalDeviceFeatures::geometryShader |
◆ imageCubeArray
| VkBool32 VkPhysicalDeviceFeatures::imageCubeArray |
◆ independentBlend
| VkBool32 VkPhysicalDeviceFeatures::independentBlend |
◆ inheritedQueries
| VkBool32 VkPhysicalDeviceFeatures::inheritedQueries |
◆ largePoints
| VkBool32 VkPhysicalDeviceFeatures::largePoints |
◆ logicOp
| VkBool32 VkPhysicalDeviceFeatures::logicOp |
◆ multiDrawIndirect
| VkBool32 VkPhysicalDeviceFeatures::multiDrawIndirect |
◆ multiViewport
| VkBool32 VkPhysicalDeviceFeatures::multiViewport |
◆ occlusionQueryPrecise
| VkBool32 VkPhysicalDeviceFeatures::occlusionQueryPrecise |
◆ pipelineStatisticsQuery
| VkBool32 VkPhysicalDeviceFeatures::pipelineStatisticsQuery |
◆ robustBufferAccess
| VkBool32 VkPhysicalDeviceFeatures::robustBufferAccess |
◆ samplerAnisotropy
| VkBool32 VkPhysicalDeviceFeatures::samplerAnisotropy |
◆ sampleRateShading
| VkBool32 VkPhysicalDeviceFeatures::sampleRateShading |
◆ shaderClipDistance
| VkBool32 VkPhysicalDeviceFeatures::shaderClipDistance |
◆ shaderCullDistance
| VkBool32 VkPhysicalDeviceFeatures::shaderCullDistance |
◆ shaderFloat64
| VkBool32 VkPhysicalDeviceFeatures::shaderFloat64 |
◆ shaderImageGatherExtended
| VkBool32 VkPhysicalDeviceFeatures::shaderImageGatherExtended |
◆ shaderInt16
| VkBool32 VkPhysicalDeviceFeatures::shaderInt16 |
◆ shaderInt64
| VkBool32 VkPhysicalDeviceFeatures::shaderInt64 |
◆ shaderResourceMinLod
| VkBool32 VkPhysicalDeviceFeatures::shaderResourceMinLod |
◆ shaderResourceResidency
| VkBool32 VkPhysicalDeviceFeatures::shaderResourceResidency |
◆ shaderSampledImageArrayDynamicIndexing
| VkBool32 VkPhysicalDeviceFeatures::shaderSampledImageArrayDynamicIndexing |
◆ shaderStorageBufferArrayDynamicIndexing
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageBufferArrayDynamicIndexing |
◆ shaderStorageImageArrayDynamicIndexing
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageArrayDynamicIndexing |
◆ shaderStorageImageExtendedFormats
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageExtendedFormats |
◆ shaderStorageImageMultisample
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageMultisample |
◆ shaderStorageImageReadWithoutFormat
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat |
◆ shaderStorageImageWriteWithoutFormat
| VkBool32 VkPhysicalDeviceFeatures::shaderStorageImageWriteWithoutFormat |
◆ shaderTessellationAndGeometryPointSize
| VkBool32 VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize |
◆ shaderUniformBufferArrayDynamicIndexing
| VkBool32 VkPhysicalDeviceFeatures::shaderUniformBufferArrayDynamicIndexing |
◆ sparseBinding
| VkBool32 VkPhysicalDeviceFeatures::sparseBinding |
◆ sparseResidency16Samples
| VkBool32 VkPhysicalDeviceFeatures::sparseResidency16Samples |
◆ sparseResidency2Samples
| VkBool32 VkPhysicalDeviceFeatures::sparseResidency2Samples |
◆ sparseResidency4Samples
| VkBool32 VkPhysicalDeviceFeatures::sparseResidency4Samples |
◆ sparseResidency8Samples
| VkBool32 VkPhysicalDeviceFeatures::sparseResidency8Samples |
◆ sparseResidencyAliased
| VkBool32 VkPhysicalDeviceFeatures::sparseResidencyAliased |
◆ sparseResidencyBuffer
| VkBool32 VkPhysicalDeviceFeatures::sparseResidencyBuffer |
◆ sparseResidencyImage2D
| VkBool32 VkPhysicalDeviceFeatures::sparseResidencyImage2D |
◆ sparseResidencyImage3D
| VkBool32 VkPhysicalDeviceFeatures::sparseResidencyImage3D |
◆ tessellationShader
| VkBool32 VkPhysicalDeviceFeatures::tessellationShader |
◆ textureCompressionASTC_LDR
| VkBool32 VkPhysicalDeviceFeatures::textureCompressionASTC_LDR |
◆ textureCompressionBC
| VkBool32 VkPhysicalDeviceFeatures::textureCompressionBC |
◆ textureCompressionETC2
| VkBool32 VkPhysicalDeviceFeatures::textureCompressionETC2 |
◆ variableMultisampleRate
| VkBool32 VkPhysicalDeviceFeatures::variableMultisampleRate |
◆ vertexPipelineStoresAndAtomics
| VkBool32 VkPhysicalDeviceFeatures::vertexPipelineStoresAndAtomics |
◆ wideLines
| VkBool32 VkPhysicalDeviceFeatures::wideLines |
The documentation for this struct was generated from the following file: