City * intialiseCitiesArray(City cities[40])
Initialise cities.
void updateCityTravelCostAndBonus(City *cities, City activeCity, int citiesCounter)
Update city travel cost and bonus.
void drawCityMarkers(City *cities, City activeCity, Texture2D markers[3], int citiesCounter)
Draw city markers based of distance from active city.
void drawCityNames(City *cities, int citiesCounter, Font comfortaaRegular)
Draw city marks on the map.
const char * textureFilePath