Wise&mystical
1.0
Project about Europe
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menu.h
Go to the documentation of this file.
1
#pragma once
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#include "
raylib.h
"
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#include "
game.h
"
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#define transitiopnColor CLITERAL(Color){ 5, 10, 23, 255 }
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struct
menuButton
{
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Texture2D
button
;
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Texture2D
hoverEffect
;
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};
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struct
Circle
{
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// circle center positon
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Vector2
centerPos
;
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// circle radius
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float
radius
= 0;
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};
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struct
TransitionFrame
{
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// circle center positon
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Vector2
centerPos
;
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// circle radius
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float
radius
= 0;
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int
state
= 0;
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};
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void
drawMenuButtons
(
Circle
menuHitboxes[3],
menuButton
menuButtons[3]);
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void
hangleMenuInput
(
Circle
menuHitboxes[3],
TransitionFrame
* transitionPtr,
bool
* quitButtonPressedPtr,
bool
* drawMenuTransitionPtr);
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void
drawTransition
(
TransitionFrame
* transitionPtr,
bool
* drawMenuTransitionPtr);
game.h
hangleMenuInput
void hangleMenuInput(Circle menuHitboxes[3], TransitionFrame *transitionPtr, bool *quitButtonPressedPtr, bool *drawMenuTransitionPtr)
Handle menu input.
Definition:
menu.cpp:51
drawMenuButtons
void drawMenuButtons(Circle menuHitboxes[3], menuButton menuButtons[3])
Draw menu buttons.
Definition:
menu.cpp:8
drawTransition
void drawTransition(TransitionFrame *transitionPtr, bool *drawMenuTransitionPtr)
Draw transition animation.
Definition:
menu.cpp:79
raylib.h
Circle
Define Circle.
Definition:
menu.h:17
Circle::radius
float radius
Definition:
menu.h:23
Circle::centerPos
Vector2 centerPos
Definition:
menu.h:20
Texture
Definition:
raylib.h:245
TransitionFrame
Definition:
menu.h:26
TransitionFrame::centerPos
Vector2 centerPos
Definition:
menu.h:29
TransitionFrame::radius
float radius
Definition:
menu.h:32
TransitionFrame::state
int state
Definition:
menu.h:34
Vector2
Definition:
physac.h:129
menuButton
Definition:
menu.h:7
menuButton::button
Texture2D button
Definition:
menu.h:9
menuButton::hoverEffect
Texture2D hoverEffect
Definition:
menu.h:11
Game
_build
menu.h
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1.9.5