11 for (
int i = 0; i < 3; i++)
54 for (
int i = 0; i < 3; i++)
62 *drawMenuTransitionPtr =
true;
69 *quitButtonPressedPtr =
true;
82 if (*drawMenuTransitionPtr)
85 transitionPtr->
state = 1;
87 else if (!*drawMenuTransitionPtr)
90 transitionPtr->
state = -1;
94 switch (transitionPtr->
state)
98 transitionPtr->
radius += 1;
101 if (transitionPtr->
radius >= 1120)
104 transitionPtr->
radius = 1120;
106 *drawMenuTransitionPtr =
false;
112 transitionPtr->
radius -= 1;
115 if (transitionPtr->
radius <= 0)
118 transitionPtr->
radius = 0;
121 transitionPtr->
state = 0;
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
RLAPI Vector2 GetMousePosition(void)
RLAPI bool IsMouseButtonPressed(int button)
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint)
RLAPI void DrawCircleV(Vector2 center, float radius, Color color)