Here is a list of all class members with links to the classes they belong to:
- b -
- b : Color, VkComponentMapping, VoxColor
- b0 : ma_biquad, ma_biquad_config
- b1 : ma_biquad, ma_biquad_config
- b2 : ma_biquad, ma_biquad_config
- back : BiStack, VkPipelineDepthStencilStateCreateInfo
- backend : ma_context, ma_resource_manager_data_source, ma_resource_manager_data_supply
- base : ma_data_source_node, ma_node_graph, ma_splitter_node
- base_color_factor : cgltf_pbr_metallic_roughness
- base_color_texture : cgltf_pbr_metallic_roughness
- baseArrayLayer : VkClearRect, VkImageSubresourceLayers, VkImageSubresourceRange
- baseMipLevel : VkImageSubresourceRange
- baseNode : ma_biquad_node, ma_bpf_node, ma_delay_node, ma_engine_node, ma_hishelf_node, ma_hpf_node, ma_loshelf_node, ma_lpf_node, ma_notch_node, ma_peak_node
- basePath : CoreData
- basePipelineHandle : VkComputePipelineCreateInfo, VkGraphicsPipelineCreateInfo
- basePipelineIndex : VkComputePipelineCreateInfo, VkGraphicsPipelineCreateInfo
- baseSize : Font
- basisu_image : cgltf_texture
- BatteryLevel : _XINPUT_BATTERY_INFORMATION
- BatteryType : _XINPUT_BATTERY_INFORMATION
- bbits : MsfCookedFrame
- bext : drwav_metadata
- bigIcon : _GLFWwindowWin32
- bin : cgltf_data, ma_noise
- bin_size : cgltf_data
- BindAPI : _GLFWlibraryEGL
- bindCount : VkSparseBufferMemoryBindInfo, VkSparseImageMemoryBindInfo, VkSparseImageOpaqueMemoryBindInfo
- binding : VkDescriptorSetLayoutBinding, VkVertexInputAttributeDescription, VkVertexInputBindingDescription
- bindingCount : VkDescriptorSetLayoutCreateInfo
- bindPose : Model
- biquad : ma_biquad_node, ma_biquad_node_config
- bitbuf : sinfl
- bitcnt : sdefl, sinfl
- bitptr : sinfl
- bitrate_kbps : drmp3dec_frame_info
- bits : jar_mod_context_t, sdefl
- bitsPerSample : drflac, drflac_frame_header, drflac_streaminfo, drwav, drwav_data_format, drwav_fmt
- blanking : _GLFWlibraryX11
- bLeftTrigger : _XINPUT_GAMEPAD
- blendConstants : VkPipelineColorBlendStateCreateInfo
- blendEnable : VkPipelineColorBlendAttachmentState
- blockAlign : drwav_fmt
- blockSizeInPCMFrames : drflac_frame_header
- blockStart : drwav_cue_point
- blue : GLFWgammaramp
- blueBits : _GLFWfbconfig, GLFWvidmode
- body : PhysicsShape
- bodyA : PhysicsManifoldData
- bodyB : PhysicsManifoldData
- boneCount : Model, ModelAnimation
- boneIds : Mesh
- bones : Model, ModelAnimation
- boneWeights : Mesh
- bonus : City
- borderColor : VkSamplerCreateInfo
- bottom : _GLFWwindowWayland, NPatchInfo
- bpf : ma_bpf_node, ma_bpf_node_config
- bpf2Count : ma_bpf
- bpm : jar_mod_context_t, tracker_state_
- bq : ma_bpf2, ma_hishelf2, ma_hpf2, ma_loshelf2, ma_lpf2, ma_notch2, ma_peak2
- breakup : ma_job
- bRightTrigger : _XINPUT_GAMEPAD
- brownian : ma_noise
- bs : drflac
- buckets : MemPool
- buf_index : tracker_state_
- buffer : _GLFWcontextOSMesa, _GLFWcursorWayland, _GLFWwindowWayland
- Buffer : AudioData
- buffer : AudioStream, cgltf_buffer_view, cgltf_meshopt_compression, ma_resource_manager_data_buffer, ma_resource_manager_data_source, VkBindBufferMemoryInfo, VkBufferMemoryBarrier, VkBufferMemoryRequirementsInfo2, VkBufferViewCreateInfo, VkDescriptorBufferInfo, VkMemoryDedicatedAllocateInfo, VkSparseBufferMemoryBindInfo
- buffer_view : cgltf_accessor, cgltf_draco_mesh_compression, cgltf_image
- buffer_views : cgltf_data
- buffer_views_count : cgltf_data
- bufferBindCount : VkBindSparseInfo
- bufferCount : rlRenderBatch
- bufferFeatures : VkFormatProperties
- bufferImageGranularity : VkPhysicalDeviceLimits
- bufferImageHeight : VkBufferImageCopy
- bufferOffset : VkBufferImageCopy
- bufferRowLength : VkBufferImageCopy
- buffers : cgltf_data
- buffers_count : cgltf_data
- bufferSizeInFrames : ma_delay
- bump_texname : tinyobj_material_t
- bundle : _GLFWlibraryNS
- button : menuButton
- buttonCount : _GLFWjoystick, _GLFWobjenumWin32
- buttons : _GLFWjoystick, _GLFWjoystickNS, _GLFWmapping, GLFWgamepadstate
- bytesRemaining : drwav
- bytesRemainingInBlock : drwav