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Project about Europe
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- b -
b :
Color
,
VkComponentMapping
,
VoxColor
b0 :
ma_biquad
,
ma_biquad_config
b1 :
ma_biquad
,
ma_biquad_config
b2 :
ma_biquad
,
ma_biquad_config
back :
BiStack
,
VkPipelineDepthStencilStateCreateInfo
backend :
ma_context
,
ma_resource_manager_data_source
,
ma_resource_manager_data_supply
base :
ma_data_source_node
,
ma_node_graph
,
ma_splitter_node
base_color_factor :
cgltf_pbr_metallic_roughness
base_color_texture :
cgltf_pbr_metallic_roughness
baseArrayLayer :
VkClearRect
,
VkImageSubresourceLayers
,
VkImageSubresourceRange
baseMipLevel :
VkImageSubresourceRange
baseNode :
ma_biquad_node
,
ma_bpf_node
,
ma_delay_node
,
ma_engine_node
,
ma_hishelf_node
,
ma_hpf_node
,
ma_loshelf_node
,
ma_lpf_node
,
ma_notch_node
,
ma_peak_node
basePath :
CoreData
basePipelineHandle :
VkComputePipelineCreateInfo
,
VkGraphicsPipelineCreateInfo
basePipelineIndex :
VkComputePipelineCreateInfo
,
VkGraphicsPipelineCreateInfo
baseSize :
Font
basisu_image :
cgltf_texture
BatteryLevel :
_XINPUT_BATTERY_INFORMATION
BatteryType :
_XINPUT_BATTERY_INFORMATION
bbits :
MsfCookedFrame
bext :
drwav_metadata
bigIcon :
_GLFWwindowWin32
bin :
cgltf_data
,
ma_noise
bin_size :
cgltf_data
BindAPI :
_GLFWlibraryEGL
bindCount :
VkSparseBufferMemoryBindInfo
,
VkSparseImageMemoryBindInfo
,
VkSparseImageOpaqueMemoryBindInfo
binding :
VkDescriptorSetLayoutBinding
,
VkVertexInputAttributeDescription
,
VkVertexInputBindingDescription
bindingCount :
VkDescriptorSetLayoutCreateInfo
bindPose :
Model
biquad :
ma_biquad_node
,
ma_biquad_node_config
bitbuf :
sinfl
bitcnt :
sdefl
,
sinfl
bitptr :
sinfl
bitrate_kbps :
drmp3dec_frame_info
bits :
jar_mod_context_t
,
sdefl
bitsPerSample :
drflac
,
drflac_frame_header
,
drflac_streaminfo
,
drwav
,
drwav_data_format
,
drwav_fmt
blanking :
_GLFWlibraryX11
bLeftTrigger :
_XINPUT_GAMEPAD
blendConstants :
VkPipelineColorBlendStateCreateInfo
blendEnable :
VkPipelineColorBlendAttachmentState
blockAlign :
drwav_fmt
blockSizeInPCMFrames :
drflac_frame_header
blockStart :
drwav_cue_point
blue :
GLFWgammaramp
blueBits :
_GLFWfbconfig
,
GLFWvidmode
body :
PhysicsShape
bodyA :
PhysicsManifoldData
bodyB :
PhysicsManifoldData
boneCount :
Model
,
ModelAnimation
boneIds :
Mesh
bones :
Model
,
ModelAnimation
boneWeights :
Mesh
bonus :
City
borderColor :
VkSamplerCreateInfo
bottom :
_GLFWwindowWayland
,
NPatchInfo
bpf :
ma_bpf_node
,
ma_bpf_node_config
bpf2Count :
ma_bpf
bpm :
jar_mod_context_t
,
tracker_state_
bq :
ma_bpf2
,
ma_hishelf2
,
ma_hpf2
,
ma_loshelf2
,
ma_lpf2
,
ma_notch2
,
ma_peak2
breakup :
ma_job
bRightTrigger :
_XINPUT_GAMEPAD
brownian :
ma_noise
bs :
drflac
buckets :
MemPool
buf_index :
tracker_state_
buffer :
_GLFWcontextOSMesa
,
_GLFWcursorWayland
,
_GLFWwindowWayland
Buffer :
AudioData
buffer :
AudioStream
,
cgltf_buffer_view
,
cgltf_meshopt_compression
,
ma_resource_manager_data_buffer
,
ma_resource_manager_data_source
,
VkBindBufferMemoryInfo
,
VkBufferMemoryBarrier
,
VkBufferMemoryRequirementsInfo2
,
VkBufferViewCreateInfo
,
VkDescriptorBufferInfo
,
VkMemoryDedicatedAllocateInfo
,
VkSparseBufferMemoryBindInfo
buffer_view :
cgltf_accessor
,
cgltf_draco_mesh_compression
,
cgltf_image
buffer_views :
cgltf_data
buffer_views_count :
cgltf_data
bufferBindCount :
VkBindSparseInfo
bufferCount :
rlRenderBatch
bufferFeatures :
VkFormatProperties
bufferImageGranularity :
VkPhysicalDeviceLimits
bufferImageHeight :
VkBufferImageCopy
bufferOffset :
VkBufferImageCopy
bufferRowLength :
VkBufferImageCopy
buffers :
cgltf_data
buffers_count :
cgltf_data
bufferSizeInFrames :
ma_delay
bump_texname :
tinyobj_material_t
bundle :
_GLFWlibraryNS
button :
menuButton
buttonCount :
_GLFWjoystick
,
_GLFWobjenumWin32
buttons :
_GLFWjoystick
,
_GLFWjoystickNS
,
_GLFWmapping
,
GLFWgamepadstate
bytesRemaining :
drwav
bytesRemainingInBlock :
drwav
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