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Wise&mystical
1.0
Project about Europe
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Collaboration diagram for CoreData:| float CoreData::axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS] |
| int CoreData::charPressedQueue[MAX_CHAR_PRESSED_QUEUE] |
| char CoreData::currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS] |
| char CoreData::currentKeyState[MAX_KEYBOARD_KEYS] |
| char CoreData::currentTouchState[MAX_TOUCH_POINTS] |
| struct { ... } CoreData::Gamepad |
| struct { ... } CoreData::Input |
| struct { ... } CoreData::Keyboard |
| int CoreData::keyPressedQueue[MAX_KEY_PRESSED_QUEUE] |
| struct { ... } CoreData::Mouse |
| char CoreData::name[MAX_GAMEPADS][64] |
| int CoreData::pointId[MAX_TOUCH_POINTS] |
| Vector2 CoreData::position[MAX_TOUCH_POINTS] |
| char CoreData::previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS] |
| char CoreData::previousKeyState[MAX_KEYBOARD_KEYS] |
| char CoreData::previousTouchState[MAX_TOUCH_POINTS] |
| bool CoreData::ready[MAX_GAMEPADS] |
| struct { ... } CoreData::Storage |
| struct { ... } CoreData::Time |
| struct { ... } CoreData::Touch |
| struct { ... } CoreData::Window |