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Wise&mystical
1.0
Project about Europe
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float CoreData::axisState[MAX_GAMEPADS][MAX_GAMEPAD_AXIS] |
int CoreData::charPressedQueue[MAX_CHAR_PRESSED_QUEUE] |
char CoreData::currentButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS] |
char CoreData::currentKeyState[MAX_KEYBOARD_KEYS] |
char CoreData::currentTouchState[MAX_TOUCH_POINTS] |
struct { ... } CoreData::Gamepad |
struct { ... } CoreData::Input |
struct { ... } CoreData::Keyboard |
int CoreData::keyPressedQueue[MAX_KEY_PRESSED_QUEUE] |
struct { ... } CoreData::Mouse |
char CoreData::name[MAX_GAMEPADS][64] |
int CoreData::pointId[MAX_TOUCH_POINTS] |
Vector2 CoreData::position[MAX_TOUCH_POINTS] |
char CoreData::previousButtonState[MAX_GAMEPADS][MAX_GAMEPAD_BUTTONS] |
char CoreData::previousKeyState[MAX_KEYBOARD_KEYS] |
char CoreData::previousTouchState[MAX_TOUCH_POINTS] |
bool CoreData::ready[MAX_GAMEPADS] |
struct { ... } CoreData::Storage |
struct { ... } CoreData::Time |
struct { ... } CoreData::Touch |
struct { ... } CoreData::Window |