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RMAPI float | Clamp (float value, float min, float max) |
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RMAPI float | Lerp (float start, float end, float amount) |
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RMAPI float | Normalize (float value, float start, float end) |
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RMAPI float | Remap (float value, float inputStart, float inputEnd, float outputStart, float outputEnd) |
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RMAPI int | FloatEquals (float x, float y) |
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RMAPI Vector2 | Vector2Zero (void) |
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RMAPI Vector2 | Vector2One (void) |
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RMAPI Vector2 | Vector2Add (Vector2 v1, Vector2 v2) |
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RMAPI Vector2 | Vector2AddValue (Vector2 v, float add) |
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RMAPI Vector2 | Vector2Subtract (Vector2 v1, Vector2 v2) |
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RMAPI Vector2 | Vector2SubtractValue (Vector2 v, float sub) |
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RMAPI float | Vector2Length (Vector2 v) |
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RMAPI float | Vector2LengthSqr (Vector2 v) |
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RMAPI float | Vector2DotProduct (Vector2 v1, Vector2 v2) |
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RMAPI float | Vector2Distance (Vector2 v1, Vector2 v2) |
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RMAPI float | Vector2DistanceSqr (Vector2 v1, Vector2 v2) |
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RMAPI float | Vector2Angle (Vector2 v1, Vector2 v2) |
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RMAPI Vector2 | Vector2Scale (Vector2 v, float scale) |
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RMAPI Vector2 | Vector2Multiply (Vector2 v1, Vector2 v2) |
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RMAPI Vector2 | Vector2Negate (Vector2 v) |
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RMAPI Vector2 | Vector2Divide (Vector2 v1, Vector2 v2) |
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RMAPI Vector2 | Vector2Normalize (Vector2 v) |
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RMAPI Vector2 | Vector2Transform (Vector2 v, Matrix mat) |
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RMAPI Vector2 | Vector2Lerp (Vector2 v1, Vector2 v2, float amount) |
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RMAPI Vector2 | Vector2Reflect (Vector2 v, Vector2 normal) |
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RMAPI Vector2 | Vector2Rotate (Vector2 v, float angle) |
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RMAPI Vector2 | Vector2MoveTowards (Vector2 v, Vector2 target, float maxDistance) |
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RMAPI Vector2 | Vector2Invert (Vector2 v) |
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RMAPI Vector2 | Vector2Clamp (Vector2 v, Vector2 min, Vector2 max) |
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RMAPI Vector2 | Vector2ClampValue (Vector2 v, float min, float max) |
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RMAPI int | Vector2Equals (Vector2 p, Vector2 q) |
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RMAPI Vector3 | Vector3Zero (void) |
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RMAPI Vector3 | Vector3One (void) |
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RMAPI Vector3 | Vector3Add (Vector3 v1, Vector3 v2) |
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RMAPI Vector3 | Vector3AddValue (Vector3 v, float add) |
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RMAPI Vector3 | Vector3Subtract (Vector3 v1, Vector3 v2) |
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RMAPI Vector3 | Vector3SubtractValue (Vector3 v, float sub) |
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RMAPI Vector3 | Vector3Scale (Vector3 v, float scalar) |
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RMAPI Vector3 | Vector3Multiply (Vector3 v1, Vector3 v2) |
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RMAPI Vector3 | Vector3CrossProduct (Vector3 v1, Vector3 v2) |
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RMAPI Vector3 | Vector3Perpendicular (Vector3 v) |
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RMAPI float | Vector3Length (const Vector3 v) |
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RMAPI float | Vector3LengthSqr (const Vector3 v) |
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RMAPI float | Vector3DotProduct (Vector3 v1, Vector3 v2) |
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RMAPI float | Vector3Distance (Vector3 v1, Vector3 v2) |
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RMAPI float | Vector3DistanceSqr (Vector3 v1, Vector3 v2) |
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RMAPI float | Vector3Angle (Vector3 v1, Vector3 v2) |
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RMAPI Vector3 | Vector3Negate (Vector3 v) |
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RMAPI Vector3 | Vector3Divide (Vector3 v1, Vector3 v2) |
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RMAPI Vector3 | Vector3Normalize (Vector3 v) |
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RMAPI void | Vector3OrthoNormalize (Vector3 *v1, Vector3 *v2) |
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RMAPI Vector3 | Vector3Transform (Vector3 v, Matrix mat) |
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RMAPI Vector3 | Vector3RotateByQuaternion (Vector3 v, Quaternion q) |
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RMAPI Vector3 | Vector3Lerp (Vector3 v1, Vector3 v2, float amount) |
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RMAPI Vector3 | Vector3Reflect (Vector3 v, Vector3 normal) |
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RMAPI Vector3 | Vector3Min (Vector3 v1, Vector3 v2) |
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RMAPI Vector3 | Vector3Max (Vector3 v1, Vector3 v2) |
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RMAPI Vector3 | Vector3Barycenter (Vector3 p, Vector3 a, Vector3 b, Vector3 c) |
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RMAPI Vector3 | Vector3Unproject (Vector3 source, Matrix projection, Matrix view) |
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RMAPI float3 | Vector3ToFloatV (Vector3 v) |
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RMAPI Vector3 | Vector3Invert (Vector3 v) |
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RMAPI Vector3 | Vector3Clamp (Vector3 v, Vector3 min, Vector3 max) |
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RMAPI Vector3 | Vector3ClampValue (Vector3 v, float min, float max) |
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RMAPI int | Vector3Equals (Vector3 p, Vector3 q) |
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RMAPI Vector3 | Vector3Refract (Vector3 v, Vector3 n, float r) |
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RMAPI float | MatrixDeterminant (Matrix mat) |
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RMAPI float | MatrixTrace (Matrix mat) |
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RMAPI Matrix | MatrixTranspose (Matrix mat) |
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RMAPI Matrix | MatrixInvert (Matrix mat) |
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RMAPI Matrix | MatrixIdentity (void) |
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RMAPI Matrix | MatrixAdd (Matrix left, Matrix right) |
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RMAPI Matrix | MatrixSubtract (Matrix left, Matrix right) |
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RMAPI Matrix | MatrixMultiply (Matrix left, Matrix right) |
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RMAPI Matrix | MatrixTranslate (float x, float y, float z) |
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RMAPI Matrix | MatrixRotate (Vector3 axis, float angle) |
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RMAPI Matrix | MatrixRotateX (float angle) |
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RMAPI Matrix | MatrixRotateY (float angle) |
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RMAPI Matrix | MatrixRotateZ (float angle) |
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RMAPI Matrix | MatrixRotateXYZ (Vector3 ang) |
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RMAPI Matrix | MatrixRotateZYX (Vector3 ang) |
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RMAPI Matrix | MatrixScale (float x, float y, float z) |
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RMAPI Matrix | MatrixFrustum (double left, double right, double bottom, double top, double near, double far) |
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RMAPI Matrix | MatrixPerspective (double fovy, double aspect, double near, double far) |
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RMAPI Matrix | MatrixOrtho (double left, double right, double bottom, double top, double near, double far) |
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RMAPI Matrix | MatrixLookAt (Vector3 eye, Vector3 target, Vector3 up) |
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RMAPI float16 | MatrixToFloatV (Matrix mat) |
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RMAPI Quaternion | QuaternionAdd (Quaternion q1, Quaternion q2) |
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RMAPI Quaternion | QuaternionAddValue (Quaternion q, float add) |
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RMAPI Quaternion | QuaternionSubtract (Quaternion q1, Quaternion q2) |
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RMAPI Quaternion | QuaternionSubtractValue (Quaternion q, float sub) |
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RMAPI Quaternion | QuaternionIdentity (void) |
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RMAPI float | QuaternionLength (Quaternion q) |
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RMAPI Quaternion | QuaternionNormalize (Quaternion q) |
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RMAPI Quaternion | QuaternionInvert (Quaternion q) |
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RMAPI Quaternion | QuaternionMultiply (Quaternion q1, Quaternion q2) |
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RMAPI Quaternion | QuaternionScale (Quaternion q, float mul) |
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RMAPI Quaternion | QuaternionDivide (Quaternion q1, Quaternion q2) |
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RMAPI Quaternion | QuaternionLerp (Quaternion q1, Quaternion q2, float amount) |
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RMAPI Quaternion | QuaternionNlerp (Quaternion q1, Quaternion q2, float amount) |
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RMAPI Quaternion | QuaternionSlerp (Quaternion q1, Quaternion q2, float amount) |
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RMAPI Quaternion | QuaternionFromVector3ToVector3 (Vector3 from, Vector3 to) |
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RMAPI Quaternion | QuaternionFromMatrix (Matrix mat) |
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RMAPI Matrix | QuaternionToMatrix (Quaternion q) |
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RMAPI Quaternion | QuaternionFromAxisAngle (Vector3 axis, float angle) |
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RMAPI void | QuaternionToAxisAngle (Quaternion q, Vector3 *outAxis, float *outAngle) |
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RMAPI Quaternion | QuaternionFromEuler (float pitch, float yaw, float roll) |
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RMAPI Vector3 | QuaternionToEuler (Quaternion q) |
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RMAPI Quaternion | QuaternionTransform (Quaternion q, Matrix mat) |
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RMAPI int | QuaternionEquals (Quaternion p, Quaternion q) |
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