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win32_joystick.h
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1//========================================================================
2// GLFW 3.4 Win32 - www.glfw.org
3//------------------------------------------------------------------------
4// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org>
5//
6// This software is provided 'as-is', without any express or implied
7// warranty. In no event will the authors be held liable for any damages
8// arising from the use of this software.
9//
10// Permission is granted to anyone to use this software for any purpose,
11// including commercial applications, and to alter it and redistribute it
12// freely, subject to the following restrictions:
13//
14// 1. The origin of this software must not be misrepresented; you must not
15// claim that you wrote the original software. If you use this software
16// in a product, an acknowledgment in the product documentation would
17// be appreciated but is not required.
18//
19// 2. Altered source versions must be plainly marked as such, and must not
20// be misrepresented as being the original software.
21//
22// 3. This notice may not be removed or altered from any source
23// distribution.
24//
25//========================================================================
26
27#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32
28#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; }
29
30#define _GLFW_PLATFORM_MAPPING_NAME "Windows"
31
32// Joystick element (axis, button or slider)
33//
34typedef struct _GLFWjoyobjectWin32
35{
36 int offset;
37 int type;
39
40// Win32-specific per-joystick data
41//
42typedef struct _GLFWjoystickWin32
43{
46 IDirectInputDevice8W* device;
47 DWORD index;
48 GUID guid;
50
53
_GLFWjoyobjectWin32 * objects
IDirectInputDevice8W * device
void _glfwDetectJoystickDisconnectionWin32(void)
void _glfwDetectJoystickConnectionWin32(void)