31 #error OpenGL header already included (API: gl), remove previous include!
42#ifndef GLAD_PLATFORM_H_
43#define GLAD_PLATFORM_H_
45#ifndef GLAD_PLATFORM_WIN32
46 #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
47 #define GLAD_PLATFORM_WIN32 1
49 #define GLAD_PLATFORM_WIN32 0
53#ifndef GLAD_PLATFORM_APPLE
55 #define GLAD_PLATFORM_APPLE 1
57 #define GLAD_PLATFORM_APPLE 0
61#ifndef GLAD_PLATFORM_EMSCRIPTEN
63 #define GLAD_PLATFORM_EMSCRIPTEN 1
65 #define GLAD_PLATFORM_EMSCRIPTEN 0
69#ifndef GLAD_PLATFORM_UWP
70 #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
72 #if __has_include(<winapifamily.h>)
73 #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
75 #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
76 #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
80 #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
81 #include <winapifamily.h>
82 #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
83 #define GLAD_PLATFORM_UWP 1
87 #ifndef GLAD_PLATFORM_UWP
88 #define GLAD_PLATFORM_UWP 0
93 #define GLAD_GNUC_EXTENSION __extension__
95 #define GLAD_GNUC_EXTENSION
99 #if defined(GLAD_API_CALL_EXPORT)
100 #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
101 #if defined(GLAD_API_CALL_EXPORT_BUILD)
102 #if defined(__GNUC__)
103 #define GLAD_API_CALL __attribute__ ((dllexport)) extern
105 #define GLAD_API_CALL __declspec(dllexport) extern
108 #if defined(__GNUC__)
109 #define GLAD_API_CALL __attribute__ ((dllimport)) extern
111 #define GLAD_API_CALL __declspec(dllimport) extern
114 #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
115 #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
117 #define GLAD_API_CALL extern
120 #define GLAD_API_CALL extern
125 #define GLAD_API_PTR APIENTRY
126#elif GLAD_PLATFORM_WIN32
127 #define GLAD_API_PTR __stdcall
133#define GLAPI GLAD_API_CALL
137#define GLAPIENTRY GLAD_API_PTR
141#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
142#define GLAD_VERSION_MAJOR(version) (version / 10000)
143#define GLAD_VERSION_MINOR(version) (version % 10000)
156#define GL_2_BYTES 0x1407
158#define GL_3D_COLOR 0x0602
159#define GL_3D_COLOR_TEXTURE 0x0603
160#define GL_3_BYTES 0x1408
161#define GL_4D_COLOR_TEXTURE 0x0604
162#define GL_4_BYTES 0x1409
163#define GL_ACCUM 0x0100
164#define GL_ACCUM_ALPHA_BITS 0x0D5B
165#define GL_ACCUM_BLUE_BITS 0x0D5A
166#define GL_ACCUM_BUFFER_BIT 0x00000200
167#define GL_ACCUM_CLEAR_VALUE 0x0B80
168#define GL_ACCUM_GREEN_BITS 0x0D59
169#define GL_ACCUM_RED_BITS 0x0D58
170#define GL_ACTIVE_ATTRIBUTES 0x8B89
171#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
172#define GL_ACTIVE_TEXTURE 0x84E0
173#define GL_ACTIVE_UNIFORMS 0x8B86
174#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
175#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
176#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
178#define GL_ADD_SIGNED 0x8574
179#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
180#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
181#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
182#define GL_ALPHA 0x1906
183#define GL_ALPHA12 0x803D
184#define GL_ALPHA16 0x803E
185#define GL_ALPHA4 0x803B
186#define GL_ALPHA8 0x803C
187#define GL_ALPHA_BIAS 0x0D1D
188#define GL_ALPHA_BITS 0x0D55
189#define GL_ALPHA_INTEGER 0x8D97
190#define GL_ALPHA_SCALE 0x0D1C
191#define GL_ALPHA_TEST 0x0BC0
192#define GL_ALPHA_TEST_FUNC 0x0BC1
193#define GL_ALPHA_TEST_REF 0x0BC2
194#define GL_ALREADY_SIGNALED 0x911A
195#define GL_ALWAYS 0x0207
196#define GL_AMBIENT 0x1200
197#define GL_AMBIENT_AND_DIFFUSE 0x1602
199#define GL_AND_INVERTED 0x1504
200#define GL_AND_REVERSE 0x1502
201#define GL_ANY_SAMPLES_PASSED 0x8C2F
202#define GL_ARRAY_BUFFER 0x8892
203#define GL_ARRAY_BUFFER_BINDING 0x8894
204#define GL_ATTACHED_SHADERS 0x8B85
205#define GL_ATTRIB_STACK_DEPTH 0x0BB0
206#define GL_AUTO_NORMAL 0x0D80
207#define GL_AUX0 0x0409
208#define GL_AUX1 0x040A
209#define GL_AUX2 0x040B
210#define GL_AUX3 0x040C
211#define GL_AUX_BUFFERS 0x0C00
212#define GL_BACK 0x0405
213#define GL_BACK_LEFT 0x0402
214#define GL_BACK_RIGHT 0x0403
216#define GL_BGRA 0x80E1
217#define GL_BGRA_INTEGER 0x8D9B
218#define GL_BGR_INTEGER 0x8D9A
219#define GL_BITMAP 0x1A00
220#define GL_BITMAP_TOKEN 0x0704
221#define GL_BLEND 0x0BE2
222#define GL_BLEND_COLOR 0x8005
223#define GL_BLEND_DST 0x0BE0
224#define GL_BLEND_DST_ALPHA 0x80CA
225#define GL_BLEND_DST_RGB 0x80C8
226#define GL_BLEND_EQUATION 0x8009
227#define GL_BLEND_EQUATION_ALPHA 0x883D
228#define GL_BLEND_EQUATION_RGB 0x8009
229#define GL_BLEND_SRC 0x0BE1
230#define GL_BLEND_SRC_ALPHA 0x80CB
231#define GL_BLEND_SRC_RGB 0x80C9
232#define GL_BLUE 0x1905
233#define GL_BLUE_BIAS 0x0D1B
234#define GL_BLUE_BITS 0x0D54
235#define GL_BLUE_INTEGER 0x8D96
236#define GL_BLUE_SCALE 0x0D1A
237#define GL_BOOL 0x8B56
238#define GL_BOOL_VEC2 0x8B57
239#define GL_BOOL_VEC3 0x8B58
240#define GL_BOOL_VEC4 0x8B59
241#define GL_BUFFER 0x82E0
242#define GL_BUFFER_ACCESS 0x88BB
243#define GL_BUFFER_ACCESS_FLAGS 0x911F
244#define GL_BUFFER_MAPPED 0x88BC
245#define GL_BUFFER_MAP_LENGTH 0x9120
246#define GL_BUFFER_MAP_OFFSET 0x9121
247#define GL_BUFFER_MAP_POINTER 0x88BD
248#define GL_BUFFER_SIZE 0x8764
249#define GL_BUFFER_USAGE 0x8765
250#define GL_BYTE 0x1400
251#define GL_C3F_V3F 0x2A24
252#define GL_C4F_N3F_V3F 0x2A26
253#define GL_C4UB_V2F 0x2A22
254#define GL_C4UB_V3F 0x2A23
256#define GL_CLAMP 0x2900
257#define GL_CLAMP_FRAGMENT_COLOR 0x891B
258#define GL_CLAMP_READ_COLOR 0x891C
259#define GL_CLAMP_TO_BORDER 0x812D
260#define GL_CLAMP_TO_EDGE 0x812F
261#define GL_CLAMP_VERTEX_COLOR 0x891A
262#define GL_CLEAR 0x1500
263#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
264#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
265#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
266#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
267#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
268#define GL_CLIP_DISTANCE0 0x3000
269#define GL_CLIP_DISTANCE1 0x3001
270#define GL_CLIP_DISTANCE2 0x3002
271#define GL_CLIP_DISTANCE3 0x3003
272#define GL_CLIP_DISTANCE4 0x3004
273#define GL_CLIP_DISTANCE5 0x3005
274#define GL_CLIP_DISTANCE6 0x3006
275#define GL_CLIP_DISTANCE7 0x3007
276#define GL_CLIP_PLANE0 0x3000
277#define GL_CLIP_PLANE1 0x3001
278#define GL_CLIP_PLANE2 0x3002
279#define GL_CLIP_PLANE3 0x3003
280#define GL_CLIP_PLANE4 0x3004
281#define GL_CLIP_PLANE5 0x3005
282#define GL_COEFF 0x0A00
283#define GL_COLOR 0x1800
284#define GL_COLOR_ARRAY 0x8076
285#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
286#define GL_COLOR_ARRAY_POINTER 0x8090
287#define GL_COLOR_ARRAY_SIZE 0x8081
288#define GL_COLOR_ARRAY_STRIDE 0x8083
289#define GL_COLOR_ARRAY_TYPE 0x8082
290#define GL_COLOR_ATTACHMENT0 0x8CE0
291#define GL_COLOR_ATTACHMENT1 0x8CE1
292#define GL_COLOR_ATTACHMENT10 0x8CEA
293#define GL_COLOR_ATTACHMENT11 0x8CEB
294#define GL_COLOR_ATTACHMENT12 0x8CEC
295#define GL_COLOR_ATTACHMENT13 0x8CED
296#define GL_COLOR_ATTACHMENT14 0x8CEE
297#define GL_COLOR_ATTACHMENT15 0x8CEF
298#define GL_COLOR_ATTACHMENT16 0x8CF0
299#define GL_COLOR_ATTACHMENT17 0x8CF1
300#define GL_COLOR_ATTACHMENT18 0x8CF2
301#define GL_COLOR_ATTACHMENT19 0x8CF3
302#define GL_COLOR_ATTACHMENT2 0x8CE2
303#define GL_COLOR_ATTACHMENT20 0x8CF4
304#define GL_COLOR_ATTACHMENT21 0x8CF5
305#define GL_COLOR_ATTACHMENT22 0x8CF6
306#define GL_COLOR_ATTACHMENT23 0x8CF7
307#define GL_COLOR_ATTACHMENT24 0x8CF8
308#define GL_COLOR_ATTACHMENT25 0x8CF9
309#define GL_COLOR_ATTACHMENT26 0x8CFA
310#define GL_COLOR_ATTACHMENT27 0x8CFB
311#define GL_COLOR_ATTACHMENT28 0x8CFC
312#define GL_COLOR_ATTACHMENT29 0x8CFD
313#define GL_COLOR_ATTACHMENT3 0x8CE3
314#define GL_COLOR_ATTACHMENT30 0x8CFE
315#define GL_COLOR_ATTACHMENT31 0x8CFF
316#define GL_COLOR_ATTACHMENT4 0x8CE4
317#define GL_COLOR_ATTACHMENT5 0x8CE5
318#define GL_COLOR_ATTACHMENT6 0x8CE6
319#define GL_COLOR_ATTACHMENT7 0x8CE7
320#define GL_COLOR_ATTACHMENT8 0x8CE8
321#define GL_COLOR_ATTACHMENT9 0x8CE9
322#define GL_COLOR_BUFFER_BIT 0x00004000
323#define GL_COLOR_CLEAR_VALUE 0x0C22
324#define GL_COLOR_INDEX 0x1900
325#define GL_COLOR_INDEXES 0x1603
326#define GL_COLOR_LOGIC_OP 0x0BF2
327#define GL_COLOR_MATERIAL 0x0B57
328#define GL_COLOR_MATERIAL_FACE 0x0B55
329#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
330#define GL_COLOR_SUM 0x8458
331#define GL_COLOR_WRITEMASK 0x0C23
332#define GL_COMBINE 0x8570
333#define GL_COMBINE_ALPHA 0x8572
334#define GL_COMBINE_RGB 0x8571
335#define GL_COMPARE_REF_TO_TEXTURE 0x884E
336#define GL_COMPARE_R_TO_TEXTURE 0x884E
337#define GL_COMPILE 0x1300
338#define GL_COMPILE_AND_EXECUTE 0x1301
339#define GL_COMPILE_STATUS 0x8B81
340#define GL_COMPRESSED_ALPHA 0x84E9
341#define GL_COMPRESSED_INTENSITY 0x84EC
342#define GL_COMPRESSED_LUMINANCE 0x84EA
343#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
344#define GL_COMPRESSED_RED 0x8225
345#define GL_COMPRESSED_RED_RGTC1 0x8DBB
346#define GL_COMPRESSED_RG 0x8226
347#define GL_COMPRESSED_RGB 0x84ED
348#define GL_COMPRESSED_RGBA 0x84EE
349#define GL_COMPRESSED_RG_RGTC2 0x8DBD
350#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
351#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
352#define GL_COMPRESSED_SLUMINANCE 0x8C4A
353#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
354#define GL_COMPRESSED_SRGB 0x8C48
355#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
356#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
357#define GL_CONDITION_SATISFIED 0x911C
358#define GL_CONSTANT 0x8576
359#define GL_CONSTANT_ALPHA 0x8003
360#define GL_CONSTANT_ATTENUATION 0x1207
361#define GL_CONSTANT_COLOR 0x8001
362#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
363#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
364#define GL_CONTEXT_FLAGS 0x821E
365#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
366#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
367#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
368#define GL_CONTEXT_PROFILE_MASK 0x9126
369#define GL_COORD_REPLACE 0x8862
370#define GL_COPY 0x1503
371#define GL_COPY_INVERTED 0x150C
372#define GL_COPY_PIXEL_TOKEN 0x0706
373#define GL_COPY_READ_BUFFER 0x8F36
374#define GL_COPY_WRITE_BUFFER 0x8F37
375#define GL_CULL_FACE 0x0B44
376#define GL_CULL_FACE_MODE 0x0B45
377#define GL_CURRENT_BIT 0x00000001
378#define GL_CURRENT_COLOR 0x0B00
379#define GL_CURRENT_FOG_COORD 0x8453
380#define GL_CURRENT_FOG_COORDINATE 0x8453
381#define GL_CURRENT_INDEX 0x0B01
382#define GL_CURRENT_NORMAL 0x0B02
383#define GL_CURRENT_PROGRAM 0x8B8D
384#define GL_CURRENT_QUERY 0x8865
385#define GL_CURRENT_RASTER_COLOR 0x0B04
386#define GL_CURRENT_RASTER_DISTANCE 0x0B09
387#define GL_CURRENT_RASTER_INDEX 0x0B05
388#define GL_CURRENT_RASTER_POSITION 0x0B07
389#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
390#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
391#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
392#define GL_CURRENT_SECONDARY_COLOR 0x8459
393#define GL_CURRENT_TEXTURE_COORDS 0x0B03
394#define GL_CURRENT_VERTEX_ATTRIB 0x8626
396#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
397#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
398#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
399#define GL_DEBUG_LOGGED_MESSAGES 0x9145
400#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
401#define GL_DEBUG_OUTPUT 0x92E0
402#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
403#define GL_DEBUG_SEVERITY_HIGH 0x9146
404#define GL_DEBUG_SEVERITY_LOW 0x9148
405#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
406#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
407#define GL_DEBUG_SOURCE_API 0x8246
408#define GL_DEBUG_SOURCE_APPLICATION 0x824A
409#define GL_DEBUG_SOURCE_OTHER 0x824B
410#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
411#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
412#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
413#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
414#define GL_DEBUG_TYPE_ERROR 0x824C
415#define GL_DEBUG_TYPE_MARKER 0x8268
416#define GL_DEBUG_TYPE_OTHER 0x8251
417#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
418#define GL_DEBUG_TYPE_POP_GROUP 0x826A
419#define GL_DEBUG_TYPE_PORTABILITY 0x824F
420#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
421#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
422#define GL_DECAL 0x2101
423#define GL_DECR 0x1E03
424#define GL_DECR_WRAP 0x8508
425#define GL_DELETE_STATUS 0x8B80
426#define GL_DEPTH 0x1801
427#define GL_DEPTH24_STENCIL8 0x88F0
428#define GL_DEPTH32F_STENCIL8 0x8CAD
429#define GL_DEPTH_ATTACHMENT 0x8D00
430#define GL_DEPTH_BIAS 0x0D1F
431#define GL_DEPTH_BITS 0x0D56
432#define GL_DEPTH_BUFFER_BIT 0x00000100
433#define GL_DEPTH_CLAMP 0x864F
434#define GL_DEPTH_CLEAR_VALUE 0x0B73
435#define GL_DEPTH_COMPONENT 0x1902
436#define GL_DEPTH_COMPONENT16 0x81A5
437#define GL_DEPTH_COMPONENT24 0x81A6
438#define GL_DEPTH_COMPONENT32 0x81A7
439#define GL_DEPTH_COMPONENT32F 0x8CAC
440#define GL_DEPTH_FUNC 0x0B74
441#define GL_DEPTH_RANGE 0x0B70
442#define GL_DEPTH_SCALE 0x0D1E
443#define GL_DEPTH_STENCIL 0x84F9
444#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
445#define GL_DEPTH_TEST 0x0B71
446#define GL_DEPTH_TEXTURE_MODE 0x884B
447#define GL_DEPTH_WRITEMASK 0x0B72
448#define GL_DIFFUSE 0x1201
449#define GL_DISPLAY_LIST 0x82E7
450#define GL_DITHER 0x0BD0
451#define GL_DOMAIN 0x0A02
452#define GL_DONT_CARE 0x1100
453#define GL_DOT3_RGB 0x86AE
454#define GL_DOT3_RGBA 0x86AF
455#define GL_DOUBLE 0x140A
456#define GL_DOUBLEBUFFER 0x0C32
457#define GL_DRAW_BUFFER 0x0C01
458#define GL_DRAW_BUFFER0 0x8825
459#define GL_DRAW_BUFFER1 0x8826
460#define GL_DRAW_BUFFER10 0x882F
461#define GL_DRAW_BUFFER11 0x8830
462#define GL_DRAW_BUFFER12 0x8831
463#define GL_DRAW_BUFFER13 0x8832
464#define GL_DRAW_BUFFER14 0x8833
465#define GL_DRAW_BUFFER15 0x8834
466#define GL_DRAW_BUFFER2 0x8827
467#define GL_DRAW_BUFFER3 0x8828
468#define GL_DRAW_BUFFER4 0x8829
469#define GL_DRAW_BUFFER5 0x882A
470#define GL_DRAW_BUFFER6 0x882B
471#define GL_DRAW_BUFFER7 0x882C
472#define GL_DRAW_BUFFER8 0x882D
473#define GL_DRAW_BUFFER9 0x882E
474#define GL_DRAW_FRAMEBUFFER 0x8CA9
475#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
476#define GL_DRAW_PIXEL_TOKEN 0x0705
477#define GL_DST_ALPHA 0x0304
478#define GL_DST_COLOR 0x0306
479#define GL_DYNAMIC_COPY 0x88EA
480#define GL_DYNAMIC_DRAW 0x88E8
481#define GL_DYNAMIC_READ 0x88E9
482#define GL_EDGE_FLAG 0x0B43
483#define GL_EDGE_FLAG_ARRAY 0x8079
484#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
485#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
486#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
487#define GL_ELEMENT_ARRAY_BUFFER 0x8893
488#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
489#define GL_EMISSION 0x1600
490#define GL_ENABLE_BIT 0x00002000
491#define GL_EQUAL 0x0202
492#define GL_EQUIV 0x1509
493#define GL_EVAL_BIT 0x00010000
495#define GL_EXP2 0x0801
496#define GL_EXTENSIONS 0x1F03
497#define GL_EYE_LINEAR 0x2400
498#define GL_EYE_PLANE 0x2502
500#define GL_FASTEST 0x1101
501#define GL_FEEDBACK 0x1C01
502#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
503#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
504#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
505#define GL_FILL 0x1B02
506#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
507#define GL_FIXED_ONLY 0x891D
508#define GL_FLAT 0x1D00
509#define GL_FLOAT 0x1406
510#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
511#define GL_FLOAT_MAT2 0x8B5A
512#define GL_FLOAT_MAT2x3 0x8B65
513#define GL_FLOAT_MAT2x4 0x8B66
514#define GL_FLOAT_MAT3 0x8B5B
515#define GL_FLOAT_MAT3x2 0x8B67
516#define GL_FLOAT_MAT3x4 0x8B68
517#define GL_FLOAT_MAT4 0x8B5C
518#define GL_FLOAT_MAT4x2 0x8B69
519#define GL_FLOAT_MAT4x3 0x8B6A
520#define GL_FLOAT_VEC2 0x8B50
521#define GL_FLOAT_VEC3 0x8B51
522#define GL_FLOAT_VEC4 0x8B52
524#define GL_FOG_BIT 0x00000080
525#define GL_FOG_COLOR 0x0B66
526#define GL_FOG_COORD 0x8451
527#define GL_FOG_COORDINATE 0x8451
528#define GL_FOG_COORDINATE_ARRAY 0x8457
529#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
530#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
531#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
532#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
533#define GL_FOG_COORDINATE_SOURCE 0x8450
534#define GL_FOG_COORD_ARRAY 0x8457
535#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
536#define GL_FOG_COORD_ARRAY_POINTER 0x8456
537#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
538#define GL_FOG_COORD_ARRAY_TYPE 0x8454
539#define GL_FOG_COORD_SRC 0x8450
540#define GL_FOG_DENSITY 0x0B62
541#define GL_FOG_END 0x0B64
542#define GL_FOG_HINT 0x0C54
543#define GL_FOG_INDEX 0x0B61
544#define GL_FOG_MODE 0x0B65
545#define GL_FOG_START 0x0B63
546#define GL_FRAGMENT_DEPTH 0x8452
547#define GL_FRAGMENT_SHADER 0x8B30
548#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
549#define GL_FRAMEBUFFER 0x8D40
550#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
551#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
552#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
553#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
554#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
555#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
556#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
557#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
558#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
559#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
560#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
561#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
562#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
563#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
564#define GL_FRAMEBUFFER_BINDING 0x8CA6
565#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
566#define GL_FRAMEBUFFER_DEFAULT 0x8218
567#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
568#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
569#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
570#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
571#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
572#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
573#define GL_FRAMEBUFFER_SRGB 0x8DB9
574#define GL_FRAMEBUFFER_UNDEFINED 0x8219
575#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
576#define GL_FRONT 0x0404
577#define GL_FRONT_AND_BACK 0x0408
578#define GL_FRONT_FACE 0x0B46
579#define GL_FRONT_LEFT 0x0400
580#define GL_FRONT_RIGHT 0x0401
581#define GL_FUNC_ADD 0x8006
582#define GL_FUNC_REVERSE_SUBTRACT 0x800B
583#define GL_FUNC_SUBTRACT 0x800A
584#define GL_GENERATE_MIPMAP 0x8191
585#define GL_GENERATE_MIPMAP_HINT 0x8192
586#define GL_GEOMETRY_INPUT_TYPE 0x8917
587#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
588#define GL_GEOMETRY_SHADER 0x8DD9
589#define GL_GEOMETRY_VERTICES_OUT 0x8916
590#define GL_GEQUAL 0x0206
591#define GL_GREATER 0x0204
592#define GL_GREEN 0x1904
593#define GL_GREEN_BIAS 0x0D19
594#define GL_GREEN_BITS 0x0D53
595#define GL_GREEN_INTEGER 0x8D95
596#define GL_GREEN_SCALE 0x0D18
597#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
598#define GL_HALF_FLOAT 0x140B
599#define GL_HINT_BIT 0x00008000
600#define GL_INCR 0x1E02
601#define GL_INCR_WRAP 0x8507
602#define GL_INDEX 0x8222
603#define GL_INDEX_ARRAY 0x8077
604#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
605#define GL_INDEX_ARRAY_POINTER 0x8091
606#define GL_INDEX_ARRAY_STRIDE 0x8086
607#define GL_INDEX_ARRAY_TYPE 0x8085
608#define GL_INDEX_BITS 0x0D51
609#define GL_INDEX_CLEAR_VALUE 0x0C20
610#define GL_INDEX_LOGIC_OP 0x0BF1
611#define GL_INDEX_MODE 0x0C30
612#define GL_INDEX_OFFSET 0x0D13
613#define GL_INDEX_SHIFT 0x0D12
614#define GL_INDEX_WRITEMASK 0x0C21
615#define GL_INFO_LOG_LENGTH 0x8B84
616#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
618#define GL_INTENSITY 0x8049
619#define GL_INTENSITY12 0x804C
620#define GL_INTENSITY16 0x804D
621#define GL_INTENSITY4 0x804A
622#define GL_INTENSITY8 0x804B
623#define GL_INTERLEAVED_ATTRIBS 0x8C8C
624#define GL_INTERPOLATE 0x8575
625#define GL_INT_2_10_10_10_REV 0x8D9F
626#define GL_INT_SAMPLER_1D 0x8DC9
627#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
628#define GL_INT_SAMPLER_2D 0x8DCA
629#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
630#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
631#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
632#define GL_INT_SAMPLER_2D_RECT 0x8DCD
633#define GL_INT_SAMPLER_3D 0x8DCB
634#define GL_INT_SAMPLER_BUFFER 0x8DD0
635#define GL_INT_SAMPLER_CUBE 0x8DCC
636#define GL_INT_VEC2 0x8B53
637#define GL_INT_VEC3 0x8B54
638#define GL_INT_VEC4 0x8B55
639#define GL_INVALID_ENUM 0x0500
640#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
641#define GL_INVALID_INDEX 0xFFFFFFFF
642#define GL_INVALID_OPERATION 0x0502
643#define GL_INVALID_VALUE 0x0501
644#define GL_INVERT 0x150A
645#define GL_KEEP 0x1E00
646#define GL_LAST_VERTEX_CONVENTION 0x8E4E
647#define GL_LEFT 0x0406
648#define GL_LEQUAL 0x0203
649#define GL_LESS 0x0201
650#define GL_LIGHT0 0x4000
651#define GL_LIGHT1 0x4001
652#define GL_LIGHT2 0x4002
653#define GL_LIGHT3 0x4003
654#define GL_LIGHT4 0x4004
655#define GL_LIGHT5 0x4005
656#define GL_LIGHT6 0x4006
657#define GL_LIGHT7 0x4007
658#define GL_LIGHTING 0x0B50
659#define GL_LIGHTING_BIT 0x00000040
660#define GL_LIGHT_MODEL_AMBIENT 0x0B53
661#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
662#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
663#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
664#define GL_LINE 0x1B01
665#define GL_LINEAR 0x2601
666#define GL_LINEAR_ATTENUATION 0x1208
667#define GL_LINEAR_MIPMAP_LINEAR 0x2703
668#define GL_LINEAR_MIPMAP_NEAREST 0x2701
669#define GL_LINES 0x0001
670#define GL_LINES_ADJACENCY 0x000A
671#define GL_LINE_BIT 0x00000004
672#define GL_LINE_LOOP 0x0002
673#define GL_LINE_RESET_TOKEN 0x0707
674#define GL_LINE_SMOOTH 0x0B20
675#define GL_LINE_SMOOTH_HINT 0x0C52
676#define GL_LINE_STIPPLE 0x0B24
677#define GL_LINE_STIPPLE_PATTERN 0x0B25
678#define GL_LINE_STIPPLE_REPEAT 0x0B26
679#define GL_LINE_STRIP 0x0003
680#define GL_LINE_STRIP_ADJACENCY 0x000B
681#define GL_LINE_TOKEN 0x0702
682#define GL_LINE_WIDTH 0x0B21
683#define GL_LINE_WIDTH_GRANULARITY 0x0B23
684#define GL_LINE_WIDTH_RANGE 0x0B22
685#define GL_LINK_STATUS 0x8B82
686#define GL_LIST_BASE 0x0B32
687#define GL_LIST_BIT 0x00020000
688#define GL_LIST_INDEX 0x0B33
689#define GL_LIST_MODE 0x0B30
690#define GL_LOAD 0x0101
691#define GL_LOGIC_OP 0x0BF1
692#define GL_LOGIC_OP_MODE 0x0BF0
693#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
694#define GL_LOWER_LEFT 0x8CA1
695#define GL_LUMINANCE 0x1909
696#define GL_LUMINANCE12 0x8041
697#define GL_LUMINANCE12_ALPHA12 0x8047
698#define GL_LUMINANCE12_ALPHA4 0x8046
699#define GL_LUMINANCE16 0x8042
700#define GL_LUMINANCE16_ALPHA16 0x8048
701#define GL_LUMINANCE4 0x803F
702#define GL_LUMINANCE4_ALPHA4 0x8043
703#define GL_LUMINANCE6_ALPHA2 0x8044
704#define GL_LUMINANCE8 0x8040
705#define GL_LUMINANCE8_ALPHA8 0x8045
706#define GL_LUMINANCE_ALPHA 0x190A
707#define GL_MAJOR_VERSION 0x821B
708#define GL_MAP1_COLOR_4 0x0D90
709#define GL_MAP1_GRID_DOMAIN 0x0DD0
710#define GL_MAP1_GRID_SEGMENTS 0x0DD1
711#define GL_MAP1_INDEX 0x0D91
712#define GL_MAP1_NORMAL 0x0D92
713#define GL_MAP1_TEXTURE_COORD_1 0x0D93
714#define GL_MAP1_TEXTURE_COORD_2 0x0D94
715#define GL_MAP1_TEXTURE_COORD_3 0x0D95
716#define GL_MAP1_TEXTURE_COORD_4 0x0D96
717#define GL_MAP1_VERTEX_3 0x0D97
718#define GL_MAP1_VERTEX_4 0x0D98
719#define GL_MAP2_COLOR_4 0x0DB0
720#define GL_MAP2_GRID_DOMAIN 0x0DD2
721#define GL_MAP2_GRID_SEGMENTS 0x0DD3
722#define GL_MAP2_INDEX 0x0DB1
723#define GL_MAP2_NORMAL 0x0DB2
724#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
725#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
726#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
727#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
728#define GL_MAP2_VERTEX_3 0x0DB7
729#define GL_MAP2_VERTEX_4 0x0DB8
730#define GL_MAP_COLOR 0x0D10
731#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
732#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
733#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
734#define GL_MAP_READ_BIT 0x0001
735#define GL_MAP_STENCIL 0x0D11
736#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
737#define GL_MAP_WRITE_BIT 0x0002
738#define GL_MATRIX_MODE 0x0BA0
740#define GL_MAX_3D_TEXTURE_SIZE 0x8073
741#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
742#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
743#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
744#define GL_MAX_CLIP_DISTANCES 0x0D32
745#define GL_MAX_CLIP_PLANES 0x0D32
746#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
747#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
748#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
749#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
750#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
751#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
752#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
753#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
754#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
755#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
756#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
757#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
758#define GL_MAX_DRAW_BUFFERS 0x8824
759#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
760#define GL_MAX_ELEMENTS_INDICES 0x80E9
761#define GL_MAX_ELEMENTS_VERTICES 0x80E8
762#define GL_MAX_EVAL_ORDER 0x0D30
763#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
764#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
765#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
766#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
767#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
768#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
769#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
770#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
771#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
772#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
773#define GL_MAX_INTEGER_SAMPLES 0x9110
774#define GL_MAX_LABEL_LENGTH 0x82E8
775#define GL_MAX_LIGHTS 0x0D31
776#define GL_MAX_LIST_NESTING 0x0B31
777#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
778#define GL_MAX_NAME_STACK_DEPTH 0x0D37
779#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
780#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
781#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
782#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
783#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
784#define GL_MAX_SAMPLES 0x8D57
785#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
786#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
787#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
788#define GL_MAX_TEXTURE_COORDS 0x8871
789#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
790#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
791#define GL_MAX_TEXTURE_SIZE 0x0D33
792#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
793#define GL_MAX_TEXTURE_UNITS 0x84E2
794#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
795#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
796#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
797#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
798#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
799#define GL_MAX_VARYING_COMPONENTS 0x8B4B
800#define GL_MAX_VARYING_FLOATS 0x8B4B
801#define GL_MAX_VERTEX_ATTRIBS 0x8869
802#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
803#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
804#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
805#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
806#define GL_MAX_VIEWPORT_DIMS 0x0D3A
808#define GL_MINOR_VERSION 0x821C
809#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
810#define GL_MIRRORED_REPEAT 0x8370
811#define GL_MODELVIEW 0x1700
812#define GL_MODELVIEW_MATRIX 0x0BA6
813#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
814#define GL_MODULATE 0x2100
815#define GL_MULT 0x0103
816#define GL_MULTISAMPLE 0x809D
817#define GL_MULTISAMPLE_ARB 0x809D
818#define GL_MULTISAMPLE_BIT 0x20000000
819#define GL_MULTISAMPLE_BIT_ARB 0x20000000
820#define GL_N3F_V3F 0x2A25
821#define GL_NAME_STACK_DEPTH 0x0D70
822#define GL_NAND 0x150E
823#define GL_NEAREST 0x2600
824#define GL_NEAREST_MIPMAP_LINEAR 0x2702
825#define GL_NEAREST_MIPMAP_NEAREST 0x2700
826#define GL_NEVER 0x0200
827#define GL_NICEST 0x1102
829#define GL_NOOP 0x1505
831#define GL_NORMALIZE 0x0BA1
832#define GL_NORMAL_ARRAY 0x8075
833#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
834#define GL_NORMAL_ARRAY_POINTER 0x808F
835#define GL_NORMAL_ARRAY_STRIDE 0x807F
836#define GL_NORMAL_ARRAY_TYPE 0x807E
837#define GL_NORMAL_MAP 0x8511
838#define GL_NOTEQUAL 0x0205
840#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
841#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
842#define GL_NUM_EXTENSIONS 0x821D
843#define GL_OBJECT_LINEAR 0x2401
844#define GL_OBJECT_PLANE 0x2501
845#define GL_OBJECT_TYPE 0x9112
847#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
848#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
849#define GL_ONE_MINUS_DST_ALPHA 0x0305
850#define GL_ONE_MINUS_DST_COLOR 0x0307
851#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
852#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
853#define GL_ONE_MINUS_SRC_ALPHA 0x0303
854#define GL_ONE_MINUS_SRC_COLOR 0x0301
855#define GL_OPERAND0_ALPHA 0x8598
856#define GL_OPERAND0_RGB 0x8590
857#define GL_OPERAND1_ALPHA 0x8599
858#define GL_OPERAND1_RGB 0x8591
859#define GL_OPERAND2_ALPHA 0x859A
860#define GL_OPERAND2_RGB 0x8592
862#define GL_ORDER 0x0A01
863#define GL_OR_INVERTED 0x150D
864#define GL_OR_REVERSE 0x150B
865#define GL_OUT_OF_MEMORY 0x0505
866#define GL_PACK_ALIGNMENT 0x0D05
867#define GL_PACK_IMAGE_HEIGHT 0x806C
868#define GL_PACK_LSB_FIRST 0x0D01
869#define GL_PACK_ROW_LENGTH 0x0D02
870#define GL_PACK_SKIP_IMAGES 0x806B
871#define GL_PACK_SKIP_PIXELS 0x0D04
872#define GL_PACK_SKIP_ROWS 0x0D03
873#define GL_PACK_SWAP_BYTES 0x0D00
874#define GL_PASS_THROUGH_TOKEN 0x0700
875#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
876#define GL_PIXEL_MAP_A_TO_A 0x0C79
877#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
878#define GL_PIXEL_MAP_B_TO_B 0x0C78
879#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
880#define GL_PIXEL_MAP_G_TO_G 0x0C77
881#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
882#define GL_PIXEL_MAP_I_TO_A 0x0C75
883#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
884#define GL_PIXEL_MAP_I_TO_B 0x0C74
885#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
886#define GL_PIXEL_MAP_I_TO_G 0x0C73
887#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
888#define GL_PIXEL_MAP_I_TO_I 0x0C70
889#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
890#define GL_PIXEL_MAP_I_TO_R 0x0C72
891#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
892#define GL_PIXEL_MAP_R_TO_R 0x0C76
893#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
894#define GL_PIXEL_MAP_S_TO_S 0x0C71
895#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
896#define GL_PIXEL_MODE_BIT 0x00000020
897#define GL_PIXEL_PACK_BUFFER 0x88EB
898#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
899#define GL_PIXEL_UNPACK_BUFFER 0x88EC
900#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
901#define GL_POINT 0x1B00
902#define GL_POINTS 0x0000
903#define GL_POINT_BIT 0x00000002
904#define GL_POINT_DISTANCE_ATTENUATION 0x8129
905#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
906#define GL_POINT_SIZE 0x0B11
907#define GL_POINT_SIZE_GRANULARITY 0x0B13
908#define GL_POINT_SIZE_MAX 0x8127
909#define GL_POINT_SIZE_MIN 0x8126
910#define GL_POINT_SIZE_RANGE 0x0B12
911#define GL_POINT_SMOOTH 0x0B10
912#define GL_POINT_SMOOTH_HINT 0x0C51
913#define GL_POINT_SPRITE 0x8861
914#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
915#define GL_POINT_TOKEN 0x0701
916#define GL_POLYGON 0x0009
917#define GL_POLYGON_BIT 0x00000008
918#define GL_POLYGON_MODE 0x0B40
919#define GL_POLYGON_OFFSET_FACTOR 0x8038
920#define GL_POLYGON_OFFSET_FILL 0x8037
921#define GL_POLYGON_OFFSET_LINE 0x2A02
922#define GL_POLYGON_OFFSET_POINT 0x2A01
923#define GL_POLYGON_OFFSET_UNITS 0x2A00
924#define GL_POLYGON_SMOOTH 0x0B41
925#define GL_POLYGON_SMOOTH_HINT 0x0C53
926#define GL_POLYGON_STIPPLE 0x0B42
927#define GL_POLYGON_STIPPLE_BIT 0x00000010
928#define GL_POLYGON_TOKEN 0x0703
929#define GL_POSITION 0x1203
930#define GL_PREVIOUS 0x8578
931#define GL_PRIMARY_COLOR 0x8577
932#define GL_PRIMITIVES_GENERATED 0x8C87
933#define GL_PRIMITIVE_RESTART 0x8F9D
934#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
935#define GL_PROGRAM 0x82E2
936#define GL_PROGRAM_PIPELINE 0x82E4
937#define GL_PROGRAM_POINT_SIZE 0x8642
938#define GL_PROJECTION 0x1701
939#define GL_PROJECTION_MATRIX 0x0BA7
940#define GL_PROJECTION_STACK_DEPTH 0x0BA4
941#define GL_PROVOKING_VERTEX 0x8E4F
942#define GL_PROXY_TEXTURE_1D 0x8063
943#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
944#define GL_PROXY_TEXTURE_2D 0x8064
945#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
946#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
947#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
948#define GL_PROXY_TEXTURE_3D 0x8070
949#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
950#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
952#define GL_QUADRATIC_ATTENUATION 0x1209
953#define GL_QUADS 0x0007
954#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
955#define GL_QUAD_STRIP 0x0008
956#define GL_QUERY 0x82E3
957#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
958#define GL_QUERY_BY_REGION_WAIT 0x8E15
959#define GL_QUERY_COUNTER_BITS 0x8864
960#define GL_QUERY_NO_WAIT 0x8E14
961#define GL_QUERY_RESULT 0x8866
962#define GL_QUERY_RESULT_AVAILABLE 0x8867
963#define GL_QUERY_WAIT 0x8E13
965#define GL_R11F_G11F_B10F 0x8C3A
967#define GL_R16F 0x822D
968#define GL_R16I 0x8233
969#define GL_R16UI 0x8234
970#define GL_R16_SNORM 0x8F98
971#define GL_R32F 0x822E
972#define GL_R32I 0x8235
973#define GL_R32UI 0x8236
974#define GL_R3_G3_B2 0x2A10
977#define GL_R8UI 0x8232
978#define GL_R8_SNORM 0x8F94
979#define GL_RASTERIZER_DISCARD 0x8C89
980#define GL_READ_BUFFER 0x0C02
981#define GL_READ_FRAMEBUFFER 0x8CA8
982#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
983#define GL_READ_ONLY 0x88B8
984#define GL_READ_WRITE 0x88BA
986#define GL_RED_BIAS 0x0D15
987#define GL_RED_BITS 0x0D52
988#define GL_RED_INTEGER 0x8D94
989#define GL_RED_SCALE 0x0D14
990#define GL_REFLECTION_MAP 0x8512
991#define GL_RENDER 0x1C00
992#define GL_RENDERBUFFER 0x8D41
993#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
994#define GL_RENDERBUFFER_BINDING 0x8CA7
995#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
996#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
997#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
998#define GL_RENDERBUFFER_HEIGHT 0x8D43
999#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1000#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1001#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1002#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1003#define GL_RENDERBUFFER_WIDTH 0x8D42
1004#define GL_RENDERER 0x1F01
1005#define GL_RENDER_MODE 0x0C40
1006#define GL_REPEAT 0x2901
1007#define GL_REPLACE 0x1E01
1008#define GL_RESCALE_NORMAL 0x803A
1009#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
1010#define GL_RETURN 0x0102
1012#define GL_RG16 0x822C
1013#define GL_RG16F 0x822F
1014#define GL_RG16I 0x8239
1015#define GL_RG16UI 0x823A
1016#define GL_RG16_SNORM 0x8F99
1017#define GL_RG32F 0x8230
1018#define GL_RG32I 0x823B
1019#define GL_RG32UI 0x823C
1020#define GL_RG8 0x822B
1021#define GL_RG8I 0x8237
1022#define GL_RG8UI 0x8238
1023#define GL_RG8_SNORM 0x8F95
1024#define GL_RGB 0x1907
1025#define GL_RGB10 0x8052
1026#define GL_RGB10_A2 0x8059
1027#define GL_RGB10_A2UI 0x906F
1028#define GL_RGB12 0x8053
1029#define GL_RGB16 0x8054
1030#define GL_RGB16F 0x881B
1031#define GL_RGB16I 0x8D89
1032#define GL_RGB16UI 0x8D77
1033#define GL_RGB16_SNORM 0x8F9A
1034#define GL_RGB32F 0x8815
1035#define GL_RGB32I 0x8D83
1036#define GL_RGB32UI 0x8D71
1037#define GL_RGB4 0x804F
1038#define GL_RGB5 0x8050
1039#define GL_RGB5_A1 0x8057
1040#define GL_RGB8 0x8051
1041#define GL_RGB8I 0x8D8F
1042#define GL_RGB8UI 0x8D7D
1043#define GL_RGB8_SNORM 0x8F96
1044#define GL_RGB9_E5 0x8C3D
1045#define GL_RGBA 0x1908
1046#define GL_RGBA12 0x805A
1047#define GL_RGBA16 0x805B
1048#define GL_RGBA16F 0x881A
1049#define GL_RGBA16I 0x8D88
1050#define GL_RGBA16UI 0x8D76
1051#define GL_RGBA16_SNORM 0x8F9B
1052#define GL_RGBA2 0x8055
1053#define GL_RGBA32F 0x8814
1054#define GL_RGBA32I 0x8D82
1055#define GL_RGBA32UI 0x8D70
1056#define GL_RGBA4 0x8056
1057#define GL_RGBA8 0x8058
1058#define GL_RGBA8I 0x8D8E
1059#define GL_RGBA8UI 0x8D7C
1060#define GL_RGBA8_SNORM 0x8F97
1061#define GL_RGBA_INTEGER 0x8D99
1062#define GL_RGBA_MODE 0x0C31
1063#define GL_RGB_INTEGER 0x8D98
1064#define GL_RGB_SCALE 0x8573
1065#define GL_RG_INTEGER 0x8228
1066#define GL_RIGHT 0x0407
1068#define GL_SAMPLER 0x82E6
1069#define GL_SAMPLER_1D 0x8B5D
1070#define GL_SAMPLER_1D_ARRAY 0x8DC0
1071#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
1072#define GL_SAMPLER_1D_SHADOW 0x8B61
1073#define GL_SAMPLER_2D 0x8B5E
1074#define GL_SAMPLER_2D_ARRAY 0x8DC1
1075#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
1076#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1077#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1078#define GL_SAMPLER_2D_RECT 0x8B63
1079#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1080#define GL_SAMPLER_2D_SHADOW 0x8B62
1081#define GL_SAMPLER_3D 0x8B5F
1082#define GL_SAMPLER_BINDING 0x8919
1083#define GL_SAMPLER_BUFFER 0x8DC2
1084#define GL_SAMPLER_CUBE 0x8B60
1085#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
1086#define GL_SAMPLES 0x80A9
1087#define GL_SAMPLES_ARB 0x80A9
1088#define GL_SAMPLES_PASSED 0x8914
1089#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1090#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1091#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1092#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1093#define GL_SAMPLE_BUFFERS 0x80A8
1094#define GL_SAMPLE_BUFFERS_ARB 0x80A8
1095#define GL_SAMPLE_COVERAGE 0x80A0
1096#define GL_SAMPLE_COVERAGE_ARB 0x80A0
1097#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1098#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1099#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1100#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1101#define GL_SAMPLE_MASK 0x8E51
1102#define GL_SAMPLE_MASK_VALUE 0x8E52
1103#define GL_SAMPLE_POSITION 0x8E50
1104#define GL_SCISSOR_BIT 0x00080000
1105#define GL_SCISSOR_BOX 0x0C10
1106#define GL_SCISSOR_TEST 0x0C11
1107#define GL_SECONDARY_COLOR_ARRAY 0x845E
1108#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1109#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1110#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1111#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1112#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1113#define GL_SELECT 0x1C02
1114#define GL_SELECTION_BUFFER_POINTER 0x0DF3
1115#define GL_SELECTION_BUFFER_SIZE 0x0DF4
1116#define GL_SEPARATE_ATTRIBS 0x8C8D
1117#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1118#define GL_SET 0x150F
1119#define GL_SHADER 0x82E1
1120#define GL_SHADER_SOURCE_LENGTH 0x8B88
1121#define GL_SHADER_TYPE 0x8B4F
1122#define GL_SHADE_MODEL 0x0B54
1123#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
1124#define GL_SHININESS 0x1601
1125#define GL_SHORT 0x1402
1126#define GL_SIGNALED 0x9119
1127#define GL_SIGNED_NORMALIZED 0x8F9C
1128#define GL_SINGLE_COLOR 0x81F9
1129#define GL_SLUMINANCE 0x8C46
1130#define GL_SLUMINANCE8 0x8C47
1131#define GL_SLUMINANCE8_ALPHA8 0x8C45
1132#define GL_SLUMINANCE_ALPHA 0x8C44
1133#define GL_SMOOTH 0x1D01
1134#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1135#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1136#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1137#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1138#define GL_SOURCE0_ALPHA 0x8588
1139#define GL_SOURCE0_RGB 0x8580
1140#define GL_SOURCE1_ALPHA 0x8589
1141#define GL_SOURCE1_RGB 0x8581
1142#define GL_SOURCE2_ALPHA 0x858A
1143#define GL_SOURCE2_RGB 0x8582
1144#define GL_SPECULAR 0x1202
1145#define GL_SPHERE_MAP 0x2402
1146#define GL_SPOT_CUTOFF 0x1206
1147#define GL_SPOT_DIRECTION 0x1204
1148#define GL_SPOT_EXPONENT 0x1205
1149#define GL_SRC0_ALPHA 0x8588
1150#define GL_SRC0_RGB 0x8580
1151#define GL_SRC1_ALPHA 0x8589
1152#define GL_SRC1_COLOR 0x88F9
1153#define GL_SRC1_RGB 0x8581
1154#define GL_SRC2_ALPHA 0x858A
1155#define GL_SRC2_RGB 0x8582
1156#define GL_SRC_ALPHA 0x0302
1157#define GL_SRC_ALPHA_SATURATE 0x0308
1158#define GL_SRC_COLOR 0x0300
1159#define GL_SRGB 0x8C40
1160#define GL_SRGB8 0x8C41
1161#define GL_SRGB8_ALPHA8 0x8C43
1162#define GL_SRGB_ALPHA 0x8C42
1163#define GL_STACK_OVERFLOW 0x0503
1164#define GL_STACK_UNDERFLOW 0x0504
1165#define GL_STATIC_COPY 0x88E6
1166#define GL_STATIC_DRAW 0x88E4
1167#define GL_STATIC_READ 0x88E5
1168#define GL_STENCIL 0x1802
1169#define GL_STENCIL_ATTACHMENT 0x8D20
1170#define GL_STENCIL_BACK_FAIL 0x8801
1171#define GL_STENCIL_BACK_FUNC 0x8800
1172#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1173#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1174#define GL_STENCIL_BACK_REF 0x8CA3
1175#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1176#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1177#define GL_STENCIL_BITS 0x0D57
1178#define GL_STENCIL_BUFFER_BIT 0x00000400
1179#define GL_STENCIL_CLEAR_VALUE 0x0B91
1180#define GL_STENCIL_FAIL 0x0B94
1181#define GL_STENCIL_FUNC 0x0B92
1182#define GL_STENCIL_INDEX 0x1901
1183#define GL_STENCIL_INDEX1 0x8D46
1184#define GL_STENCIL_INDEX16 0x8D49
1185#define GL_STENCIL_INDEX4 0x8D47
1186#define GL_STENCIL_INDEX8 0x8D48
1187#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
1188#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
1189#define GL_STENCIL_REF 0x0B97
1190#define GL_STENCIL_TEST 0x0B90
1191#define GL_STENCIL_VALUE_MASK 0x0B93
1192#define GL_STENCIL_WRITEMASK 0x0B98
1193#define GL_STEREO 0x0C33
1194#define GL_STREAM_COPY 0x88E2
1195#define GL_STREAM_DRAW 0x88E0
1196#define GL_STREAM_READ 0x88E1
1197#define GL_SUBPIXEL_BITS 0x0D50
1198#define GL_SUBTRACT 0x84E7
1199#define GL_SYNC_CONDITION 0x9113
1200#define GL_SYNC_FENCE 0x9116
1201#define GL_SYNC_FLAGS 0x9115
1202#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1203#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1204#define GL_SYNC_STATUS 0x9114
1206#define GL_T2F_C3F_V3F 0x2A2A
1207#define GL_T2F_C4F_N3F_V3F 0x2A2C
1208#define GL_T2F_C4UB_V3F 0x2A29
1209#define GL_T2F_N3F_V3F 0x2A2B
1210#define GL_T2F_V3F 0x2A27
1211#define GL_T4F_C4F_N3F_V4F 0x2A2D
1212#define GL_T4F_V4F 0x2A28
1213#define GL_TEXTURE 0x1702
1214#define GL_TEXTURE0 0x84C0
1215#define GL_TEXTURE1 0x84C1
1216#define GL_TEXTURE10 0x84CA
1217#define GL_TEXTURE11 0x84CB
1218#define GL_TEXTURE12 0x84CC
1219#define GL_TEXTURE13 0x84CD
1220#define GL_TEXTURE14 0x84CE
1221#define GL_TEXTURE15 0x84CF
1222#define GL_TEXTURE16 0x84D0
1223#define GL_TEXTURE17 0x84D1
1224#define GL_TEXTURE18 0x84D2
1225#define GL_TEXTURE19 0x84D3
1226#define GL_TEXTURE2 0x84C2
1227#define GL_TEXTURE20 0x84D4
1228#define GL_TEXTURE21 0x84D5
1229#define GL_TEXTURE22 0x84D6
1230#define GL_TEXTURE23 0x84D7
1231#define GL_TEXTURE24 0x84D8
1232#define GL_TEXTURE25 0x84D9
1233#define GL_TEXTURE26 0x84DA
1234#define GL_TEXTURE27 0x84DB
1235#define GL_TEXTURE28 0x84DC
1236#define GL_TEXTURE29 0x84DD
1237#define GL_TEXTURE3 0x84C3
1238#define GL_TEXTURE30 0x84DE
1239#define GL_TEXTURE31 0x84DF
1240#define GL_TEXTURE4 0x84C4
1241#define GL_TEXTURE5 0x84C5
1242#define GL_TEXTURE6 0x84C6
1243#define GL_TEXTURE7 0x84C7
1244#define GL_TEXTURE8 0x84C8
1245#define GL_TEXTURE9 0x84C9
1246#define GL_TEXTURE_1D 0x0DE0
1247#define GL_TEXTURE_1D_ARRAY 0x8C18
1248#define GL_TEXTURE_2D 0x0DE1
1249#define GL_TEXTURE_2D_ARRAY 0x8C1A
1250#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1251#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1252#define GL_TEXTURE_3D 0x806F
1253#define GL_TEXTURE_ALPHA_SIZE 0x805F
1254#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1255#define GL_TEXTURE_BASE_LEVEL 0x813C
1256#define GL_TEXTURE_BINDING_1D 0x8068
1257#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
1258#define GL_TEXTURE_BINDING_2D 0x8069
1259#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
1260#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1261#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1262#define GL_TEXTURE_BINDING_3D 0x806A
1263#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1264#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1265#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1266#define GL_TEXTURE_BIT 0x00040000
1267#define GL_TEXTURE_BLUE_SIZE 0x805E
1268#define GL_TEXTURE_BLUE_TYPE 0x8C12
1269#define GL_TEXTURE_BORDER 0x1005
1270#define GL_TEXTURE_BORDER_COLOR 0x1004
1271#define GL_TEXTURE_BUFFER 0x8C2A
1272#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1273#define GL_TEXTURE_COMPARE_FUNC 0x884D
1274#define GL_TEXTURE_COMPARE_MODE 0x884C
1275#define GL_TEXTURE_COMPONENTS 0x1003
1276#define GL_TEXTURE_COMPRESSED 0x86A1
1277#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1278#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1279#define GL_TEXTURE_COORD_ARRAY 0x8078
1280#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1281#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1282#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1283#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1284#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1285#define GL_TEXTURE_CUBE_MAP 0x8513
1286#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1287#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1288#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1289#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1290#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1291#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1292#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1293#define GL_TEXTURE_DEPTH 0x8071
1294#define GL_TEXTURE_DEPTH_SIZE 0x884A
1295#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1296#define GL_TEXTURE_ENV 0x2300
1297#define GL_TEXTURE_ENV_COLOR 0x2201
1298#define GL_TEXTURE_ENV_MODE 0x2200
1299#define GL_TEXTURE_FILTER_CONTROL 0x8500
1300#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1301#define GL_TEXTURE_GEN_MODE 0x2500
1302#define GL_TEXTURE_GEN_Q 0x0C63
1303#define GL_TEXTURE_GEN_R 0x0C62
1304#define GL_TEXTURE_GEN_S 0x0C60
1305#define GL_TEXTURE_GEN_T 0x0C61
1306#define GL_TEXTURE_GREEN_SIZE 0x805D
1307#define GL_TEXTURE_GREEN_TYPE 0x8C11
1308#define GL_TEXTURE_HEIGHT 0x1001
1309#define GL_TEXTURE_INTENSITY_SIZE 0x8061
1310#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1311#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
1312#define GL_TEXTURE_LOD_BIAS 0x8501
1313#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1314#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1315#define GL_TEXTURE_MAG_FILTER 0x2800
1316#define GL_TEXTURE_MATRIX 0x0BA8
1317#define GL_TEXTURE_MAX_LEVEL 0x813D
1318#define GL_TEXTURE_MAX_LOD 0x813B
1319#define GL_TEXTURE_MIN_FILTER 0x2801
1320#define GL_TEXTURE_MIN_LOD 0x813A
1321#define GL_TEXTURE_PRIORITY 0x8066
1322#define GL_TEXTURE_RECTANGLE 0x84F5
1323#define GL_TEXTURE_RED_SIZE 0x805C
1324#define GL_TEXTURE_RED_TYPE 0x8C10
1325#define GL_TEXTURE_RESIDENT 0x8067
1326#define GL_TEXTURE_SAMPLES 0x9106
1327#define GL_TEXTURE_SHARED_SIZE 0x8C3F
1328#define GL_TEXTURE_STACK_DEPTH 0x0BA5
1329#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1330#define GL_TEXTURE_SWIZZLE_A 0x8E45
1331#define GL_TEXTURE_SWIZZLE_B 0x8E44
1332#define GL_TEXTURE_SWIZZLE_G 0x8E43
1333#define GL_TEXTURE_SWIZZLE_R 0x8E42
1334#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1335#define GL_TEXTURE_WIDTH 0x1000
1336#define GL_TEXTURE_WRAP_R 0x8072
1337#define GL_TEXTURE_WRAP_S 0x2802
1338#define GL_TEXTURE_WRAP_T 0x2803
1339#define GL_TIMEOUT_EXPIRED 0x911B
1340#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
1341#define GL_TIMESTAMP 0x8E28
1342#define GL_TIME_ELAPSED 0x88BF
1343#define GL_TRANSFORM_BIT 0x00001000
1344#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
1345#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
1346#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
1347#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
1348#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
1349#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
1350#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
1351#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
1352#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1353#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1354#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1355#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1356#define GL_TRIANGLES 0x0004
1357#define GL_TRIANGLES_ADJACENCY 0x000C
1358#define GL_TRIANGLE_FAN 0x0006
1359#define GL_TRIANGLE_STRIP 0x0005
1360#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1362#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1363#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1364#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1365#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1366#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1367#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1368#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1369#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1370#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1371#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1372#define GL_UNIFORM_BUFFER 0x8A11
1373#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1374#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1375#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1376#define GL_UNIFORM_BUFFER_START 0x8A29
1377#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1378#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1379#define GL_UNIFORM_NAME_LENGTH 0x8A39
1380#define GL_UNIFORM_OFFSET 0x8A3B
1381#define GL_UNIFORM_SIZE 0x8A38
1382#define GL_UNIFORM_TYPE 0x8A37
1383#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
1384#define GL_UNPACK_ALIGNMENT 0x0CF5
1385#define GL_UNPACK_IMAGE_HEIGHT 0x806E
1386#define GL_UNPACK_LSB_FIRST 0x0CF1
1387#define GL_UNPACK_ROW_LENGTH 0x0CF2
1388#define GL_UNPACK_SKIP_IMAGES 0x806D
1389#define GL_UNPACK_SKIP_PIXELS 0x0CF4
1390#define GL_UNPACK_SKIP_ROWS 0x0CF3
1391#define GL_UNPACK_SWAP_BYTES 0x0CF0
1392#define GL_UNSIGNALED 0x9118
1393#define GL_UNSIGNED_BYTE 0x1401
1394#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1395#define GL_UNSIGNED_BYTE_3_3_2 0x8032
1396#define GL_UNSIGNED_INT 0x1405
1397#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
1398#define GL_UNSIGNED_INT_10_10_10_2 0x8036
1399#define GL_UNSIGNED_INT_24_8 0x84FA
1400#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
1401#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
1402#define GL_UNSIGNED_INT_8_8_8_8 0x8035
1403#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1404#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
1405#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
1406#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
1407#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
1408#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1409#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1410#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1411#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
1412#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1413#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
1414#define GL_UNSIGNED_INT_VEC2 0x8DC6
1415#define GL_UNSIGNED_INT_VEC3 0x8DC7
1416#define GL_UNSIGNED_INT_VEC4 0x8DC8
1417#define GL_UNSIGNED_NORMALIZED 0x8C17
1418#define GL_UNSIGNED_SHORT 0x1403
1419#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1420#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1421#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1422#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1423#define GL_UNSIGNED_SHORT_5_6_5 0x8363
1424#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1425#define GL_UPPER_LEFT 0x8CA2
1426#define GL_V2F 0x2A20
1427#define GL_V3F 0x2A21
1428#define GL_VALIDATE_STATUS 0x8B83
1429#define GL_VENDOR 0x1F00
1430#define GL_VERSION 0x1F02
1431#define GL_VERTEX_ARRAY 0x8074
1432#define GL_VERTEX_ARRAY_BINDING 0x85B5
1433#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1434#define GL_VERTEX_ARRAY_POINTER 0x808E
1435#define GL_VERTEX_ARRAY_SIZE 0x807A
1436#define GL_VERTEX_ARRAY_STRIDE 0x807C
1437#define GL_VERTEX_ARRAY_TYPE 0x807B
1438#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1439#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1440#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1441#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
1442#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1443#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1444#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1445#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1446#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1447#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1448#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1449#define GL_VERTEX_SHADER 0x8B31
1450#define GL_VIEWPORT 0x0BA2
1451#define GL_VIEWPORT_BIT 0x00000800
1452#define GL_WAIT_FAILED 0x911D
1453#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1454#define GL_WRITE_ONLY 0x88B9
1455#define GL_XOR 0x1506
1457#define GL_ZOOM_X 0x0D16
1458#define GL_ZOOM_Y 0x0D17
1490#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
1495#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
1500#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
1505#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
1526#define GL_VERSION_1_0 1
1528#define GL_VERSION_1_1 1
1530#define GL_VERSION_1_2 1
1532#define GL_VERSION_1_3 1
1534#define GL_VERSION_1_4 1
1536#define GL_VERSION_1_5 1
1538#define GL_VERSION_2_0 1
1540#define GL_VERSION_2_1 1
1542#define GL_VERSION_3_0 1
1544#define GL_VERSION_3_1 1
1546#define GL_VERSION_3_2 1
1548#define GL_VERSION_3_3 1
1550#define GL_ARB_multisample 1
1552#define GL_ARB_robustness 1
1554#define GL_KHR_debug 1
1651typedef void (
GLAD_API_PTR *
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void * data);
2157typedef void (
GLAD_API_PTR *
PFNGLTEXSUBIMAGE3DPROC)(
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void * pixels);
2316#define glAccum glad_glAccum
2318#define glActiveTexture glad_glActiveTexture
2320#define glAlphaFunc glad_glAlphaFunc
2322#define glAreTexturesResident glad_glAreTexturesResident
2324#define glArrayElement glad_glArrayElement
2326#define glAttachShader glad_glAttachShader
2328#define glBegin glad_glBegin
2330#define glBeginConditionalRender glad_glBeginConditionalRender
2332#define glBeginQuery glad_glBeginQuery
2334#define glBeginTransformFeedback glad_glBeginTransformFeedback
2336#define glBindAttribLocation glad_glBindAttribLocation
2338#define glBindBuffer glad_glBindBuffer
2340#define glBindBufferBase glad_glBindBufferBase
2342#define glBindBufferRange glad_glBindBufferRange
2344#define glBindFragDataLocation glad_glBindFragDataLocation
2346#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
2348#define glBindFramebuffer glad_glBindFramebuffer
2350#define glBindRenderbuffer glad_glBindRenderbuffer
2352#define glBindSampler glad_glBindSampler
2354#define glBindTexture glad_glBindTexture
2356#define glBindVertexArray glad_glBindVertexArray
2358#define glBitmap glad_glBitmap
2360#define glBlendColor glad_glBlendColor
2362#define glBlendEquation glad_glBlendEquation
2364#define glBlendEquationSeparate glad_glBlendEquationSeparate
2366#define glBlendFunc glad_glBlendFunc
2368#define glBlendFuncSeparate glad_glBlendFuncSeparate
2370#define glBlitFramebuffer glad_glBlitFramebuffer
2372#define glBufferData glad_glBufferData
2374#define glBufferSubData glad_glBufferSubData
2376#define glCallList glad_glCallList
2378#define glCallLists glad_glCallLists
2380#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
2382#define glClampColor glad_glClampColor
2384#define glClear glad_glClear
2386#define glClearAccum glad_glClearAccum
2388#define glClearBufferfi glad_glClearBufferfi
2390#define glClearBufferfv glad_glClearBufferfv
2392#define glClearBufferiv glad_glClearBufferiv
2394#define glClearBufferuiv glad_glClearBufferuiv
2396#define glClearColor glad_glClearColor
2398#define glClearDepth glad_glClearDepth
2400#define glClearIndex glad_glClearIndex
2402#define glClearStencil glad_glClearStencil
2404#define glClientActiveTexture glad_glClientActiveTexture
2406#define glClientWaitSync glad_glClientWaitSync
2408#define glClipPlane glad_glClipPlane
2410#define glColor3b glad_glColor3b
2412#define glColor3bv glad_glColor3bv
2414#define glColor3d glad_glColor3d
2416#define glColor3dv glad_glColor3dv
2418#define glColor3f glad_glColor3f
2420#define glColor3fv glad_glColor3fv
2422#define glColor3i glad_glColor3i
2424#define glColor3iv glad_glColor3iv
2426#define glColor3s glad_glColor3s
2428#define glColor3sv glad_glColor3sv
2430#define glColor3ub glad_glColor3ub
2432#define glColor3ubv glad_glColor3ubv
2434#define glColor3ui glad_glColor3ui
2436#define glColor3uiv glad_glColor3uiv
2438#define glColor3us glad_glColor3us
2440#define glColor3usv glad_glColor3usv
2442#define glColor4b glad_glColor4b
2444#define glColor4bv glad_glColor4bv
2446#define glColor4d glad_glColor4d
2448#define glColor4dv glad_glColor4dv
2450#define glColor4f glad_glColor4f
2452#define glColor4fv glad_glColor4fv
2454#define glColor4i glad_glColor4i
2456#define glColor4iv glad_glColor4iv
2458#define glColor4s glad_glColor4s
2460#define glColor4sv glad_glColor4sv
2462#define glColor4ub glad_glColor4ub
2464#define glColor4ubv glad_glColor4ubv
2466#define glColor4ui glad_glColor4ui
2468#define glColor4uiv glad_glColor4uiv
2470#define glColor4us glad_glColor4us
2472#define glColor4usv glad_glColor4usv
2474#define glColorMask glad_glColorMask
2476#define glColorMaski glad_glColorMaski
2478#define glColorMaterial glad_glColorMaterial
2480#define glColorP3ui glad_glColorP3ui
2482#define glColorP3uiv glad_glColorP3uiv
2484#define glColorP4ui glad_glColorP4ui
2486#define glColorP4uiv glad_glColorP4uiv
2488#define glColorPointer glad_glColorPointer
2490#define glCompileShader glad_glCompileShader
2492#define glCompressedTexImage1D glad_glCompressedTexImage1D
2494#define glCompressedTexImage2D glad_glCompressedTexImage2D
2496#define glCompressedTexImage3D glad_glCompressedTexImage3D
2498#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
2500#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
2502#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
2504#define glCopyBufferSubData glad_glCopyBufferSubData
2506#define glCopyPixels glad_glCopyPixels
2508#define glCopyTexImage1D glad_glCopyTexImage1D
2510#define glCopyTexImage2D glad_glCopyTexImage2D
2512#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
2514#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
2516#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
2518#define glCreateProgram glad_glCreateProgram
2520#define glCreateShader glad_glCreateShader
2522#define glCullFace glad_glCullFace
2524#define glDebugMessageCallback glad_glDebugMessageCallback
2526#define glDebugMessageControl glad_glDebugMessageControl
2528#define glDebugMessageInsert glad_glDebugMessageInsert
2530#define glDeleteBuffers glad_glDeleteBuffers
2532#define glDeleteFramebuffers glad_glDeleteFramebuffers
2534#define glDeleteLists glad_glDeleteLists
2536#define glDeleteProgram glad_glDeleteProgram
2538#define glDeleteQueries glad_glDeleteQueries
2540#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
2542#define glDeleteSamplers glad_glDeleteSamplers
2544#define glDeleteShader glad_glDeleteShader
2546#define glDeleteSync glad_glDeleteSync
2548#define glDeleteTextures glad_glDeleteTextures
2550#define glDeleteVertexArrays glad_glDeleteVertexArrays
2552#define glDepthFunc glad_glDepthFunc
2554#define glDepthMask glad_glDepthMask
2556#define glDepthRange glad_glDepthRange
2558#define glDetachShader glad_glDetachShader
2560#define glDisable glad_glDisable
2562#define glDisableClientState glad_glDisableClientState
2564#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
2566#define glDisablei glad_glDisablei
2568#define glDrawArrays glad_glDrawArrays
2570#define glDrawArraysInstanced glad_glDrawArraysInstanced
2572#define glDrawBuffer glad_glDrawBuffer
2574#define glDrawBuffers glad_glDrawBuffers
2576#define glDrawElements glad_glDrawElements
2578#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
2580#define glDrawElementsInstanced glad_glDrawElementsInstanced
2582#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
2584#define glDrawPixels glad_glDrawPixels
2586#define glDrawRangeElements glad_glDrawRangeElements
2588#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
2590#define glEdgeFlag glad_glEdgeFlag
2592#define glEdgeFlagPointer glad_glEdgeFlagPointer
2594#define glEdgeFlagv glad_glEdgeFlagv
2596#define glEnable glad_glEnable
2598#define glEnableClientState glad_glEnableClientState
2600#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
2602#define glEnablei glad_glEnablei
2604#define glEnd glad_glEnd
2606#define glEndConditionalRender glad_glEndConditionalRender
2608#define glEndList glad_glEndList
2610#define glEndQuery glad_glEndQuery
2612#define glEndTransformFeedback glad_glEndTransformFeedback
2614#define glEvalCoord1d glad_glEvalCoord1d
2616#define glEvalCoord1dv glad_glEvalCoord1dv
2618#define glEvalCoord1f glad_glEvalCoord1f
2620#define glEvalCoord1fv glad_glEvalCoord1fv
2622#define glEvalCoord2d glad_glEvalCoord2d
2624#define glEvalCoord2dv glad_glEvalCoord2dv
2626#define glEvalCoord2f glad_glEvalCoord2f
2628#define glEvalCoord2fv glad_glEvalCoord2fv
2630#define glEvalMesh1 glad_glEvalMesh1
2632#define glEvalMesh2 glad_glEvalMesh2
2634#define glEvalPoint1 glad_glEvalPoint1
2636#define glEvalPoint2 glad_glEvalPoint2
2638#define glFeedbackBuffer glad_glFeedbackBuffer
2640#define glFenceSync glad_glFenceSync
2642#define glFinish glad_glFinish
2644#define glFlush glad_glFlush
2646#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
2648#define glFogCoordPointer glad_glFogCoordPointer
2650#define glFogCoordd glad_glFogCoordd
2652#define glFogCoorddv glad_glFogCoorddv
2654#define glFogCoordf glad_glFogCoordf
2656#define glFogCoordfv glad_glFogCoordfv
2658#define glFogf glad_glFogf
2660#define glFogfv glad_glFogfv
2662#define glFogi glad_glFogi
2664#define glFogiv glad_glFogiv
2666#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
2668#define glFramebufferTexture glad_glFramebufferTexture
2670#define glFramebufferTexture1D glad_glFramebufferTexture1D
2672#define glFramebufferTexture2D glad_glFramebufferTexture2D
2674#define glFramebufferTexture3D glad_glFramebufferTexture3D
2676#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
2678#define glFrontFace glad_glFrontFace
2680#define glFrustum glad_glFrustum
2682#define glGenBuffers glad_glGenBuffers
2684#define glGenFramebuffers glad_glGenFramebuffers
2686#define glGenLists glad_glGenLists
2688#define glGenQueries glad_glGenQueries
2690#define glGenRenderbuffers glad_glGenRenderbuffers
2692#define glGenSamplers glad_glGenSamplers
2694#define glGenTextures glad_glGenTextures
2696#define glGenVertexArrays glad_glGenVertexArrays
2698#define glGenerateMipmap glad_glGenerateMipmap
2700#define glGetActiveAttrib glad_glGetActiveAttrib
2702#define glGetActiveUniform glad_glGetActiveUniform
2704#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
2706#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
2708#define glGetActiveUniformName glad_glGetActiveUniformName
2710#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
2712#define glGetAttachedShaders glad_glGetAttachedShaders
2714#define glGetAttribLocation glad_glGetAttribLocation
2716#define glGetBooleani_v glad_glGetBooleani_v
2718#define glGetBooleanv glad_glGetBooleanv
2720#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
2722#define glGetBufferParameteriv glad_glGetBufferParameteriv
2724#define glGetBufferPointerv glad_glGetBufferPointerv
2726#define glGetBufferSubData glad_glGetBufferSubData
2728#define glGetClipPlane glad_glGetClipPlane
2730#define glGetCompressedTexImage glad_glGetCompressedTexImage
2732#define glGetDebugMessageLog glad_glGetDebugMessageLog
2734#define glGetDoublev glad_glGetDoublev
2736#define glGetError glad_glGetError
2738#define glGetFloatv glad_glGetFloatv
2740#define glGetFragDataIndex glad_glGetFragDataIndex
2742#define glGetFragDataLocation glad_glGetFragDataLocation
2744#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
2746#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
2748#define glGetInteger64i_v glad_glGetInteger64i_v
2750#define glGetInteger64v glad_glGetInteger64v
2752#define glGetIntegeri_v glad_glGetIntegeri_v
2754#define glGetIntegerv glad_glGetIntegerv
2756#define glGetLightfv glad_glGetLightfv
2758#define glGetLightiv glad_glGetLightiv
2760#define glGetMapdv glad_glGetMapdv
2762#define glGetMapfv glad_glGetMapfv
2764#define glGetMapiv glad_glGetMapiv
2766#define glGetMaterialfv glad_glGetMaterialfv
2768#define glGetMaterialiv glad_glGetMaterialiv
2770#define glGetMultisamplefv glad_glGetMultisamplefv
2772#define glGetObjectLabel glad_glGetObjectLabel
2774#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
2776#define glGetPixelMapfv glad_glGetPixelMapfv
2778#define glGetPixelMapuiv glad_glGetPixelMapuiv
2780#define glGetPixelMapusv glad_glGetPixelMapusv
2782#define glGetPointerv glad_glGetPointerv
2784#define glGetPolygonStipple glad_glGetPolygonStipple
2786#define glGetProgramInfoLog glad_glGetProgramInfoLog
2788#define glGetProgramiv glad_glGetProgramiv
2790#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
2792#define glGetQueryObjectiv glad_glGetQueryObjectiv
2794#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
2796#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
2798#define glGetQueryiv glad_glGetQueryiv
2800#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
2802#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
2804#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
2806#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
2808#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
2810#define glGetShaderInfoLog glad_glGetShaderInfoLog
2812#define glGetShaderSource glad_glGetShaderSource
2814#define glGetShaderiv glad_glGetShaderiv
2816#define glGetString glad_glGetString
2818#define glGetStringi glad_glGetStringi
2820#define glGetSynciv glad_glGetSynciv
2822#define glGetTexEnvfv glad_glGetTexEnvfv
2824#define glGetTexEnviv glad_glGetTexEnviv
2826#define glGetTexGendv glad_glGetTexGendv
2828#define glGetTexGenfv glad_glGetTexGenfv
2830#define glGetTexGeniv glad_glGetTexGeniv
2832#define glGetTexImage glad_glGetTexImage
2834#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
2836#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
2838#define glGetTexParameterIiv glad_glGetTexParameterIiv
2840#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
2842#define glGetTexParameterfv glad_glGetTexParameterfv
2844#define glGetTexParameteriv glad_glGetTexParameteriv
2846#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
2848#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
2850#define glGetUniformIndices glad_glGetUniformIndices
2852#define glGetUniformLocation glad_glGetUniformLocation
2854#define glGetUniformfv glad_glGetUniformfv
2856#define glGetUniformiv glad_glGetUniformiv
2858#define glGetUniformuiv glad_glGetUniformuiv
2860#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
2862#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
2864#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
2866#define glGetVertexAttribdv glad_glGetVertexAttribdv
2868#define glGetVertexAttribfv glad_glGetVertexAttribfv
2870#define glGetVertexAttribiv glad_glGetVertexAttribiv
2872#define glGetnColorTableARB glad_glGetnColorTableARB
2874#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
2876#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
2878#define glGetnHistogramARB glad_glGetnHistogramARB
2880#define glGetnMapdvARB glad_glGetnMapdvARB
2882#define glGetnMapfvARB glad_glGetnMapfvARB
2884#define glGetnMapivARB glad_glGetnMapivARB
2886#define glGetnMinmaxARB glad_glGetnMinmaxARB
2888#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
2890#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
2892#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
2894#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
2896#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
2898#define glGetnTexImageARB glad_glGetnTexImageARB
2900#define glGetnUniformdvARB glad_glGetnUniformdvARB
2902#define glGetnUniformfvARB glad_glGetnUniformfvARB
2904#define glGetnUniformivARB glad_glGetnUniformivARB
2906#define glGetnUniformuivARB glad_glGetnUniformuivARB
2908#define glHint glad_glHint
2910#define glIndexMask glad_glIndexMask
2912#define glIndexPointer glad_glIndexPointer
2914#define glIndexd glad_glIndexd
2916#define glIndexdv glad_glIndexdv
2918#define glIndexf glad_glIndexf
2920#define glIndexfv glad_glIndexfv
2922#define glIndexi glad_glIndexi
2924#define glIndexiv glad_glIndexiv
2926#define glIndexs glad_glIndexs
2928#define glIndexsv glad_glIndexsv
2930#define glIndexub glad_glIndexub
2932#define glIndexubv glad_glIndexubv
2934#define glInitNames glad_glInitNames
2936#define glInterleavedArrays glad_glInterleavedArrays
2938#define glIsBuffer glad_glIsBuffer
2940#define glIsEnabled glad_glIsEnabled
2942#define glIsEnabledi glad_glIsEnabledi
2944#define glIsFramebuffer glad_glIsFramebuffer
2946#define glIsList glad_glIsList
2948#define glIsProgram glad_glIsProgram
2950#define glIsQuery glad_glIsQuery
2952#define glIsRenderbuffer glad_glIsRenderbuffer
2954#define glIsSampler glad_glIsSampler
2956#define glIsShader glad_glIsShader
2958#define glIsSync glad_glIsSync
2960#define glIsTexture glad_glIsTexture
2962#define glIsVertexArray glad_glIsVertexArray
2964#define glLightModelf glad_glLightModelf
2966#define glLightModelfv glad_glLightModelfv
2968#define glLightModeli glad_glLightModeli
2970#define glLightModeliv glad_glLightModeliv
2972#define glLightf glad_glLightf
2974#define glLightfv glad_glLightfv
2976#define glLighti glad_glLighti
2978#define glLightiv glad_glLightiv
2980#define glLineStipple glad_glLineStipple
2982#define glLineWidth glad_glLineWidth
2984#define glLinkProgram glad_glLinkProgram
2986#define glListBase glad_glListBase
2988#define glLoadIdentity glad_glLoadIdentity
2990#define glLoadMatrixd glad_glLoadMatrixd
2992#define glLoadMatrixf glad_glLoadMatrixf
2994#define glLoadName glad_glLoadName
2996#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
2998#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
3000#define glLogicOp glad_glLogicOp
3002#define glMap1d glad_glMap1d
3004#define glMap1f glad_glMap1f
3006#define glMap2d glad_glMap2d
3008#define glMap2f glad_glMap2f
3010#define glMapBuffer glad_glMapBuffer
3012#define glMapBufferRange glad_glMapBufferRange
3014#define glMapGrid1d glad_glMapGrid1d
3016#define glMapGrid1f glad_glMapGrid1f
3018#define glMapGrid2d glad_glMapGrid2d
3020#define glMapGrid2f glad_glMapGrid2f
3022#define glMaterialf glad_glMaterialf
3024#define glMaterialfv glad_glMaterialfv
3026#define glMateriali glad_glMateriali
3028#define glMaterialiv glad_glMaterialiv
3030#define glMatrixMode glad_glMatrixMode
3032#define glMultMatrixd glad_glMultMatrixd
3034#define glMultMatrixf glad_glMultMatrixf
3036#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
3038#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
3040#define glMultiDrawArrays glad_glMultiDrawArrays
3042#define glMultiDrawElements glad_glMultiDrawElements
3044#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
3046#define glMultiTexCoord1d glad_glMultiTexCoord1d
3048#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
3050#define glMultiTexCoord1f glad_glMultiTexCoord1f
3052#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
3054#define glMultiTexCoord1i glad_glMultiTexCoord1i
3056#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
3058#define glMultiTexCoord1s glad_glMultiTexCoord1s
3060#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
3062#define glMultiTexCoord2d glad_glMultiTexCoord2d
3064#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
3066#define glMultiTexCoord2f glad_glMultiTexCoord2f
3068#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
3070#define glMultiTexCoord2i glad_glMultiTexCoord2i
3072#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
3074#define glMultiTexCoord2s glad_glMultiTexCoord2s
3076#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
3078#define glMultiTexCoord3d glad_glMultiTexCoord3d
3080#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
3082#define glMultiTexCoord3f glad_glMultiTexCoord3f
3084#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
3086#define glMultiTexCoord3i glad_glMultiTexCoord3i
3088#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
3090#define glMultiTexCoord3s glad_glMultiTexCoord3s
3092#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
3094#define glMultiTexCoord4d glad_glMultiTexCoord4d
3096#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
3098#define glMultiTexCoord4f glad_glMultiTexCoord4f
3100#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
3102#define glMultiTexCoord4i glad_glMultiTexCoord4i
3104#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
3106#define glMultiTexCoord4s glad_glMultiTexCoord4s
3108#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
3110#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
3112#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
3114#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
3116#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
3118#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
3120#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
3122#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
3124#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
3126#define glNewList glad_glNewList
3128#define glNormal3b glad_glNormal3b
3130#define glNormal3bv glad_glNormal3bv
3132#define glNormal3d glad_glNormal3d
3134#define glNormal3dv glad_glNormal3dv
3136#define glNormal3f glad_glNormal3f
3138#define glNormal3fv glad_glNormal3fv
3140#define glNormal3i glad_glNormal3i
3142#define glNormal3iv glad_glNormal3iv
3144#define glNormal3s glad_glNormal3s
3146#define glNormal3sv glad_glNormal3sv
3148#define glNormalP3ui glad_glNormalP3ui
3150#define glNormalP3uiv glad_glNormalP3uiv
3152#define glNormalPointer glad_glNormalPointer
3154#define glObjectLabel glad_glObjectLabel
3156#define glObjectPtrLabel glad_glObjectPtrLabel
3158#define glOrtho glad_glOrtho
3160#define glPassThrough glad_glPassThrough
3162#define glPixelMapfv glad_glPixelMapfv
3164#define glPixelMapuiv glad_glPixelMapuiv
3166#define glPixelMapusv glad_glPixelMapusv
3168#define glPixelStoref glad_glPixelStoref
3170#define glPixelStorei glad_glPixelStorei
3172#define glPixelTransferf glad_glPixelTransferf
3174#define glPixelTransferi glad_glPixelTransferi
3176#define glPixelZoom glad_glPixelZoom
3178#define glPointParameterf glad_glPointParameterf
3180#define glPointParameterfv glad_glPointParameterfv
3182#define glPointParameteri glad_glPointParameteri
3184#define glPointParameteriv glad_glPointParameteriv
3186#define glPointSize glad_glPointSize
3188#define glPolygonMode glad_glPolygonMode
3190#define glPolygonOffset glad_glPolygonOffset
3192#define glPolygonStipple glad_glPolygonStipple
3194#define glPopAttrib glad_glPopAttrib
3196#define glPopClientAttrib glad_glPopClientAttrib
3198#define glPopDebugGroup glad_glPopDebugGroup
3200#define glPopMatrix glad_glPopMatrix
3202#define glPopName glad_glPopName
3204#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
3206#define glPrioritizeTextures glad_glPrioritizeTextures
3208#define glProvokingVertex glad_glProvokingVertex
3210#define glPushAttrib glad_glPushAttrib
3212#define glPushClientAttrib glad_glPushClientAttrib
3214#define glPushDebugGroup glad_glPushDebugGroup
3216#define glPushMatrix glad_glPushMatrix
3218#define glPushName glad_glPushName
3220#define glQueryCounter glad_glQueryCounter
3222#define glRasterPos2d glad_glRasterPos2d
3224#define glRasterPos2dv glad_glRasterPos2dv
3226#define glRasterPos2f glad_glRasterPos2f
3228#define glRasterPos2fv glad_glRasterPos2fv
3230#define glRasterPos2i glad_glRasterPos2i
3232#define glRasterPos2iv glad_glRasterPos2iv
3234#define glRasterPos2s glad_glRasterPos2s
3236#define glRasterPos2sv glad_glRasterPos2sv
3238#define glRasterPos3d glad_glRasterPos3d
3240#define glRasterPos3dv glad_glRasterPos3dv
3242#define glRasterPos3f glad_glRasterPos3f
3244#define glRasterPos3fv glad_glRasterPos3fv
3246#define glRasterPos3i glad_glRasterPos3i
3248#define glRasterPos3iv glad_glRasterPos3iv
3250#define glRasterPos3s glad_glRasterPos3s
3252#define glRasterPos3sv glad_glRasterPos3sv
3254#define glRasterPos4d glad_glRasterPos4d
3256#define glRasterPos4dv glad_glRasterPos4dv
3258#define glRasterPos4f glad_glRasterPos4f
3260#define glRasterPos4fv glad_glRasterPos4fv
3262#define glRasterPos4i glad_glRasterPos4i
3264#define glRasterPos4iv glad_glRasterPos4iv
3266#define glRasterPos4s glad_glRasterPos4s
3268#define glRasterPos4sv glad_glRasterPos4sv
3270#define glReadBuffer glad_glReadBuffer
3272#define glReadPixels glad_glReadPixels
3274#define glReadnPixels glad_glReadnPixels
3276#define glReadnPixelsARB glad_glReadnPixelsARB
3278#define glRectd glad_glRectd
3280#define glRectdv glad_glRectdv
3282#define glRectf glad_glRectf
3284#define glRectfv glad_glRectfv
3286#define glRecti glad_glRecti
3288#define glRectiv glad_glRectiv
3290#define glRects glad_glRects
3292#define glRectsv glad_glRectsv
3294#define glRenderMode glad_glRenderMode
3296#define glRenderbufferStorage glad_glRenderbufferStorage
3298#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
3300#define glRotated glad_glRotated
3302#define glRotatef glad_glRotatef
3304#define glSampleCoverage glad_glSampleCoverage
3306#define glSampleCoverageARB glad_glSampleCoverageARB
3308#define glSampleMaski glad_glSampleMaski
3310#define glSamplerParameterIiv glad_glSamplerParameterIiv
3312#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
3314#define glSamplerParameterf glad_glSamplerParameterf
3316#define glSamplerParameterfv glad_glSamplerParameterfv
3318#define glSamplerParameteri glad_glSamplerParameteri
3320#define glSamplerParameteriv glad_glSamplerParameteriv
3322#define glScaled glad_glScaled
3324#define glScalef glad_glScalef
3326#define glScissor glad_glScissor
3328#define glSecondaryColor3b glad_glSecondaryColor3b
3330#define glSecondaryColor3bv glad_glSecondaryColor3bv
3332#define glSecondaryColor3d glad_glSecondaryColor3d
3334#define glSecondaryColor3dv glad_glSecondaryColor3dv
3336#define glSecondaryColor3f glad_glSecondaryColor3f
3338#define glSecondaryColor3fv glad_glSecondaryColor3fv
3340#define glSecondaryColor3i glad_glSecondaryColor3i
3342#define glSecondaryColor3iv glad_glSecondaryColor3iv
3344#define glSecondaryColor3s glad_glSecondaryColor3s
3346#define glSecondaryColor3sv glad_glSecondaryColor3sv
3348#define glSecondaryColor3ub glad_glSecondaryColor3ub
3350#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
3352#define glSecondaryColor3ui glad_glSecondaryColor3ui
3354#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
3356#define glSecondaryColor3us glad_glSecondaryColor3us
3358#define glSecondaryColor3usv glad_glSecondaryColor3usv
3360#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
3362#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
3364#define glSecondaryColorPointer glad_glSecondaryColorPointer
3366#define glSelectBuffer glad_glSelectBuffer
3368#define glShadeModel glad_glShadeModel
3370#define glShaderSource glad_glShaderSource
3372#define glStencilFunc glad_glStencilFunc
3374#define glStencilFuncSeparate glad_glStencilFuncSeparate
3376#define glStencilMask glad_glStencilMask
3378#define glStencilMaskSeparate glad_glStencilMaskSeparate
3380#define glStencilOp glad_glStencilOp
3382#define glStencilOpSeparate glad_glStencilOpSeparate
3384#define glTexBuffer glad_glTexBuffer
3386#define glTexCoord1d glad_glTexCoord1d
3388#define glTexCoord1dv glad_glTexCoord1dv
3390#define glTexCoord1f glad_glTexCoord1f
3392#define glTexCoord1fv glad_glTexCoord1fv
3394#define glTexCoord1i glad_glTexCoord1i
3396#define glTexCoord1iv glad_glTexCoord1iv
3398#define glTexCoord1s glad_glTexCoord1s
3400#define glTexCoord1sv glad_glTexCoord1sv
3402#define glTexCoord2d glad_glTexCoord2d
3404#define glTexCoord2dv glad_glTexCoord2dv
3406#define glTexCoord2f glad_glTexCoord2f
3408#define glTexCoord2fv glad_glTexCoord2fv
3410#define glTexCoord2i glad_glTexCoord2i
3412#define glTexCoord2iv glad_glTexCoord2iv
3414#define glTexCoord2s glad_glTexCoord2s
3416#define glTexCoord2sv glad_glTexCoord2sv
3418#define glTexCoord3d glad_glTexCoord3d
3420#define glTexCoord3dv glad_glTexCoord3dv
3422#define glTexCoord3f glad_glTexCoord3f
3424#define glTexCoord3fv glad_glTexCoord3fv
3426#define glTexCoord3i glad_glTexCoord3i
3428#define glTexCoord3iv glad_glTexCoord3iv
3430#define glTexCoord3s glad_glTexCoord3s
3432#define glTexCoord3sv glad_glTexCoord3sv
3434#define glTexCoord4d glad_glTexCoord4d
3436#define glTexCoord4dv glad_glTexCoord4dv
3438#define glTexCoord4f glad_glTexCoord4f
3440#define glTexCoord4fv glad_glTexCoord4fv
3442#define glTexCoord4i glad_glTexCoord4i
3444#define glTexCoord4iv glad_glTexCoord4iv
3446#define glTexCoord4s glad_glTexCoord4s
3448#define glTexCoord4sv glad_glTexCoord4sv
3450#define glTexCoordP1ui glad_glTexCoordP1ui
3452#define glTexCoordP1uiv glad_glTexCoordP1uiv
3454#define glTexCoordP2ui glad_glTexCoordP2ui
3456#define glTexCoordP2uiv glad_glTexCoordP2uiv
3458#define glTexCoordP3ui glad_glTexCoordP3ui
3460#define glTexCoordP3uiv glad_glTexCoordP3uiv
3462#define glTexCoordP4ui glad_glTexCoordP4ui
3464#define glTexCoordP4uiv glad_glTexCoordP4uiv
3466#define glTexCoordPointer glad_glTexCoordPointer
3468#define glTexEnvf glad_glTexEnvf
3470#define glTexEnvfv glad_glTexEnvfv
3472#define glTexEnvi glad_glTexEnvi
3474#define glTexEnviv glad_glTexEnviv
3476#define glTexGend glad_glTexGend
3478#define glTexGendv glad_glTexGendv
3480#define glTexGenf glad_glTexGenf
3482#define glTexGenfv glad_glTexGenfv
3484#define glTexGeni glad_glTexGeni
3486#define glTexGeniv glad_glTexGeniv
3488#define glTexImage1D glad_glTexImage1D
3490#define glTexImage2D glad_glTexImage2D
3492#define glTexImage2DMultisample glad_glTexImage2DMultisample
3494#define glTexImage3D glad_glTexImage3D
3496#define glTexImage3DMultisample glad_glTexImage3DMultisample
3498#define glTexParameterIiv glad_glTexParameterIiv
3500#define glTexParameterIuiv glad_glTexParameterIuiv
3502#define glTexParameterf glad_glTexParameterf
3504#define glTexParameterfv glad_glTexParameterfv
3506#define glTexParameteri glad_glTexParameteri
3508#define glTexParameteriv glad_glTexParameteriv
3510#define glTexSubImage1D glad_glTexSubImage1D
3512#define glTexSubImage2D glad_glTexSubImage2D
3514#define glTexSubImage3D glad_glTexSubImage3D
3516#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
3518#define glTranslated glad_glTranslated
3520#define glTranslatef glad_glTranslatef
3522#define glUniform1f glad_glUniform1f
3524#define glUniform1fv glad_glUniform1fv
3526#define glUniform1i glad_glUniform1i
3528#define glUniform1iv glad_glUniform1iv
3530#define glUniform1ui glad_glUniform1ui
3532#define glUniform1uiv glad_glUniform1uiv
3534#define glUniform2f glad_glUniform2f
3536#define glUniform2fv glad_glUniform2fv
3538#define glUniform2i glad_glUniform2i
3540#define glUniform2iv glad_glUniform2iv
3542#define glUniform2ui glad_glUniform2ui
3544#define glUniform2uiv glad_glUniform2uiv
3546#define glUniform3f glad_glUniform3f
3548#define glUniform3fv glad_glUniform3fv
3550#define glUniform3i glad_glUniform3i
3552#define glUniform3iv glad_glUniform3iv
3554#define glUniform3ui glad_glUniform3ui
3556#define glUniform3uiv glad_glUniform3uiv
3558#define glUniform4f glad_glUniform4f
3560#define glUniform4fv glad_glUniform4fv
3562#define glUniform4i glad_glUniform4i
3564#define glUniform4iv glad_glUniform4iv
3566#define glUniform4ui glad_glUniform4ui
3568#define glUniform4uiv glad_glUniform4uiv
3570#define glUniformBlockBinding glad_glUniformBlockBinding
3572#define glUniformMatrix2fv glad_glUniformMatrix2fv
3574#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
3576#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
3578#define glUniformMatrix3fv glad_glUniformMatrix3fv
3580#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
3582#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
3584#define glUniformMatrix4fv glad_glUniformMatrix4fv
3586#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
3588#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
3590#define glUnmapBuffer glad_glUnmapBuffer
3592#define glUseProgram glad_glUseProgram
3594#define glValidateProgram glad_glValidateProgram
3596#define glVertex2d glad_glVertex2d
3598#define glVertex2dv glad_glVertex2dv
3600#define glVertex2f glad_glVertex2f
3602#define glVertex2fv glad_glVertex2fv
3604#define glVertex2i glad_glVertex2i
3606#define glVertex2iv glad_glVertex2iv
3608#define glVertex2s glad_glVertex2s
3610#define glVertex2sv glad_glVertex2sv
3612#define glVertex3d glad_glVertex3d
3614#define glVertex3dv glad_glVertex3dv
3616#define glVertex3f glad_glVertex3f
3618#define glVertex3fv glad_glVertex3fv
3620#define glVertex3i glad_glVertex3i
3622#define glVertex3iv glad_glVertex3iv
3624#define glVertex3s glad_glVertex3s
3626#define glVertex3sv glad_glVertex3sv
3628#define glVertex4d glad_glVertex4d
3630#define glVertex4dv glad_glVertex4dv
3632#define glVertex4f glad_glVertex4f
3634#define glVertex4fv glad_glVertex4fv
3636#define glVertex4i glad_glVertex4i
3638#define glVertex4iv glad_glVertex4iv
3640#define glVertex4s glad_glVertex4s
3642#define glVertex4sv glad_glVertex4sv
3644#define glVertexAttrib1d glad_glVertexAttrib1d
3646#define glVertexAttrib1dv glad_glVertexAttrib1dv
3648#define glVertexAttrib1f glad_glVertexAttrib1f
3650#define glVertexAttrib1fv glad_glVertexAttrib1fv
3652#define glVertexAttrib1s glad_glVertexAttrib1s
3654#define glVertexAttrib1sv glad_glVertexAttrib1sv
3656#define glVertexAttrib2d glad_glVertexAttrib2d
3658#define glVertexAttrib2dv glad_glVertexAttrib2dv
3660#define glVertexAttrib2f glad_glVertexAttrib2f
3662#define glVertexAttrib2fv glad_glVertexAttrib2fv
3664#define glVertexAttrib2s glad_glVertexAttrib2s
3666#define glVertexAttrib2sv glad_glVertexAttrib2sv
3668#define glVertexAttrib3d glad_glVertexAttrib3d
3670#define glVertexAttrib3dv glad_glVertexAttrib3dv
3672#define glVertexAttrib3f glad_glVertexAttrib3f
3674#define glVertexAttrib3fv glad_glVertexAttrib3fv
3676#define glVertexAttrib3s glad_glVertexAttrib3s
3678#define glVertexAttrib3sv glad_glVertexAttrib3sv
3680#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
3682#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
3684#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
3686#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
3688#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
3690#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
3692#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
3694#define glVertexAttrib4bv glad_glVertexAttrib4bv
3696#define glVertexAttrib4d glad_glVertexAttrib4d
3698#define glVertexAttrib4dv glad_glVertexAttrib4dv
3700#define glVertexAttrib4f glad_glVertexAttrib4f
3702#define glVertexAttrib4fv glad_glVertexAttrib4fv
3704#define glVertexAttrib4iv glad_glVertexAttrib4iv
3706#define glVertexAttrib4s glad_glVertexAttrib4s
3708#define glVertexAttrib4sv glad_glVertexAttrib4sv
3710#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
3712#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
3714#define glVertexAttrib4usv glad_glVertexAttrib4usv
3716#define glVertexAttribDivisor glad_glVertexAttribDivisor
3718#define glVertexAttribI1i glad_glVertexAttribI1i
3720#define glVertexAttribI1iv glad_glVertexAttribI1iv
3722#define glVertexAttribI1ui glad_glVertexAttribI1ui
3724#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
3726#define glVertexAttribI2i glad_glVertexAttribI2i
3728#define glVertexAttribI2iv glad_glVertexAttribI2iv
3730#define glVertexAttribI2ui glad_glVertexAttribI2ui
3732#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
3734#define glVertexAttribI3i glad_glVertexAttribI3i
3736#define glVertexAttribI3iv glad_glVertexAttribI3iv
3738#define glVertexAttribI3ui glad_glVertexAttribI3ui
3740#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
3742#define glVertexAttribI4bv glad_glVertexAttribI4bv
3744#define glVertexAttribI4i glad_glVertexAttribI4i
3746#define glVertexAttribI4iv glad_glVertexAttribI4iv
3748#define glVertexAttribI4sv glad_glVertexAttribI4sv
3750#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
3752#define glVertexAttribI4ui glad_glVertexAttribI4ui
3754#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
3756#define glVertexAttribI4usv glad_glVertexAttribI4usv
3758#define glVertexAttribIPointer glad_glVertexAttribIPointer
3760#define glVertexAttribP1ui glad_glVertexAttribP1ui
3762#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
3764#define glVertexAttribP2ui glad_glVertexAttribP2ui
3766#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
3768#define glVertexAttribP3ui glad_glVertexAttribP3ui
3770#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
3772#define glVertexAttribP4ui glad_glVertexAttribP4ui
3774#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
3776#define glVertexAttribPointer glad_glVertexAttribPointer
3778#define glVertexP2ui glad_glVertexP2ui
3780#define glVertexP2uiv glad_glVertexP2uiv
3782#define glVertexP3ui glad_glVertexP3ui
3784#define glVertexP3uiv glad_glVertexP3uiv
3786#define glVertexP4ui glad_glVertexP4ui
3788#define glVertexP4uiv glad_glVertexP4uiv
3790#define glVertexPointer glad_glVertexPointer
3792#define glViewport glad_glViewport
3794#define glWaitSync glad_glWaitSync
3796#define glWindowPos2d glad_glWindowPos2d
3798#define glWindowPos2dv glad_glWindowPos2dv
3800#define glWindowPos2f glad_glWindowPos2f
3802#define glWindowPos2fv glad_glWindowPos2fv
3804#define glWindowPos2i glad_glWindowPos2i
3806#define glWindowPos2iv glad_glWindowPos2iv
3808#define glWindowPos2s glad_glWindowPos2s
3810#define glWindowPos2sv glad_glWindowPos2sv
3812#define glWindowPos3d glad_glWindowPos3d
3814#define glWindowPos3dv glad_glWindowPos3dv
3816#define glWindowPos3f glad_glWindowPos3f
3818#define glWindowPos3fv glad_glWindowPos3fv
3820#define glWindowPos3i glad_glWindowPos3i
3822#define glWindowPos3iv glad_glWindowPos3iv
3824#define glWindowPos3s glad_glWindowPos3s
3826#define glWindowPos3sv glad_glWindowPos3sv
GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i
GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us
GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv
void(GLAD_API_PTR * PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask)
void(GLAD_API_PTR * PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
GLAD_API_CALL PFNGLFOGFPROC glad_glFogf
void(GLAD_API_PTR * PFNGLTEXCOORD2IVPROC)(const GLint *v)
GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv
void(GLAD_API_PTR * PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv
GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v)
void(GLAD_API_PTR * PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params)
GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv
void(GLAD_API_PTR * PFNGLLOADIDENTITYPROC)(void)
void(GLAD_API_PTR * PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam)
GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv
void(GLAD_API_PTR * PFNGLFOGCOORDDVPROC)(const GLdouble *coord)
GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv
GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc
GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y)
GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v)
GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv
void(GLAD_API_PTR * PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
void(GLAD_API_PTR * PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0)
void(GLAD_API_PTR * PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value)
GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists
void(GLAD_API_PTR * PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param)
GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex
void(GLAD_API_PTR * PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf
void(GLAD_API_PTR * PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
void(GLAD_API_PTR * PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params)
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D
GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv
void(GLAD_API_PTR * PFNGLLINKPROGRAMPROC)(GLuint program)
GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v
GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b
void(GLAD_API_PTR * PFNGLLOGICOPPROC)(GLenum opcode)
GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d
GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane
void(GLAD_API_PTR * PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v)
void(GLAD_API_PTR * PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v
void(GLAD_API_PTR * PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange
void(GLAD_API_PTR * PFNGLVERTEX2DVPROC)(const GLdouble *v)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s)
void(GLAD_API_PTR * PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAD_API_PTR * PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv
GLAD_API_CALL PFNGLENDPROC glad_glEnd
void(GLAD_API_PTR * PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
void(GLAD_API_PTR * PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists)
GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v)
void(GLAD_API_PTR * PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d
void(GLAD_API_PTR * PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha)
void(GLAD_API_PTR * PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params)
void(GLAD_API_PTR * PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer
void(GLAD_API_PTR * PFNGLWINDOWPOS2FVPROC)(const GLfloat *v)
void(GLAD_API_PTR * PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2)
GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv
GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv
void(GLAD_API_PTR * PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui
void(GLAD_API_PTR * PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAD_API_PTR * PFNGLLOADMATRIXFPROC)(const GLfloat *m)
GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i
void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z)
void(GLAD_API_PTR * PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp)
GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram
GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv
void(GLAD_API_PTR * PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v)
GLAD_API_CALL int GLAD_GL_VERSION_1_5
void(GLAD_API_PTR * PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t)
void(GLAD_API_PTR * PFNGLENABLEIPROC)(GLenum target, GLuint index)
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui
GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv
void(GLAD_API_PTR * PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue)
GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f
GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers
void(GLAD_API_PTR * PFNGLPUSHNAMEPROC)(GLuint name)
GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv
GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f
void(GLAD_API_PTR * PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param)
void(GLAD_API_PTR * PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
void(GLAD_API_PTR * PFNGLRASTERPOS4DVPROC)(const GLdouble *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v)
GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate
GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident
GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v
void(GLAD_API_PTR * PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data)
GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv
GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv
GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi
void(GLAD_API_PTR * PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui
void(GLAD_API_PTR * PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v)
GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2
void(GLAD_API_PTR * PFNGLENDCONDITIONALRENDERPROC)(void)
GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y)
GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries
GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer
GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei
void(GLAD_API_PTR * PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param)
GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer
void(GLAD_API_PTR * PFNGLDELETESYNCPROC)(GLsync sync)
GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali
void(GLAD_API_PTR * PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0)
GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders
GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList
GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum
void(GLAD_API_PTR * PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2)
GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace
void(GLAD_API_PTR * PFNGLNORMAL3DVPROC)(const GLdouble *v)
GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB
GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d
void(GLAD_API_PTR * PFNGLCLEARINDEXPROC)(GLfloat c)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v)
GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray
GLboolean(GLAD_API_PTR * PFNGLUNMAPBUFFERPROC)(GLenum target)
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui
void(GLAD_API_PTR * PFNGLTEXCOORD1IPROC)(GLint s)
GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv
void(* GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void(GLAD_API_PTR * PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays)
GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd
GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d
GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f
GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv
void(GLAD_API_PTR * PFNGLRASTERPOS3FVPROC)(const GLfloat *v)
void(GLAD_API_PTR * PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers)
void(GLAD_API_PTR * PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d
GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s
GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData
GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv
GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b
GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv
GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v)
khronos_ssize_t GLsizeiptrARB
void(GLAD_API_PTR * PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv
GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x)
void(GLAD_API_PTR * PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha)
void(GLAD_API_PTR * PFNGLDEPTHFUNCPROC)(GLenum func)
void(GLAD_API_PTR * PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv
GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings
GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv
void(GLAD_API_PTR * PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures)
void * GLeglClientBufferEXT
void(GLAD_API_PTR * PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s)
GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z)
GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram
void(GLAD_API_PTR * PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert)
GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv
GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv
void(GLAD_API_PTR * PFNGLINDEXFVPROC)(const GLfloat *c)
void(GLAD_API_PTR * PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask)
GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader
void(GLAD_API_PTR * PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix
void(GLAD_API_PTR * PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GLint(GLAD_API_PTR * PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name)
GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv
void(GLAD_API_PTR * PFNGLTEXCOORD3IVPROC)(const GLint *v)
void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity
GLuint(GLAD_API_PTR * PFNGLCREATESHADERPROC)(GLenum type)
GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv
void(GLAD_API_PTR * PFNGLRASTERPOS2DVPROC)(const GLdouble *v)
khronos_uint16_t GLushort
GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski
void(GLAD_API_PTR * PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v)
void(GLAD_API_PTR * PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords)
void(GLAD_API_PTR * PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values)
GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f
void(GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv
GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv
void(GLAD_API_PTR * PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv
void(GLAD_API_PTR * PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog
void(GLAD_API_PTR * PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v)
void(GLAD_API_PTR * PFNGLVERTEX4DVPROC)(const GLdouble *v)
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x)
void(GLAD_API_PTR * PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz)
GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup
GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv
GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s
void(GLAD_API_PTR * PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y)
void(GLAD_API_PTR * PFNGLLISTBASEPROC)(GLuint base)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v)
GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s
void(GLAD_API_PTR * PFNGLCOLOR4BVPROC)(const GLbyte *v)
void(GLAD_API_PTR * PFNGLTEXCOORD4FVPROC)(const GLfloat *v)
void(GLAD_API_PTR * PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target)
void(GLAD_API_PTR * PFNGLPOPNAMEPROC)(void)
GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv
void(GLAD_API_PTR * PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv
GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor
void(GLAD_API_PTR * PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w)
GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex
GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i
GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate
void(GLAD_API_PTR * PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask)
void(GLAD_API_PTR * PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode
GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv
void(GLAD_API_PTR * PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v)
void(GLAD_API_PTR * PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params)
GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f
GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f
void(GLAD_API_PTR * PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data)
GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB
void(GLAD_API_PTR * PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v)
GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv
void(GLAD_API_PTR * PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(GLAD_API_PTR * PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img)
GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf
const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGIPROC)(GLenum name, GLuint index)
GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi
void(GLAD_API_PTR * PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids)
void(GLAD_API_PTR * PFNGLVERTEX3FVPROC)(const GLfloat *v)
GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1
GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv
void(GLAD_API_PTR * PFNGLCOLOR3SVPROC)(const GLshort *v)
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v)
void(GLAD_API_PTR * PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y)
GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc
void(GLAD_API_PTR * PFNGLCOLOR3FVPROC)(const GLfloat *v)
void(GLAD_API_PTR * PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i
void(GLAD_API_PTR * PFNGLNEWLISTPROC)(GLuint list, GLenum mode)
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui
GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f
GLboolean(GLAD_API_PTR * PFNGLISENABLEDPROC)(GLenum cap)
GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni
void(GLAD_API_PTR * PFNGLNORMAL3SVPROC)(const GLshort *v)
void(GLAD_API_PTR * PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q)
GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv
void(GLAD_API_PTR * PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y)
void(GLAD_API_PTR * PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f)
void(GLAD_API_PTR * PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z)
GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask
GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv
GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv
GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri
void(GLAD_API_PTR * PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values)
GLAD_API_CALL int GLAD_GL_VERSION_2_0
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui
void(GLAD_API_PTR * PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv
GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v)
void(GLAD_API_PTR * PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val)
void(GLAD_API_PTR * PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z)
GLenum(GLAD_API_PTR * PFNGLGETERRORPROC)(void)
GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x)
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param)
GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB
void(GLAD_API_PTR * PFNGLTEXCOORD1DPROC)(GLdouble s)
void(GLAD_API_PTR * PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords)
GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi
GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv
GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b
GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv
void(* GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB
void(GLAD_API_PTR * PFNGLINDEXMASKPROC)(GLuint mask)
GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode
void(GLAD_API_PTR * PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v)
GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData
GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv
void(GLAD_API_PTR * PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2)
void(GLAD_API_PTR * PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor)
GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer
GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(* GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args,...)
void(GLAD_API_PTR * PFNGLCOLOR4UBVPROC)(const GLubyte *v)
GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer
GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub
GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName
void(GLAD_API_PTR * PFNGLNORMAL3FVPROC)(const GLfloat *v)
void(GLAD_API_PTR * PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v)
void(GLAD_API_PTR * PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v)
GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv
void(GLAD_API_PTR * PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer)
void(GLAD_API_PTR * PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
void(GLAD_API_PTR * PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y)
GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable
void(GLAD_API_PTR * PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value)
GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv
GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB
GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv
void(GLAD_API_PTR * PFNGLWINDOWPOS2SVPROC)(const GLshort *v)
void(* GLADapiproc)(void)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAD_API_PTR * PFNGLPOPATTRIBPROC)(void)
void(GLAD_API_PTR * PFNGLPOPDEBUGGROUPPROC)(void)
GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv
GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv
void(GLAD_API_PTR * PFNGLVERTEX2FVPROC)(const GLfloat *v)
GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv
GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf
GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource
GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv
GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample
GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap
GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d
void(GLAD_API_PTR * PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode)
GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor
GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs
GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv
GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i
void(GLAD_API_PTR * PFNGLEVALCOORD2DVPROC)(const GLdouble *u)
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv
GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv
void(GLAD_API_PTR * PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param)
GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer
GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d
GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f
GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd
GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback
void(GLAD_API_PTR * PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params)
GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState
GLuint(GLAD_API_PTR * PFNGLGENLISTSPROC)(GLsizei range)
GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram
void(GLAD_API_PTR * PFNGLPUSHATTRIBPROC)(GLbitfield mask)
GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s
void(GLAD_API_PTR * PFNGLCOLOR4SVPROC)(const GLshort *v)
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation
void(GLAD_API_PTR * PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params)
GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled
void(GLAD_API_PTR * PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAD_API_PTR * PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(GLAD_API_PTR * PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2)
void(GLAD_API_PTR * PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m)
GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv
void(GLAD_API_PTR * PFNGLBEGINPROC)(GLenum mode)
void(GLAD_API_PTR * PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation)
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param)
GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv
GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s
void(GLAD_API_PTR * PFNGLVERTEX2IPROC)(GLint x, GLint y)
GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d
void(GLAD_API_PTR * PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r)
GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef
GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib
GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv
void(GLAD_API_PTR * PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer)
GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s
void(GLAD_API_PTR * PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui
void(GLAD_API_PTR * PFNGLCOLOR3UIVPROC)(const GLuint *v)
GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd
GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex
GLsync(GLAD_API_PTR * PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags)
void(GLAD_API_PTR * PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param)
void *(GLAD_API_PTR * PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv
GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv
void(GLAD_API_PTR * PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv
void(GLAD_API_PTR * PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers)
void(GLAD_API_PTR * PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r)
void(GLAD_API_PTR * PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2)
GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f
void(GLAD_API_PTR * PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value)
GLAD_API_CALL PFNGLFOGIPROC glad_glFogi
void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced
GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader
GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag
void(GLAD_API_PTR * PFNGLBINDVERTEXARRAYPROC)(GLuint array)
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf
GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl
void(GLAD_API_PTR * PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params)
GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv
GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv
void(GLAD_API_PTR * PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1)
void(GLAD_API_PTR * PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y)
GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv
GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub
void(GLAD_API_PTR * PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v)
GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize
void(GLAD_API_PTR * PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor)
GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv
void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAD_API_PTR * PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAD_API_PTR * PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode)
khronos_ssize_t GLsizeiptr
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v)
void(GLAD_API_PTR * PFNGLFLUSHPROC)(void)
void(GLAD_API_PTR * PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params)
GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d
void(GLAD_API_PTR * PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values)
khronos_intptr_t GLintptrARB
void(GLAD_API_PTR * PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data)
GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog
void(GLAD_API_PTR * PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists
GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex
GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv
void(GLAD_API_PTR * PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation)
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level)
void(GLAD_API_PTR * PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer)
GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf
GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi
void(GLAD_API_PTR * PFNGLDEPTHMASKPROC)(GLboolean flag)
GLboolean(GLAD_API_PTR * PFNGLISBUFFERPROC)(GLuint buffer)
GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer
void(GLAD_API_PTR * PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param)
void(GLAD_API_PTR * PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask)
GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i
GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv
GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f
void(GLAD_API_PTR * PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAD_API_PTR * PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
void(GLAD_API_PTR * PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units)
void(GLAD_API_PTR * PFNGLRASTERPOS2FVPROC)(const GLfloat *v)
GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage
GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d
GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray
void(GLAD_API_PTR * PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value)
GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v
GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv
GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f
GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync
GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap
GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp
void(GLAD_API_PTR * PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z)
void(GLAD_API_PTR * PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture)
void(GLAD_API_PTR * PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color)
void(GLAD_API_PTR * PFNGLDELETESHADERPROC)(GLuint shader)
void(GLAD_API_PTR * PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode)
void(GLAD_API_PTR * PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
void(GLAD_API_PTR * PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAD_API_PTR * PFNGLGENERATEMIPMAPPROC)(GLenum target)
void(GLAD_API_PTR * PFNGLCOLOR4USVPROC)(const GLushort *v)
void(GLAD_API_PTR * PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data)
GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv
GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv
GLAD_API_CALL int gladLoadGLUserPtr(GLADuserptrloadfunc load, void *userptr)
GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv
GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB
void(GLAD_API_PTR * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v)
void(GLAD_API_PTR * PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
void(GLAD_API_PTR * PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v)
GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv
GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D
GLAD_API_CALL int GLAD_GL_VERSION_1_2
GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli
GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv
GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv
void(GLAD_API_PTR * PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d
GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D
GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange
GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv
GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z)
void(GLAD_API_PTR * PFNGLINDEXDPROC)(GLdouble c)
GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAD_API_PTR * PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated
void(GLAD_API_PTR * PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d
void(GLAD_API_PTR * PFNGLCOLORP3UIPROC)(GLenum type, GLuint color)
void(GLAD_API_PTR * PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data)
void(GLAD_API_PTR * PFNGLWINDOWPOS2DVPROC)(const GLdouble *v)
GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f
void(GLAD_API_PTR * PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v)
void(GLAD_API_PTR * PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv
GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv
GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName
GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB
GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv
void(GLAD_API_PTR * PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params)
void(GLAD_API_PTR * PFNGLARRAYELEMENTPROC)(GLint i)
GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri
GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y)
void(GLAD_API_PTR * PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender
void(GLAD_API_PTR * PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv
GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf
void(GLAD_API_PTR * PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s)
GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i
void(GLAD_API_PTR * PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name)
void(GLAD_API_PTR * PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs)
void(GLAD_API_PTR * PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r)
void(GLAD_API_PTR * PFNGLDISABLEPROC)(GLenum cap)
GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery
void(GLAD_API_PTR * PFNGLCOLOR3IVPROC)(const GLint *v)
void(GLAD_API_PTR * PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m)
void(GLAD_API_PTR * PFNGLLINEWIDTHPROC)(GLfloat width)
khronos_uint64_t GLuint64EXT
GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError
GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor
void(GLAD_API_PTR * PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv
void(GLAD_API_PTR * PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v
void(GLAD_API_PTR * PFNGLFOGFPROC)(GLenum pname, GLfloat param)
void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params)
void(GLAD_API_PTR * PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params)
void(GLAD_API_PTR * PFNGLINDEXDVPROC)(const GLdouble *c)
GLAD_API_CALL PFNGLRECTDPROC glad_glRectd
GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d
void(GLAD_API_PTR * PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label)
void(GLAD_API_PTR * PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param)
GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i
void(GLAD_API_PTR * PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2)
GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram
GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D
void(GLAD_API_PTR * PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor)
GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex
GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv
void(GLAD_API_PTR * PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color)
GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray
void(GLAD_API_PTR * PFNGLCOLOR4UIVPROC)(const GLuint *v)
GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv
GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i
void(GLAD_API_PTR * PFNGLRASTERPOS3IVPROC)(const GLint *v)
GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui
GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv
void(GLAD_API_PTR * PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
void(GLAD_API_PTR * PFNGLRASTERPOS3DVPROC)(const GLdouble *v)
void(GLAD_API_PTR * PFNGLWINDOWPOS3IVPROC)(const GLint *v)
GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d
GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s
void(GLAD_API_PTR * PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v)
GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d
void(GLAD_API_PTR * PFNGLEVALCOORD2FVPROC)(const GLfloat *u)
GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase
GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer
GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv
void(GLAD_API_PTR * PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params)
void(GLAD_API_PTR * PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui
void(GLAD_API_PTR * PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params)
GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s
void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
GLAD_API_CALL int GLAD_GL_ARB_robustness
void(GLAD_API_PTR * PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer)
GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels
void(GLAD_API_PTR * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery
void(GLAD_API_PTR * PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param)
GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync
GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv
GLAD_API_CALL PFNGLBEGINPROC glad_glBegin
GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
void(GLAD_API_PTR * PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
void(GLAD_API_PTR * PFNGLDELETEPROGRAMPROC)(GLuint program)
GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv
GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv
GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth
void(GLAD_API_PTR * PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y)
void(GLAD_API_PTR * PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2)
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui
void(GLAD_API_PTR * PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t)
GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv
void(GLAD_API_PTR * PFNGLHINTPROC)(GLenum target, GLenum mode)
GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB
GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB
void(GLAD_API_PTR * PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v)
GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc
GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i
GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s
GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
void(GLAD_API_PTR * PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v)
void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params)
GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub
void(GLAD_API_PTR * PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param)
GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer)
void *(GLAD_API_PTR * PFNGLMAPBUFFERPROC)(GLenum target, GLenum access)
GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui
void(GLAD_API_PTR * PFNGLCOLORP4UIPROC)(GLenum type, GLuint color)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
void(GLAD_API_PTR * PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value)
GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery
GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv
GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation
void(GLAD_API_PTR * PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params)
GLAD_API_CALL PFNGLRECTIPROC glad_glRecti
GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv
GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog
void(GLAD_API_PTR * PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv
GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying
GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback
GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv
void(GLAD_API_PTR * PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params)
void(GLAD_API_PTR * PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements
GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer
void(GLAD_API_PTR * PFNGLSTENCILMASKPROC)(GLuint mask)
GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAD_API_PTR * PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z)
GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv
GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef
void(GLAD_API_PTR * PFNGLBLENDEQUATIONPROC)(GLenum mode)
GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName
void(GLAD_API_PTR * PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v)
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv
GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv
void(GLAD_API_PTR * PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices)
GLboolean(GLAD_API_PTR * PFNGLISLISTPROC)(GLuint list)
void(GLAD_API_PTR * PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data)
void(GLAD_API_PTR * PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader
void(GLAD_API_PTR * PFNGLDISABLECLIENTSTATEPROC)(GLenum array)
GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i
void(GLAD_API_PTR * PFNGLINDEXIVPROC)(const GLint *c)
GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation
GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv
GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v)
GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers
void(GLAD_API_PTR * PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords)
GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv
void(GLAD_API_PTR * PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params)
GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv
GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv
GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler
GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend
void(GLAD_API_PTR * PFNGLVERTEX2SVPROC)(const GLshort *v)
GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane
GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex
GLAD_API_CALL PFNGLCLEARPROC glad_glClear
GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc
void(GLAD_API_PTR * PFNGLNORMAL3IVPROC)(const GLint *v)
void(GLAD_API_PTR * PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height)
GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv
void(GLAD_API_PTR * PFNGLFOGIPROC)(GLenum pname, GLint param)
GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv
void(GLAD_API_PTR * PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t)
GLAD_API_CALL int GLAD_GL_VERSION_1_4
GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i
GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v)
GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv
void(GLAD_API_PTR * PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
void(GLAD_API_PTR * PFNGLFINISHPROC)(void)
GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv
void(GLAD_API_PTR * PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList
GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv
GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d
GLenum(GLAD_API_PTR * PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLAD_API_CALL PFNGLFINISHPROC glad_glFinish
GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d
GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv
GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv
GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv
GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation
GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv
void(GLAD_API_PTR * PFNGLCOLOR3DVPROC)(const GLdouble *v)
GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i
GLuint(GLAD_API_PTR * PFNGLCREATEPROGRAMPROC)(void)
GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB
void(GLAD_API_PTR * PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value)
void(GLAD_API_PTR * PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAD_API_PTR * PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
GLint(GLAD_API_PTR * PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name)
GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski
GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask
void(GLAD_API_PTR * PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params)
void(GLAD_API_PTR * PFNGLTEXCOORD3FVPROC)(const GLfloat *v)
void(GLAD_API_PTR * PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
void(GLAD_API_PTR * PFNGLVERTEX3DVPROC)(const GLdouble *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v)
GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv
void(GLAD_API_PTR * PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
void(GLAD_API_PTR * PFNGLTEXCOORD3SVPROC)(const GLshort *v)
GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays
void(GLAD_API_PTR * PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message)
void(GLAD_API_PTR * PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv
GLboolean(GLAD_API_PTR * PFNGLISQUERYPROC)(GLuint id)
GLAD_API_CALL int gladLoadGL(GLADloadfunc load)
void(GLAD_API_PTR * PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
void(GLAD_API_PTR * PFNGLTEXCOORD1SPROC)(GLshort s)
GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param)
GLboolean(GLAD_API_PTR * PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer)
GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f
void(GLAD_API_PTR * PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m)
void(GLAD_API_PTR * PFNGLENABLECLIENTSTATEPROC)(GLenum array)
void(GLAD_API_PTR * PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length)
GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei
GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui
GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us
GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv
GLboolean(GLAD_API_PTR * PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences)
void(GLAD_API_PTR * PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
void(GLAD_API_PTR * PFNGLVALIDATEPROGRAMPROC)(GLuint program)
GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params)
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D
void(GLAD_API_PTR * PFNGLWINDOWPOS2IPROC)(GLint x, GLint y)
GLuint(GLAD_API_PTR * PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName)
GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures
GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv
GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v
void(GLAD_API_PTR * PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref)
void(GLAD_API_PTR * PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities)
GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv
void(GLAD_API_PTR * PFNGLFOGCOORDFPROC)(GLfloat coord)
GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv
GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d
void(GLAD_API_PTR * PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t)
void(GLAD_API_PTR * PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv
GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui
GLAD_API_CALL PFNGLHINTPROC glad_glHint
void(GLAD_API_PTR * PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values)
GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase
GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f
void(GLAD_API_PTR * PFNGLVERTEX3SVPROC)(const GLshort *v)
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv
void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi
void(GLAD_API_PTR * PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz)
GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex
void(GLAD_API_PTR * PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z)
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv
GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv
GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData
GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter
GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv
void(GLAD_API_PTR * PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z)
GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel
GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2
GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f
GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv
GLboolean(GLAD_API_PTR * PFNGLISVERTEXARRAYPROC)(GLuint array)
GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f
GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers
GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv
GLAD_API_CALL PFNGLRECTSPROC glad_glRects
GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv
GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d
GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram
GLAD_API_CALL PFNGLRECTFPROC glad_glRectf
void(GLAD_API_PTR * PFNGLPROVOKINGVERTEXPROC)(GLenum mode)
GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f
void(GLAD_API_PTR * PFNGLNORMAL3BVPROC)(const GLbyte *v)
GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate
GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB
void(GLAD_API_PTR * PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture)
GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv
GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB
GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames
void(GLAD_API_PTR * PFNGLVERTEX4IVPROC)(const GLint *v)
GLAD_API_CALL int GLAD_GL_VERSION_3_2
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed
void(GLAD_API_PTR * PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r)
void(GLAD_API_PTR * PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv
void(GLAD_API_PTR * PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz)
void(GLAD_API_PTR * PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params)
GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f
GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf
GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v)
void(GLAD_API_PTR * PFNGLVERTEX2IVPROC)(const GLint *v)
GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv
GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv
GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f
GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f
GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s
void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv
GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i
void(GLAD_API_PTR * PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler)
GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s
void(GLAD_API_PTR * PFNGLINDEXUBVPROC)(const GLubyte *c)
GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D
GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels
void(GLAD_API_PTR * PFNGLENDLISTPROC)(void)
void(GLAD_API_PTR * PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value)
GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei
GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v
GLboolean(GLAD_API_PTR * PFNGLISSYNCPROC)(GLsync sync)
void(GLAD_API_PTR * PFNGLCULLFACEPROC)(GLenum mode)
void(GLAD_API_PTR * PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue)
GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf
GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d
void(GLAD_API_PTR * PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value)
GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString
void(GLAD_API_PTR * PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
void(GLAD_API_PTR * PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv
void(GLAD_API_PTR * PFNGLMATRIXMODEPROC)(GLenum mode)
void(GLAD_API_PTR * PFNGLUNIFORM1IPROC)(GLint location, GLint v0)
GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource
GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv
void(GLAD_API_PTR * PFNGLEVALPOINT1PROC)(GLint i)
GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv
GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv
void(GLAD_API_PTR * PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v)
GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels
GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv
GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i
GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv
GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate
GLboolean(GLAD_API_PTR * PFNGLISENABLEDIPROC)(GLenum target, GLuint index)
GLuint(GLAD_API_PTR * PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler
void(GLAD_API_PTR * PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAD_API_PTR * PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords)
GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv
void(GLAD_API_PTR * PFNGLFRONTFACEPROC)(GLenum mode)
GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s
void(GLAD_API_PTR * PFNGLFOGCOORDFVPROC)(const GLfloat *coord)
GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d
void(GLAD_API_PTR * PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z)
GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i
void(GLAD_API_PTR * PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass)
void(* GLVULKANPROCNV)(void)
void(GLAD_API_PTR * PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
void(GLAD_API_PTR * PFNGLTEXCOORD2SVPROC)(const GLshort *v)
GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding
GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv
GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv
void(GLAD_API_PTR * PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v)
void(GLAD_API_PTR * PFNGLVERTEX3IVPROC)(const GLint *v)
GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f
GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName
void(GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
void(GLAD_API_PTR * PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x)
GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i
GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s
void(GLAD_API_PTR * PFNGLTEXCOORD4SVPROC)(const GLshort *v)
GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z)
void(GLAD_API_PTR * PFNGLTEXCOORD4DVPROC)(const GLdouble *v)
void(GLAD_API_PTR * PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value)
void(GLAD_API_PTR * PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values)
GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s
void(GLAD_API_PTR * PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v)
void(GLAD_API_PTR * PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords)
GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d
GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d
GLAD_API_CALL int GLAD_GL_VERSION_1_1
void(GLAD_API_PTR * PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values)
void(GLAD_API_PTR * PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r)
void(GLAD_API_PTR * PFNGLEVALCOORD1DPROC)(GLdouble u)
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
void(GLAD_API_PTR * PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
void(GLAD_API_PTR * PFNGLDISABLEIPROC)(GLenum target, GLuint index)
GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv
void(GLAD_API_PTR * PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y)
GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv
void(GLAD_API_PTR * PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1)
void(GLAD_API_PTR * PFNGLREADBUFFERPROC)(GLenum src)
void(GLAD_API_PTR * PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
void(GLAD_API_PTR * PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv
GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D
GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v)
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v)
GLenum(GLAD_API_PTR * PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout)
void(GLAD_API_PTR * PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv
void(GLAD_API_PTR * PFNGLTEXCOORD1IVPROC)(const GLint *v)
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer
GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv
GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation
GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture
void(GLAD_API_PTR * PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t)
void(GLAD_API_PTR * PFNGLINITNAMESPROC)(void)
GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB
GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d
void(GLAD_API_PTR * PFNGLCALLLISTPROC)(GLuint list)
void(GLAD_API_PTR * PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords)
GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv
void(GLAD_API_PTR * PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param)
void(GLAD_API_PTR * PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i
const GLubyte *(GLAD_API_PTR * PFNGLGETSTRINGPROC)(GLenum name)
void(GLAD_API_PTR * PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param)
void(GLAD_API_PTR * PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv
void(GLAD_API_PTR * PFNGLFOGIVPROC)(GLenum pname, const GLint *params)
void(GLAD_API_PTR * PFNGLPOINTSIZEPROC)(GLfloat size)
GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv
khronos_uint16_t GLhalfARB
void(GLAD_API_PTR * PFNGLRASTERPOS4IVPROC)(const GLint *v)
void(GLAD_API_PTR * PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAD_API_PTR * PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count)
void(GLAD_API_PTR * PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords)
GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode
GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v)
GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf
GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate
GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv
GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv
void(GLAD_API_PTR * PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void(GLAD_API_PTR * PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value)
void(GLAD_API_PTR * PFNGLTEXCOORD3DVPROC)(const GLdouble *v)
GLAD_API_CALL int GLAD_GL_ARB_multisample
GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv
GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv
void(GLAD_API_PTR * PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z)
void(GLAD_API_PTR * PFNGLEVALCOORD1FPROC)(GLfloat u)
void(GLAD_API_PTR * PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value)
GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv
GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv
void(GLAD_API_PTR * PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv
GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer
GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti
void(GLAD_API_PTR * PFNGLINDEXFPROC)(GLfloat c)
GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v)
void(GLAD_API_PTR * PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w)
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv
void(GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(GLAD_API_PTR * PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params)
void(GLAD_API_PTR * PFNGLENDQUERYPROC)(GLenum target)
GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync
GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv
void(GLAD_API_PTR * PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t)
void(GLAD_API_PTR * PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
void(GLAD_API_PTR * PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color)
GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer
GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D
GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib
void(GLAD_API_PTR * PFNGLCOLOR3UBVPROC)(const GLubyte *v)
GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv
GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv
GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f
GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv
void(GLAD_API_PTR * PFNGLTEXCOORD2IPROC)(GLint s, GLint t)
void(GLAD_API_PTR * PFNGLINDEXIPROC)(GLint c)
GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial
GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v)
GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv
GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f
void(GLAD_API_PTR * PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers)
void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv
void(* GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v)
GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f
GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv
void(GLAD_API_PTR * PFNGLTEXCOORD1FVPROC)(const GLfloat *v)
void(GLAD_API_PTR * PFNGLACCUMPROC)(GLenum op, GLfloat value)
GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv
GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom
GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d
void(GLAD_API_PTR * PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
void(GLAD_API_PTR * PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v)
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv
void(GLAD_API_PTR * PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer)
GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv
void(GLAD_API_PTR * PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv
GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus
GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf
void(GLAD_API_PTR * PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords)
void(GLAD_API_PTR * PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params)
GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv
GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor
GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv
void(GLAD_API_PTR * PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1)
GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange
GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform
GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev
GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture
void(GLAD_API_PTR * PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GLenum(GLAD_API_PTR * PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void)
GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer
GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D
void(GLAD_API_PTR * PFNGLCOMPILESHADERPROC)(GLuint shader)
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param)
GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D
void(GLAD_API_PTR * PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv
void(GLAD_API_PTR * PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param)
GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB
void(GLAD_API_PTR * PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index)
void(GLAD_API_PTR * PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv
GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers
GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement
void(GLAD_API_PTR * PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2)
void(GLAD_API_PTR * PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y)
GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f
void(GLAD_API_PTR * PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer)
void(GLAD_API_PTR * PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern)
GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv
GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays
void(GLAD_API_PTR * PFNGLRASTERPOS4FVPROC)(const GLfloat *v)
void(GLAD_API_PTR * PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv
GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui
GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert
void(GLAD_API_PTR * PFNGLEVALPOINT2PROC)(GLint i, GLint j)
GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref
GLboolean(GLAD_API_PTR * PFNGLISSHADERPROC)(GLuint shader)
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v)
void(GLAD_API_PTR * PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers)
GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri
GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB
void(GLAD_API_PTR * PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name)
GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s
GLADapiproc(* GLADuserptrloadfunc)(const char *name, void *userptr)
khronos_intptr_t GLintptr
GLAD_API_CALL int GLAD_GL_VERSION_3_0
GLAD_API_CALL int GLAD_GL_VERSION_3_3
void(GLAD_API_PTR * PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords)
GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv
GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D
GLboolean(GLAD_API_PTR * PFNGLISTEXTUREPROC)(GLuint texture)
GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer
GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor
GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv
GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer
void(GLAD_API_PTR * PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids)
GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f
GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture
void(GLAD_API_PTR * PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
void(GLAD_API_PTR * PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAD_API_PTR * PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img)
void(GLAD_API_PTR * PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv
GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub
GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf
GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB
GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv
void(* GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB
void(GLAD_API_PTR * PFNGLDRAWBUFFERPROC)(GLenum buf)
void(GLAD_API_PTR * PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v)
GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v)
GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv
GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv
GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf
GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i
GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s
GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i
GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers
void(GLAD_API_PTR * PFNGLRASTERPOS4SVPROC)(const GLshort *v)
GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth
void(GLAD_API_PTR * PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
void(GLAD_API_PTR * PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender
GLAD_API_CALL PFNGLENABLEPROC glad_glEnable
GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv
void(GLAD_API_PTR * PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays)
GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v)
GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
void(GLAD_API_PTR * PFNGLRASTERPOS2SVPROC)(const GLshort *v)
void(GLAD_API_PTR * PFNGLLOADNAMEPROC)(GLuint name)
void(GLAD_API_PTR * PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex
GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s
GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x)
void(GLAD_API_PTR * PFNGLENDPROC)(void)
GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv
void(GLAD_API_PTR * PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z)
GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays
void(GLAD_API_PTR * PFNGLCLEARDEPTHPROC)(GLdouble depth)
GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled
GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv
GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB
void(GLAD_API_PTR * PFNGLWINDOWPOS3DVPROC)(const GLdouble *v)
GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv
GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer
GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf
GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f
GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists
void(GLAD_API_PTR * PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer)
GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s
void(GLAD_API_PTR * PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v)
GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv
void(GLAD_API_PTR * PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i
GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset
GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask
void(GLAD_API_PTR * PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params)
GLAD_API_CALL int GLAD_GL_VERSION_3_1
void(GLAD_API_PTR * PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAD_API_PTR * PFNGLEDGEFLAGVPROC)(const GLboolean *flag)
void(GLAD_API_PTR * PFNGLLOADMATRIXDPROC)(const GLdouble *m)
GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers
GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui
void(GLAD_API_PTR * PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v)
GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui
GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui
void(GLAD_API_PTR * PFNGLTEXCOORD4IVPROC)(const GLint *v)
GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd
void(GLAD_API_PTR * PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s
void(GLAD_API_PTR * PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param)
GLAD_API_CALL PFNGLACCUMPROC glad_glAccum
GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList
GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv
void(GLAD_API_PTR * PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue)
GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv
GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv
void(GLAD_API_PTR * PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader)
void(GLAD_API_PTR * PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
void(GLAD_API_PTR * PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i
GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i
void(GLAD_API_PTR * PFNGLEDGEFLAGPROC)(GLboolean flag)
GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv
void(GLAD_API_PTR * PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v)
GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D
void(GLAD_API_PTR * PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s)
void(GLAD_API_PTR * PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values)
GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough
void(GLAD_API_PTR * PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers)
GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv
GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui
GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader
GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample
void(GLAD_API_PTR * PFNGLMULTMATRIXFPROC)(const GLfloat *m)
void(GLAD_API_PTR * PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v)
GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv
void(GLAD_API_PTR * PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask)
void(GLAD_API_PTR * PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i
void(GLAD_API_PTR * PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
void(GLAD_API_PTR * PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray
void(GLAD_API_PTR * PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s
void(GLAD_API_PTR * PFNGLBEGINQUERYPROC)(GLenum target, GLuint id)
void(GLAD_API_PTR * PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D
GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv
void(GLAD_API_PTR * PFNGLPASSTHROUGHPROC)(GLfloat token)
void(GLAD_API_PTR * PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2)
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAD_API_PTR * PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params)
void(* GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args,...)
GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport
void(GLAD_API_PTR * PFNGLVERTEX4SVPROC)(const GLshort *v)
GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv
void(GLAD_API_PTR * PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f
GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv
GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv
khronos_int64_t GLint64EXT
GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s
GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1
void(GLAD_API_PTR * PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer
GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui
GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv
void(GLAD_API_PTR * PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value)
void(GLAD_API_PTR * PFNGLPOPMATRIXPROC)(void)
GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv
GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d
GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple
void(GLAD_API_PTR * PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert)
GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv
void(GLAD_API_PTR * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params)
void(GLAD_API_PTR * PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value)
GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram
void(GLAD_API_PTR * PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param)
void(GLAD_API_PTR * PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params)
GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader
void(GLAD_API_PTR * PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv
void(GLAD_API_PTR * PFNGLWINDOWPOS3SVPROC)(const GLshort *v)
GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush
void(GLAD_API_PTR * PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv
GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv
GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures
GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv
GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d
GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer
GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv
GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v)
void(GLAD_API_PTR * PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode)
void(GLAD_API_PTR * PFNGLINDEXSPROC)(GLshort c)
GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv
GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv
GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv
void(GLAD_API_PTR * PFNGLRASTERPOS2IVPROC)(const GLint *v)
GLADapiproc(* GLADloadfunc)(const char *name)
GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d
void(GLAD_API_PTR * PFNGLCOLOR4IVPROC)(const GLint *v)
GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced
void(GLAD_API_PTR * PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values)
GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple
void(GLAD_API_PTR * PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b
GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers
GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample
GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask
GLintptr GLvdpauSurfaceNV
khronos_uint64_t GLuint64
void(GLAD_API_PTR * PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer)
GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D
GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv
GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv
GLAD_API_CALL int GLAD_GL_VERSION_1_3
GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv
GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv
void(GLAD_API_PTR * PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
void(GLAD_API_PTR * PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index)
GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us
void(GLAD_API_PTR * PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w)
void(GLAD_API_PTR * PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y)
void(GLAD_API_PTR * PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer)
GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv
void(GLAD_API_PTR * PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv
GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv
GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv
GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv
GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements
void(GLAD_API_PTR * PFNGLPOPCLIENTATTRIBPROC)(void)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v)
void(GLAD_API_PTR * PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi
void(GLAD_API_PTR * PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue)
GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv
void(GLAD_API_PTR * PFNGLFOGCOORDDPROC)(GLdouble coord)
void(GLAD_API_PTR * PFNGLWINDOWPOS2IVPROC)(const GLint *v)
void(GLAD_API_PTR * PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha)
void(GLAD_API_PTR * PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib
GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv
void(GLAD_API_PTR * PFNGLTEXCOORD1DVPROC)(const GLdouble *v)
GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv
GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib
void(GLAD_API_PTR * PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value)
GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup
void(GLAD_API_PTR * PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value)
void(GLAD_API_PTR * PFNGLENDTRANSFORMFEEDBACKPROC)(void)
void(GLAD_API_PTR * PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params)
void(GLAD_API_PTR * PFNGLCOLOR3BVPROC)(const GLbyte *v)
void(GLAD_API_PTR * PFNGLGETPOINTERVPROC)(GLenum pname, void **params)
void(GLAD_API_PTR * PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer)
GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v)
void(GLAD_API_PTR * PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param)
GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer
GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f
GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil
GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui
void(GLAD_API_PTR * PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value)
GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback
void(GLAD_API_PTR * PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAD_API_PTR * PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params)
GLAD_API_CALL int GLAD_GL_VERSION_1_0
void(GLAD_API_PTR * PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z)
GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params)
GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui
void(GLAD_API_PTR * PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers)
GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation
GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels
GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel
GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f
void(GLAD_API_PTR * PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params)
void(GLAD_API_PTR * PFNGLMULTMATRIXDPROC)(const GLdouble *m)
void(GLAD_API_PTR * PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param)
void(GLAD_API_PTR * PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param)
GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple
GLint(GLAD_API_PTR * PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name)
GLint(GLAD_API_PTR * PFNGLRENDERMODEPROC)(GLenum mode)
void(GLAD_API_PTR * PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
void(GLAD_API_PTR * PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D
GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv
void(GLAD_API_PTR * PFNGLVERTEX4FVPROC)(const GLfloat *v)
GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays
void(GLAD_API_PTR * PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r)
GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer
void(GLAD_API_PTR * PFNGLPUSHMATRIXPROC)(void)
void(GLAD_API_PTR * PFNGLTEXCOORD2FVPROC)(const GLfloat *v)
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer
GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f
void(GLAD_API_PTR * PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask)
void(GLAD_API_PTR * PFNGLCLEARSTENCILPROC)(GLint s)
void(GLAD_API_PTR * PFNGLCOLOR4FVPROC)(const GLfloat *v)
GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName
void(GLAD_API_PTR * PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q)
void(GLAD_API_PTR * PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params)
void(GLAD_API_PTR * PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer)
void(GLAD_API_PTR * PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
GLboolean(GLAD_API_PTR * PFNGLISSAMPLERPROC)(GLuint sampler)
void(GLAD_API_PTR * PFNGLINDEXSVPROC)(const GLshort *c)
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue)
void(GLAD_API_PTR * PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer)
GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv
void(GLAD_API_PTR * PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz)
void(GLAD_API_PTR * PFNGLRASTERPOS3SVPROC)(const GLshort *v)
void(GLAD_API_PTR * PFNGLTEXCOORD1FPROC)(GLfloat s)
void(GLAD_API_PTR * PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D
GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv
void(GLAD_API_PTR * PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z)
GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv
void(GLAD_API_PTR * PFNGLWINDOWPOS3FVPROC)(const GLfloat *v)
void(GLAD_API_PTR * PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z)
void(GLAD_API_PTR * PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param)
GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader
GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f
void(GLAD_API_PTR * PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v)
void(GLAD_API_PTR * PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv
void(GLAD_API_PTR * PFNGLCLEARPROC)(GLbitfield mask)
GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData
GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv
void(GLAD_API_PTR * PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v)
GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv
GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D
GLAD_API_CALL int GLAD_GL_KHR_debug
void(GLAD_API_PTR * PFNGLTEXCOORD2DVPROC)(const GLdouble *v)
GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv
GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays
void(GLAD_API_PTR * PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v)
void(GLAD_API_PTR * PFNGLEVALCOORD1DVPROC)(const GLdouble *u)
GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf
GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui
void(GLAD_API_PTR * PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param)
GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers
void(GLAD_API_PTR * PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v)
void(GLAD_API_PTR * PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask)
GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho
GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv
GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage
void(GLAD_API_PTR * PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params)
GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv
GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer
void(GLAD_API_PTR * PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
void(GLAD_API_PTR * PFNGLCOLOR3USVPROC)(const GLushort *v)
void(GLAD_API_PTR * PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz)
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue)
void(GLAD_API_PTR * PFNGLVERTEX2SPROC)(GLshort x, GLshort y)
GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv
void(GLAD_API_PTR * PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v)
void(GLAD_API_PTR * PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern)
GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d
void(GLAD_API_PTR * PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v)
void(GLAD_API_PTR * PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2)
GLboolean(GLAD_API_PTR * PFNGLISPROGRAMPROC)(GLuint program)
GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv
void(GLAD_API_PTR * PFNGLTEXCOORD1SVPROC)(const GLshort *v)
void(GLAD_API_PTR * PFNGLEVALCOORD1FVPROC)(const GLfloat *u)
GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf
GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue)
void(GLAD_API_PTR * PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer
void(GLAD_API_PTR * PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params)
GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated
GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub
void(GLAD_API_PTR * PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer)
void(GLAD_API_PTR * PFNGLRASTERPOS2IPROC)(GLint x, GLint y)
void(GLAD_API_PTR * PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers)
GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB
GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel
void(GLAD_API_PTR * PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t)
void(GLAD_API_PTR * PFNGLCOLOR4DVPROC)(const GLdouble *v)
void(GLAD_API_PTR * PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
void(GLAD_API_PTR * PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data)
void(GLAD_API_PTR * PFNGLENABLEPROC)(GLenum cap)
GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv
void(GLAD_API_PTR * PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GLboolean(GLAD_API_PTR * PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer)
GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv
void(GLAD_API_PTR * PFNGLUSEPROGRAMPROC)(GLuint program)
void(GLAD_API_PTR * PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param)
void(GLAD_API_PTR * PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords)
GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture
void(GLAD_API_PTR * PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
void(GLAD_API_PTR * PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
void(GLAD_API_PTR * PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params)
void(GLAD_API_PTR * PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState
void(GLAD_API_PTR * PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m)
GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv
void(GLAD_API_PTR * PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GLint(GLAD_API_PTR * PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name)
GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture
void(GLAD_API_PTR * PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params)
void(GLAD_API_PTR * PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color)
GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv
GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries
void(GLAD_API_PTR * PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue)
void(GLAD_API_PTR * PFNGLINDEXUBPROC)(GLubyte c)
void(GLAD_API_PTR * PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data)
void(GLAD_API_PTR * PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v)
void(GLAD_API_PTR * PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
void(GLAD_API_PTR * PFNGLSHADEMODELPROC)(GLenum mode)
GLAD_API_CALL int GLAD_GL_VERSION_2_1
void(GLAD_API_PTR * PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords)
GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex
void(GLAD_API_PTR * PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures)
GLAD_API_CALL PFNGLISLISTPROC glad_glIsList
GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv
GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui
GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync
GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace
GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage
GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange
void(GLAD_API_PTR * PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue)
void(GLAD_API_PTR * PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params)
void(GLAD_API_PTR * PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers)
void(GLAD_API_PTR * PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
void(GLAD_API_PTR * PFNGLDELETELISTSPROC)(GLuint list, GLsizei range)
void(GLAD_API_PTR * PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v)
signed long int khronos_intptr_t
khronos_uint16_t GLushort
khronos_ssize_t GLsizeiptr
signed long int khronos_ssize_t
uint64_t khronos_uint64_t
unsigned short int khronos_uint16_t
unsigned char khronos_uint8_t
khronos_intptr_t GLintptr
khronos_uint64_t GLuint64
signed short int khronos_int16_t
signed char khronos_int8_t