Wise&mystical
1.0
Project about Europe
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timer.cpp
Go to the documentation of this file.
1
#include "
raylib.h
"
2
#include "
timer.h
"
3
7
void
StartTimer
(
Timer
* timer,
float
lifetime)
8
{
9
if
(timer !=
NULL
)
10
{
11
timer->
Lifetime
= lifetime;
12
}
13
}
14
18
void
UpdateTimer
(
Timer
* timer)
19
{
20
// Subtract this frame from the timer if it's not allready expired
21
if
(timer !=
NULL
&& timer->
Lifetime
> 0)
22
{
23
timer->
Lifetime
-=
GetFrameTime
();
24
}
25
}
26
30
bool
TimerDone
(
Timer
* timer)
31
{
32
if
(timer !=
NULL
)
33
{
34
return
timer->
Lifetime
<= 0;
35
}
36
37
return
false
;
38
}
NULL
#define NULL
Definition:
miniaudio.h:3718
raylib.h
GetFrameTime
RLAPI float GetFrameTime(void)
Definition:
rcore.c:2717
Timer
Definition:
timer.h:5
Timer::Lifetime
float Lifetime
Definition:
timer.h:6
StartTimer
void StartTimer(Timer *timer, float lifetime)
Start or restart a timer with a specific lifetime.
Definition:
timer.cpp:7
UpdateTimer
void UpdateTimer(Timer *timer)
Update a timer with the current frame time.
Definition:
timer.cpp:18
TimerDone
bool TimerDone(Timer *timer)
Check if a timer is done.
Definition:
timer.cpp:30
timer.h
Game
_build
timer.cpp
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