void travelToNextCity(Vector2 mousePoint, City *cities, City activeCity, City *tempCity, bool *searchingNextCity, bool *showPopUpMenu, int citiesCounter, int *indexPtr)
Travel to next selected city (if possible).
void handlePopUpInput(City *cities, City *activeCity, City *tempCity, PopUpAnimationFrame popUpFrame, Rectangle confirmHitbox, Rectangle denyHitbox, std::vector< LinePoints > *conLinesPtr, bool *searchingNextCity, bool *showPopUpMenu, bool *nextCityChosenPtr, int *indexPtr, int *travelPointsPtr, int *bonusPtr)
Handle mouse input for the pop-up.